User:Edouard
Revision as of 11:47, 20 August 2010 by Edouard (talk | contribs) (→Working Material for a page about Halton Sequences in POV-Ray)
Working Material for a page about Halton Sequences in POV-Ray
// Macros
#macro halton( index, base )
#local out = 0.0;
#local fraction = 1.0 / base;
#local i = index;
#while( i > 0 )
#local remainder = mod( i, base );
#local out = out + (fraction * remainder);
#local i = int(i / base);
#local fraction = fraction / base;
#end
out
#end
#declare halton2D_current = 0;
#declare halton2D_seed = seed( 1 );
#macro halton2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness )
#while( rand( halton2D_seed ) < randomness )
#declare halton2D_current = halton2D_current + 1;
#end
< halton( halton2D_current*scaleX + offsetX, baseX ), halton( halton2D_current*scaleY + offsetY, baseY ), 0 >
#declare halton2D_current = halton2D_current + 1;
#end
#declare rand_seed = seed( 1 );
#macro rand2DGenerator( baseX, baseY, offsetX, offsetY, scaleX, scaleY, randomness )
< rand( rand_seed ), rand( rand_seed ), 0 >
#end
light_group {
// Front Light
light_source { <0, 0, -4000> rgb 1 }
// Points
#declare spheres_per_frame = 50;
#declare num_spheres = spheres_per_frame * frame_number;
#declare max_spheres = spheres_per_frame * 10;
#declare sphere_size = 0.012;
#declare i = 0;
#while ( i < num_spheres )
sphere {
halton2DGenerator( 2, 7, 0, 103, 1, 1, 0 ), sphere_size
//halton2DGenerator( 2, 3, 103, 0, 1, 1, 0.4 ), sphere_size
//halton2DGenerator( 5, 7, 100, 30, 7, 17, 0.3 ), sphere_size
pigment { rgb <max_spheres-i, 0, i>/max_spheres }
//pigment { rgb 1 }
finish { ambient 0.5 diffuse 0.5 }
translate <sphere_size*1.5, sphere_size*1.5,-sphere_size>
}
#declare i = i + 1;
#end
}
// Rest of scene
light_group {
#declare diam = 0.015;
#declare axis_colour = rgb 0.9;
cylinder { <-diam*3, 0, 0>, <1, 0, 0>, diam pigment { rgb axis_colour } }
cylinder { <0, -diam*3, 0>, <0, 1, 0>, diam pigment { rgb axis_colour } }
cone { <1, 0, 0>, diam * 2, <1 + diam*5, 0, 0>, 0 pigment { rgb axis_colour } }
cone { <0, 1, 0>, diam * 2, <0, 1 + diam*5, 0>, 0 pigment { rgb axis_colour } }
light_source { <2000, 2000, -4000> rgb 1 }
text {
ttf "timrom.ttf", str(num_spheres,0,0)
0.3, <0.0, 0.0, 0.0>
scale 0.2
translate <0.37,-0.17,0>
pigment { rgb axis_colour }
}
}
camera {
orthographic location < 0.5, 0.5, -5>
right x * 1.3 up y * image_height/image_width * 1.3
look_at < 0.5, 0.45, 0>
}