Difference between revisions of "Reference:Ripples Pattern"
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Revision as of 19:08, 15 March 2012
The ripples
pattern was originally designed only to be used
as a normal pattern. It makes the surface look like ripples of water. The
ripples radiate from 10 random locations inside the unit cube area
<0,0,0> to <1,1,1>. Scale the pattern to make the centers closer
or farther apart.
Usually the ripples from any given center are about 1 unit apart. The
frequency
keyword changes the spacing between ripples. The
phase
keyword can be used to move the ripples outwards for realistic
animation.
The number of ripple centers can be changed with the global parameter
global_settings { number_of_waves Count }
somewhere in the scene. This affects the entire scene. You cannot change the number of wave centers on individual patterns. See the section Number Of Waves for details.
When used as a normal pattern, this pattern uses a specialized normal
perturbation function. This means that the pattern cannot be used with
normal_map
, slope_map
or wave type modifiers in a normal
statement.
When used as a pigment pattern or texture pattern, the ripples
pattern is similar to normal ripples but is not identical as are most normals
when compared to pigments.