Difference between revisions of "Reference Talk:Light Source"
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− | <p>For point lights and spotlights you could also place the light source and the <code>looks_like</code> object at the origin and translate them later. But for <code>parallel</code> lights this will not work.</p> | + | <p>For point lights and spotlights you could also place the light source and the <code>looks_like</code> object at the origin and translate them together later. But for <code>parallel</code> lights this will not work.</p> |
<p>If you instead want the attached object to block light then you should attach it | <p>If you instead want the attached object to block light then you should attach it |
Revision as of 22:50, 8 September 2016
Suggested looks_like
changes
Here is the current wording:
Normally the light source itself has no visible shape. The light simply radiates from an invisible point or area. You may give a light source any shape by adding a
looks_like {
OBJECT}
statement.There is an implied
no_shadow
attached to thelooks_like
object so that light is not blocked by the object. Without the automaticno_shadow
the light inside the object would not escape. The object would, in effect, cast a shadow over everything.If you want the attached object to block light then you should attach it with a
union
and not alooks_like
as follows:union { light_source { <100, 200, -300> color White } object { My_Lamp_Shape } }Presumably parts of the lamp shade are transparent to let some light out.
Here is my suggested wording:
Normally the light source itself has no visible shape. The light simply radiates from an invisible point or area. You may give a light source any shape by adding a
looks_like {
OBJECT}
statement.There is an implied
no_shadow
attached to thelooks_like
object so that light is not blocked by the object. Without the automaticno_shadow
the light inside the object would not escape. The object would, in effect, cast a shadow over everything.When creating the light source, the
looks_like
object should be positioned at the origin. For instance:union { light_source { <100, 200, -300> color White } object { sphere { <0, 0, 0>, My_Lamp_Radius } } }Alternately, you could declare the object beforehand and reference the object from within the light source, like this:
#declare My_Lamp_Shape = sphere { <0, 0, 0>, My_Lamp_Radius } light_source { <100, 200, -300> color White looks_like { My_Lamp_Shape } }For point lights and spotlights you could also place the light source and the
looks_like
object at the origin and translate them together later. But forparallel
lights this will not work.If you instead want the attached object to block light then you should attach it with a
union
and not alooks_like
as follows:union { light_source { <100, 200, -300> color White } object { My_Lamp_Shape } }Presumably parts of the lamp shade are transparent to let some light out.
SharkD 22:48, 8 September 2016 (UTC)