Difference between revisions of "Documentation:Tutorial Section 5"

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     For more information on this, and how to apply and follow the GNU AGPL, see
 
     For more information on this, and how to apply and follow the GNU AGPL, see
 
     <http://www.gnu.org/licenses/>.
 
     <http://www.gnu.org/licenses/>.
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===Contact Information===
 
===Contact Information===

Revision as of 13:22, 4 May 2016

This document is protected, so submissions, corrections and discussions should be held on this documents talk page.


Appendices

Contacting the Authors

If you have a question regarding commercial use or distribution of POV-Ray, please contact the development team coordinator via the address listed at http://www.povray.org/povlegal.html. Please do not email us directly for technical support - use the below-mentioned forums. We generally do not answer emails requesting support if the sender has not first asked in the forums or read the documentation.

See our web site and particularly our forums for online peer support. The forums have a bug reporting group; please however discuss the issue in the povray.general group and check our bugtracker at http://bugs.povray.org/ prior to lodging a report as we may already know of the issue (or it might not even be a bug).

POV-Ray License

Note: The following license applies to POV-Ray version 3.7 and later. It does not apply to any earlier version, including the 3.7 beta-test and release candidates.

                        GNU AFFERO GENERAL PUBLIC LICENSE
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    IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
    ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
    
      16. Limitation of Liability.
    
      IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
    THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
    GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
    USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
    DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
    PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
    EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGES.
    
      17. Interpretation of Sections 15 and 16.
    
      If the disclaimer of warranty and limitation of liability provided
    above cannot be given local legal effect according to their terms,
    reviewing courts shall apply local law that most closely approximates
    an absolute waiver of all civil liability in connection with the
    Program, unless a warranty or assumption of liability accompanies a
    copy of the Program in return for a fee.
    
                         END OF TERMS AND CONDITIONS
    
                How to Apply These Terms to Your New Programs
    
      If you develop a new program, and you want it to be of the greatest
    possible use to the public, the best way to achieve this is to make it
    free software which everyone can redistribute and change under these terms.
    
      To do so, attach the following notices to the program.  It is safest
    to attach them to the start of each source file to most effectively
    state the exclusion of warranty; and each file should have at least
    the "copyright" line and a pointer to where the full notice is found.
    
        <one line to give the program's name and a brief idea of what it does.>
        Copyright (C) <year>  <name of author>
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU Affero General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU Affero General Public License for more details.
    
        You should have received a copy of the GNU Affero General Public License
        along with this program.  If not, see <http://www.gnu.org/licenses/>.
    
    Also add information on how to contact you by electronic and paper mail.
    
      If your software can interact with users remotely through a computer
    network, you should also make sure that it provides a way for users to
    get its source.  For example, if your program is a web application, its
    interface could display a "Source" link that leads users to an archive
    of the code.  There are many ways you could offer source, and different
    solutions will be better for different programs; see section 13 for the
    specific requirements.
    
      You should also get your employer (if you work as a programmer) or school,
    if any, to sign a "copyright disclaimer" for the program, if necessary.
    For more information on this, and how to apply and follow the GNU AGPL, see
    <http://www.gnu.org/licenses/>.

Contact Information

If you wish to contact us for purposes other than technical support, the following means are available:

Via email:

    team-coord-[three-letter month]-[four-digit year]@povray.org

for example, [email protected] should be used if at the time you send the email it is the month of June 2004. The changing email addresses are necessary to combat spam and email viruses. Old email addresses may be deleted at our discretion.

Note: Please do not send bug reports or technical support requests to this address. Use our forums or bugtracker for technical support or bug reports.

Via postal mail:

The following postal address is only for official business. Please note that it is preferred that initial queries about licensing be made via email; postal mail should only be used when email is not possible, or when written documents are being exchanged by prior arrangement.

    Persistence of Vision Raytracer Pty. Ltd.
    PO Box 407
    Williamstown,
    Victoria 3016
    Australia

Support Library Licenses

Licenses for Support Libraries used by POV-Ray

OpenEXR

Copyright © 2004, Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. Portions contributed and copyright held by others as indicated. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
  • Neither the name of Industrial Light & Magic nor the names of any other contributors to this software may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Citing POV-Ray in Academic Publications

To reference POV-Ray (e.g. in academic papers), you may use one of the below:

Note: The year should be replaced with the year of your publication.

  Persistence of Vision Pty. Ltd. (2013)
    Persistence of Vision Raytracer (Version 3.7)
    [Computer software].
      Retrieved from http://www.povray.org/download/

or

 
  Persistence of Vision Pty. Ltd. (2013).
  Persistence of Vision Raytracer.
  Persistence of Vision Pty. Ltd., Williamstown, Victoria, Australia.
   http://www.povray.org/

Contributors to POV-Ray

Primary POV-Ray 3.7 Core Architects/Developers: (alphabetically)

Chris Cason
Developer 1993-, team leader 1999-, Windows version, SMP implementation, mesh camera, BSP bounding, too many other contributions to list here
Thorsten Fröhlich
Developer 1996-, Mac developer, frontend-backend messaging system, SMP implementation, too many other contributions to list here
Christoph Lipka
Developer 2009-, core code improvements notably radiosity, gamma handling, sslt and too many others to list

With Assistance From: (alphabetically)

