Difference between revisions of "Reference:Lemon"
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Jholsenback (talk | contribs) m (updated image and example code) |
Jholsenback (talk | contribs) m (clarification) |
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<ul> | <ul> | ||
<li>end points are connected along their axis via the revolution surface that's generated by the circular arc of the <em>Inner_Radius</em></li> | <li>end points are connected along their axis via the revolution surface that's generated by the circular arc of the <em>Inner_Radius</em></li> | ||
| − | <li>minimal <em>Inner_Radius</em> is a spherical segment where the center of the arc lies | + | <li>for the minimal value of <em>Inner_Radius</em> the surface is a spherical segment where the center of the arc lies along the end points axis</li> |
<li>with larger values for <em>Inner_Radius</em> the surface is the inner part of a self intersecting torus or [https://en.wikipedia.org/wiki/Frustum frustum]</li> | <li>with larger values for <em>Inner_Radius</em> the surface is the inner part of a self intersecting torus or [https://en.wikipedia.org/wiki/Frustum frustum]</li> | ||
<li>if the given <em>Inner_Radius</em> is too small the minimal value is used instead and a warning is issued</li> | <li>if the given <em>Inner_Radius</em> is too small the minimal value is used instead and a warning is issued</li> | ||
Revision as of 13:10, 19 September 2016
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New to version 3.7.1 the
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example lemon objects |
Note: The minimal Inner_Radius value is defined as: sqrt ( Radius2 + ( DistanceBetweenEndPoints/2 )2 )
The syntax is as follows:
lemon {
<Base_Point>, Base_Radius, <Cap_Point>, Cap_Radius, Inner_Radius
[LEMON_MODIFIERS]
}
LEMON_MODIFIERS:
sturm | open | OBJECT_MODIFIER
The following example produced the above image:
#version 3.7.1;
global_settings { assumed_gamma 1.0 }
camera {
location -560*z
direction z
up y
rotate x*20
right image_width*x/image_height
angle 5
}
#include "colors.inc"
#macro LightSource (LightColor)
light_source { <0,0,-200>, LightColor area_light x*15, z*15 20,20 adaptive 1 jitter orient circular }
#end
background { White }
plane { y,-20 pigment { White } }
object { LightSource (1.0) rotate x*40 }
object { LightSource (0.8) rotate x*-40 rotate y*330 }
object { LightSource (1.2) rotate x*80 rotate y*210 }
lemon { <0,-20,0>, 0, <0,20,0>, 0, 30
texture { pigment { color srgb <1,0,0> }}
translate x*-12
sturm
}
lemon { <0,0,0>, 5, <0,-20,0>, 0, 15
texture { pigment { color srgb <0,1,0> }}
translate y*10
translate <3,-10,-10>
sturm
}
lemon { <0,0,0>, 5, <0,-20,0>, 5, 15
open
texture { pigment { color srgb <0,0,1> }}
interior_texture { pigment { srgb <1,1,0> }}
translate y*10
translate <12,2,12>
sturm
}
If additional accuracy is required you can add the sturm object modifier.
See also the cone object.