Documentation:Tutorial Table of Contents
Revision as of 11:46, 16 August 2009 by Jholsenback (talk | contribs) (added entries for slope_map tutorial)
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Main Table of Contents | POV-Ray Reference |
Introduction
Getting Started
Advanced Features
Questions and Tips
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- How do I make a visible light source?
- How do I make bright objects?
- How do I move the camera in a circular path?
- How do I use an image to texture my object?
- How can I generate a spline?
- How can I simulate motion blur?
- How can I find the size of a text object?
- How do I make extruded text?
- How do I make an object hollow?
- How can I fill a glass with water or other objects?
- How can I bend a object?
- Can I get non-grainy focal blur?
- Using several transparent objects makes them black?
- I'm getting color banding in the image
- Rotation behaves very strangely
- The image gets distorted when rendering a square image
- Why are there strange dark pixels or noise on my CSG object?
- Why won't the textures in stars.inc work with my sky_sphere?
- When I use filter or transmit with my .tga image map nothing happens.
- Isosurface not rendering properly?
- Saving the image to disk.
- Can I convert my POV-Ray scenes to another format?
- How can I convert my scenes from format X to POV-Ray format?
- How do I import all of my textures I created in 3DS Max into POV-Ray?
- How can I avoid artifacts and still get good JPEG compression?
- Why are there no converters from POV to other formats?
- Why are triangle meshes in ASCII format?
Appendices
Main Table of Contents | POV-Ray Reference |
This document is protected, so submissions, corrections and discussions should be held on this documents talk page. |