Difference between revisions of "Reference:Tiling Pattern"
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Latest revision as of 19:09, 15 March 2012
The tiling
pattern creates a series tiles in the x-z plane. See the image below for examples of the twenty-seven available patterns.
The syntax is as follows:
pigment { tiling Pattern_Number [PATTERN_MODIFIERS...] }
For each pattern, each individual tile of the pattern has the same beveling as the other tiles in that pattern, allowing regular caulking to be defined. For a pattern with N tile types (where N is the tiling type noted in the above image) the main color/texture of the tiles are at x/N with x going from 0 to N-1, and the extreme color/texture caulk for these tiles are at (x+1)/N. The bevel covers the range between these two values.
To begin exploring the tiling
pattern right away, see the distribution file ~scenes/textures/pattern/tiling.pov
. It uses obvious colors to better illustrate how the feature works, and you can optionally write it's color_map
to a text file. Once you get a feel for the break points, you can always define you own map!