Difference between revisions of "Reference:Lemon"
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<li>with larger values for <em>Inner_Radius</em> the surface is the inner part of a self intersecting torus or [https://en.wikipedia.org/wiki/Frustum frustum]</li> | <li>with larger values for <em>Inner_Radius</em> the surface is the inner part of a self intersecting torus or [https://en.wikipedia.org/wiki/Frustum frustum]</li> | ||
<li>if the given <em>Inner_Radius</em> is too small the minimal value is used instead and a warning is issued</li> | <li>if the given <em>Inner_Radius</em> is too small the minimal value is used instead and a warning is issued</li> | ||
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<li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | <li><em>both</em> or <em>either</em> of the end points radii can be zero</li> | ||
</ul> | </ul> | ||
</td> | </td> | ||
<td> | <td> | ||
− | [[Image:LeForgeronLemon.png|center| | + | [[Image:LeForgeronLemon.png|center|220px<!--centered--->]] |
</td> | </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
+ | <p class="Note"><strong>Note:</strong> The minimal <em>Inner_Radius</em> value is defined as: sqrt ( radius<sup>2</sup> + ( distance/2 )<sup>2</sup> ) where distance is the difference between the two end points.</p> | ||
<p>The syntax is as follows:</p> | <p>The syntax is as follows:</p> | ||
<pre> | <pre> |
Revision as of 12:54, 17 September 2016
New to version 3.7.1 the
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Note: The minimal Inner_Radius value is defined as: sqrt ( radius2 + ( distance/2 )2 ) where distance is the difference between the two end points.
The syntax is as follows:
lemon { <Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius [LEMON_MODIFIERS] } LEMON_MODIFIERS: sturm | open | OBJECT_MODIFIER
The following example produced the above image:
#version 3.7.1; global_settings { assumed_gamma 1.0 } camera { location -560*z direction z up y right image_width*x/image_height angle 5 } #include "colors.inc" lemon { -18*y-10*x, 0, 18*y-10*x, 0, 30 texture { pigment { color CH2RGB(30) filter 0.45 } } } lemon { +10*x+1*y, 5, 18*y+10*x, 0, 15 texture { pigment { color CH2RGB(100) filter 0.45 } } } lemon { -1*y+10*x, 5, -18*y+10*x, 5, 15 texture { pigment { color CH2RGB(150) filter 0.45 } } } box { 10*z-20*x-20*y, 10*z+20*x+20*y texture { pigment { color White }}} light_source { 10*<0,0,-20>, 0.9 } light_source { 10*<-5,10,-50>, 0.9 } light_source { 10*<-10,10,-50>, 0.9 } light_source { 10*<5,10,-50>, 0.9 } light_source { 10*<10,10,-50>, 0.9 }
If additional accuracy is required you can add the sturm
object modifier.
See also the cone
object.