Difference between revisions of "Reference:Colors.inc"
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<li><code>HSL</code> = < Hue, Saturation, Lightness, Filter, Transmit ></li> | <li><code>HSL</code> = < Hue, Saturation, Lightness, Filter, Transmit ></li> | ||
<li><code>HSV</code> = < Hue, Saturation, Value, Filter, Transmit ></li> | <li><code>HSV</code> = < Hue, Saturation, Value, Filter, Transmit ></li> | ||
− | <li><code>XYZ</code> = < X, Y, Z, Filter, Transmit > (CIEXYZ; {{New}} in 3. | + | <li><code>XYZ</code> = < X, Y, Z, Filter, Transmit > (CIEXYZ; {{New}} in 3.8)</li> |
− | <li><code>Lab</code> = < Lightness L*, Chroma a*, Chroma b* > (more accurately L*a*b*, CIELAB; {{New}} in 3. | + | <li><code>Lab</code> = < Lightness L*, Chroma a*, Chroma b* > (more accurately L*a*b*, CIELAB; {{New}} in 3.8)</li> |
</ul> | </ul> | ||
<p class="Note"><strong>Note:</strong> The Hue parameter is given in degrees.</p> | <p class="Note"><strong>Note:</strong> The Hue parameter is given in degrees.</p> |
Revision as of 10:22, 26 June 2017
This file is mainly a list of predefined colors, but also has a few color manipulation macros.
Predefined colors
This file contains 125 predefined colors that you can use in your scenes. Simply #include
them in your scene file to use them:
#include "colors.inc"
These basic colors:
- Red
- Green
- Blue
- Yellow
- Cyan
- Magenta
- Clear
- White
- Black
A series of percentage grays that are useful for fine-tuning lighting color values and for other areas where subtle variations of grays are needed, and a palette of over 100 additional color definitions are available. See the distribution file ~include/colors.inc
for more details.
Color macros
In POV-Ray all colors are handled in RGB color space with a component for the amount of red, green and blue light. However, not everybody thinks this is the most intuitive way to specify colors. For your convenience there are macros included in colors.inc that converts between a few different types of color spaces.
The supported color spaces:
RGB
= < Red, Green, Blue, Filter, Transmit >HSL
= < Hue, Saturation, Lightness, Filter, Transmit >HSV
= < Hue, Saturation, Value, Filter, Transmit >XYZ
= < X, Y, Z, Filter, Transmit > (CIEXYZ; New in 3.8)Lab
= < Lightness L*, Chroma a*, Chroma b* > (more accurately L*a*b*, CIELAB; New in 3.8)
Note: The Hue parameter is given in degrees.
CHSL2RGB(Color)
: Converts a color given in HSL
space to one in RGB
space.
Parameters:
Color
=HSL
color to be converted.
CRGB2HSL(Color)
: Converts a color given in RGB
space to one in HSL
space.
Parameters:
Color
=RGB
color to be converted.
CHSV2RGB(Color)
: Converts a color given in HSV
space to one in RGB
space.
Parameters:
Color
=HSV
color to be converted.
CRGB2HSV(Color)
: Converts a color given in RGB
space to one in HSV
space.
Parameters:
Color
=RGB
color to be converted.
CXYZ2RGB(Color)
: Converts a color given in XYZ
space to one in RGB
space.
Parameters:
Color
=XYZ
color to be converted.
CRGB2XYZ(Color)
: Converts a color given in RGB
space to one in XYZ
space.
Parameters:
Color
=RGB
color to be converted.
CLab2RGB(Color,WhiteXYZ)
: Converts a color given in Lab
space to one in RGB
space.
Parameters:
Color
=Lab
color to be converted.WhiteXYZ
=XYZ
color of the chosen L*a*b* variant's reference white point.
CRGB2Lab(Color,WhiteXYZ)
: Converts a color given in RGB
space to one in Lab
space.
Parameters:
Color
=RGB
color to be converted.WhiteXYZ
=XYZ
color of the chosen L*a*b* variant's reference white point.
CLab2RGB_D65(Color)
: Converts a color given in Lab
space (using D65 as reference white point) to one in RGB
space.
Parameters:
Color
=Lab
color to be converted.
CRGB2Lab_D65(Color)
: Converts a color given in RGB
space to one in Lab
space (using D65 as reference white point).
Parameters:
Color
=RGB
color to be converted.