Difference between revisions of "Reference:Spiral1 Pattern"
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<p>The pattern uses the <code>triangle_wave</code> wave type by default but may | <p>The pattern uses the <code>triangle_wave</code> wave type by default but may | ||
use any wave type.</p> | use any wave type.</p> | ||
| + | |||
| + | <table class="centered" width="420px" cellpadding="0" cellspacing="10"> | ||
| + | <tr> | ||
| + | <td>[[Image:RefImgSpiral1Pigment.png|center|200px<!--centered--->]]</td> | ||
| + | <td>[[Image:RefImgSpiral1Normal.png|center|200px<!--centered--->]]</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td colspan="2"><p class="caption">spiral1 pattern used as media and normal respectively</p></td> | ||
| + | </tr> | ||
| + | </table> | ||
Revision as of 09:47, 1 March 2014
The spiral1 pattern creates a spiral that winds around the
z-axis similar to a screw. When viewed sliced in the x-y plane, it looks like
the spiral arms of a galaxy. Its syntax is:
pigment {
spiral1 Number_of_Arms
[PIGMENT_MODIFIERS...]
}
The Number_of_Arms value determines how may arms are
winding around the z-axis.
As a normal pattern, the syntax is
normal {
spiral1 Number_of_Arms [, Bump_Size]
[NORMAL_MODIFIERS...]
}
where the Number_of_Arms value is a required
parameter but the float Bump_Size which follows is
optional.
Note: The comma is required especially if Bump_Size is negative.
The pattern uses the triangle_wave wave type by default but may
use any wave type.
spiral1 pattern used as media and normal respectively |
|

