Reference:Boxed Pattern
Revision as of 19:05, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
The boxed
pattern creates a 2x2x2 unit cube centered at the
origin. It is computed by: value =1.0- min(1, max(abs(X), abs(Y),
abs(Z))) It starts at 1.0 at the origin and decreases to a minimum value
of 0.0 as it approaches any plane which is one unit from the origin. It
remains at 0.0 for all areas beyond that distance. This pattern was
originally created for use with halo
or media
but
it may be used anywhere any pattern may be used.