Reference:Dents Pattern
Revision as of 08:48, 1 March 2014 by Le Forgeron (talk | contribs)
The dents
pattern was originally designed only to be used as
a normal pattern. It is especially interesting when used with metallic
textures. It gives impressions into the metal surface that look like dents
have been beaten into the surface with a hammer. Usually the dents are about
1 unit apart.
When used as a normal pattern, this pattern uses a specialized normal
perturbation function. This means that the pattern cannot be used with
normal_map
, slope_map
or wave type modifiers in a
normal
statement.
When used as a pigment pattern or texture pattern, the dents
pattern is similar to normal dents but is not identical as are most normals
when compared to pigments.