Nicolas Calimet
UNIX development
Jérôme Grimbert
Mapping warps, image meta-data, the ovus object, several list patterns, additional render block items, and other core code contributions.
James Holsenback
3.7 documentation, POV-Wiki, various Unix/Linux, and scene file contributions
Christoph Hormann
UNIX development
Nathan Kopp
Photons, u/v mapping, other contributions
Juha Nieminen
area_illumination, cubic pattern and cubic warp, fractal patterns, other contributions

Past POV-Team Members and other Note-Worthy Contributors: (alphabetically)

Claire Amundsen
Tutorials for the POV-Ray User Guide
Steve Anger
POV-Ray 2.0/3.0 developer
Randy Antler
MS-Dos display code enhancements
John Baily
RLE targa code
Eric Barish
Ground fog code
Thomas Baier
3.1 team member, tester
Dieter Bayer
Wrote sor, lathe, prism, media and many other features
Anthony Bennett
Scene files, documentation
Kendall Bennett
PMODE library support, paletted display code in Windows version
Steve Bennett
GIF support
Thomas Bily
Implicit and parametric surfaces
Dale C. Brodin
Alpha & Beta tester, forum support
Eric Brown
no_image, no_reflection, orient and circular area_light
Matthew Corey Brown
pigment function, warps, projected_through
David Buck
Original author of DKBTrace, POV-Ray 1.0 developer
Edward Coffey
Fade_color
Aaron Collins
Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
Chris Dailey
POV-Ray 3.0 developer
Steve Demlow
POV-Ray 3.0 developer
Andreas Dilger
Former Unix coordinator, Linux developer, PNG support
Joris van Drunen Littel
Mac beta tester
Alexander Enzmann
POV-Ray 1.0/2.0/3.0 developer
Dan Farmer
POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
Daniel Fenner
Splines
Hans-Detlev Fink
Slope pattern
Charles Fusner
Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
Mark Gordon
Unix developer
David Harr
Mac balloon help and palette code
Michael Hazelgrove
Scene files
Jimmy Hoeks
Original Help file for v3.0 Windows user interface
Christoph Hormann
Scene & include files, documentation, insert menu
Chris Huff
Object pattern, Interior texture, inverse transform
Bob Hughes
Scene and include files, insert menu
Ingo Janssen
Scene & include files, documentation
Mike Hough
Spherical camera, Media method 2, uv_mapping for bicubic_patch
Rune S. Johansen
Scene & include files, documentation
Greg M. Johnson
Scene files
Terry Kanakis
Camera fix
Kari Kivisalo
Ground fog code
Alan Kong
Alpha & Beta tester, forum support
Lutz Kretzschmar
Moray author, MS-DOS 24-bit VGA, part of the anti-aliasing code
Tor Olav Kristensen
Scene files
Jochen Lippert
Sphere_sweep
Friedrich Lohmülller
Version 3.7 scene file clean-up and Windows insert menus.
Charles Marslett
MS-Dos display code
Pascal Massimino
Fractal objects
Jim McElhiney
POV-Ray 3.0 developer
Robert A. Mickelsen
Artist, 3.0 docs contributor
Mike Miller
Artist, scene files, stones.inc
Fabien Mosen
Scene & include files
Douglas Muir
Bump maps, height fields
Joel Newkirk
Former Amiga developer
Jim Nitchals
Mac version, scene files (Jim - famous also for his anti-spam crusades - passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
Paul Novak
Texture contributions
Wolfgang Ortmann
Splines
Dave Park
Amiga support, AGA video code
Redaelli Paolo
Former Amiga developer
Ron Parker
Core code, jack-of-all-trades
David Payne
RLE targa code
Ansgar Philippsen
Smooth color triangle
Jaime Vives Piqueres
Mesh camera scene files
Bill Pulver
Time code
Anton Raves
Alpha & Beta tester, Mac contributor
Dan Richardson
3.0 Docs
Tim Rowley
PPM and Windows-specific BMP image format support
Eduard Schwan
Former Mac version coordinator, mosaic preview, docs
Daniel Skarda
Implicit and parametric surfaces
Wlodzimierz Skiba
Windows BMP file support, non-Microsoft compiler build support for POVWIN versions prior to 3.7, bug fixes
Robert Skinner
Noise functions
Yvo & René Smellenbergh
Clock & Image_size keywords
Erkki Sondergaard
Alpha & Beta tester, 3.0 Scene files
Ryoichi Suzuki
Isosurfaces
Zsolt Szalavari
Halo code which was later turned into media
Scott Taylor
Leopard and onion textures
Gilles Tran
Scene files
Massimo Valentini
Optimizations to sphere_sweep and superellipsoid, bug fixes.
John VanSickle
Cells pattern
Mark Wagner
Splines
Timothy Wegner
Fractal objects, PNG support
Drew Wells
POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
Daren Scot Wilson
Dispersion
Chris Young
Team leader 1992-1999, parser code, other contributions too numerous to list here

Other Support:

Brendan Scott of Open Source Law and the folks at The Software Freedom Law Center
Advice and drafting of documents regarding licensing.
Intel Corp. and AMD Corp.
Optimization advice, performance testing.
DigiCert Inc.
Code signing and SSL certificates.
Netplex LLC (Connecticut's largest independent ISP)
Dedicated hosting of the POV-Ray server for more than ten years.

Thanks

We would like to take this opportunity to thank everyone who has helped make POV-Ray what it is over the past two decades. We can't possibly list you all here but be assured that we appreciate your support - without you this project would not be here!


Questions and Tips What to do if you don't have POV-Ray


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