Difference between revisions of "Documentation Talk:Reference Section 3"
Jholsenback (talk | contribs) m (renamed image to reflect accepted naming convention, and enclosed the image in a table with it's caption) |
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===Camera=== | ===Camera=== | ||
====Fisheye==== | ====Fisheye==== | ||
Line 77: | Line 15: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | + | <p>Length of direction, up and right are irrelevant. Angle is the important setting and can go up to 360.</p> | |
− | Length of direction, up and right are irrelevant. Angle is the important setting and can go up to 360. | ||
====omnimax==== | ====omnimax==== | ||
− | [[ | + | <table class="centered" width="660px" cellpadding="0" cellspacing="10"> |
+ | <tr> | ||
+ | <td> | ||
+ | [[Image:RefImgCameraViewOmnimax.png|center|640px<!--center--->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <p class="caption">The omnimax projection</p> | ||
+ | </td> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <p>Angle is irrelevant. The relative length of up and right are important.</p> | ||
− | |||
====orthographic==== | ====orthographic==== | ||
− | [[ | + | <table class="centered" width="660px" cellpadding="0" cellspacing="10"> |
− | + | <tr> | |
− | Length of direction is irrelevant unless angle is used. Lengths of up and right define the dimensions of the view. Angle can be used (as long as less than 180) and will override the length of right and up (the aspect ratio between up and right will be kept nevertheless) with a scope of a perspective camera with the same direction and angle. | + | <td> |
+ | [[Image:RefImgCameraViewOrthographic.png|center|640px<!--center--->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <p class="caption">The orthographic projection</p> | ||
+ | </td> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <p>Length of direction is irrelevant unless angle is used. Lengths of up and right define the dimensions of the view. Angle can be used (as long as less than 180) and will override the length of right and up (the aspect ratio between up and right will be kept nevertheless) with a scope of a perspective camera with the same direction and angle.</p> | ||
====panoramic==== | ====panoramic==== | ||
− | [[ | + | <table class="centered" width="660px" cellpadding="0" cellspacing="10"> |
− | + | <tr> | |
− | Angle is irrelevant. The relative length of direction, up and right are important as they defines the lengths of the 3 axis of the ellipsoid. With identical length and orthogonal vectors (both strongly recommended, unless used on purpose), it's identical to a spherical camera with angle 180,90. | + | <td> |
+ | [[Image:RefImgCameraViewPanoramic.png|center|640px<!--center--->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <p class="caption">The panoramic projection</p> | ||
+ | </td> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <p>Angle is irrelevant. The relative length of direction, up and right are important as they defines the lengths of the 3 axis of the ellipsoid. With identical length and orthogonal vectors (both strongly recommended, unless used on purpose), it's identical to a spherical camera with angle 180,90.</p> | ||
====perspective==== | ====perspective==== | ||
− | [[ | + | <table class="centered" width="660px" cellpadding="0" cellspacing="10"> |
+ | <tr> | ||
+ | <td> | ||
+ | [[Image:RefImgCameraViewPerspective.png|center|640px<!--center--->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <p class="caption">The perspective projection</p> | ||
+ | </td> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <p>Angle can be used as long as less than 180 and will recompute the length of right and up using direction, while keeping the aspect ratio between up and right. </p> | ||
− | |||
====spherical==== | ====spherical==== | ||
− | [[ | + | <table class="centered" width="660px" cellpadding="0" cellspacing="10"> |
− | + | <tr> | |
− | Lengths of direction, up and right vectors are irrelevant. Angle is the important setting, and it gets two values separated by a comma: the first is the horizontal angle, the second is the vertical angle. Both values can reach 360. If the second value is missing, it get half the value of the first. | + | <td> |
+ | [[Image:RefImgCameraViewSpherical.png|center|640px<!--center--->]] | ||
+ | </td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td> | ||
+ | <p class="caption">The spherical projection</p> | ||
+ | </td> | ||
+ | <td> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <p>Lengths of direction, up and right vectors are irrelevant. Angle is the important setting, and it gets two values separated by a comma: the first is the horizontal angle, the second is the vertical angle. Both values can reach 360. If the second value is missing, it get half the value of the first.</p> |
Revision as of 02:11, 1 October 2011
Camera
Fisheye
Length of direction, up and right are irrelevant. Angle is the important setting and can go up to 360.
omnimax
Angle is irrelevant. The relative length of up and right are important.
orthographic
Length of direction is irrelevant unless angle is used. Lengths of up and right define the dimensions of the view. Angle can be used (as long as less than 180) and will override the length of right and up (the aspect ratio between up and right will be kept nevertheless) with a scope of a perspective camera with the same direction and angle.
panoramic
Angle is irrelevant. The relative length of direction, up and right are important as they defines the lengths of the 3 axis of the ellipsoid. With identical length and orthogonal vectors (both strongly recommended, unless used on purpose), it's identical to a spherical camera with angle 180,90.
perspective
Angle can be used as long as less than 180 and will recompute the length of right and up using direction, while keeping the aspect ratio between up and right.
spherical
Lengths of direction, up and right vectors are irrelevant. Angle is the important setting, and it gets two values separated by a comma: the first is the horizontal angle, the second is the vertical angle. Both values can reach 360. If the second value is missing, it get half the value of the first.