Difference between revisions of "Reference:Inverse Object Modifier"
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{{#indexentry:inverse, object modifier}} | {{#indexentry:inverse, object modifier}} | ||
{{#indexentry:object modifier, inverse}} | {{#indexentry:object modifier, inverse}} | ||
− | <p>When using [[Reference:Constructive Solid Geometry|:CSG|CSG]] it is often useful to invert an object so that it will be | + | <p>When using [[Reference:Object#Constructive Solid Geometry|:CSG|CSG]] it is often useful to invert an object so that it will be |
inside-out. The appearance of the object is not changed, just the way that | inside-out. The appearance of the object is not changed, just the way that | ||
POV-Ray perceives it. When the <code>inverse</code> keyword is used the <em> | POV-Ray perceives it. When the <code>inverse</code> keyword is used the <em> |
Revision as of 20:37, 20 July 2012
When using CSG it is often useful to invert an object so that it will be
inside-out. The appearance of the object is not changed, just the way that
POV-Ray perceives it. When the inverse
keyword is used the
inside of the shape is flipped to become the outside and vice
versa. For example:
object { MyObject inverse }
The inside/outside distinction is also important when attaching
interior
to an object especially if
media
is also used. Atmospheric media
and fog also do not work as expected if your camera is inside an object.
Using inverse
is useful to correct that problem.