Reference:Difference
The CSG difference operation takes the intersection between
the first object and the inverse of all subsequent objects. Thus only points
inside object A and outside object B belong to the
difference of both objects.
The result is a subtraction of the 2nd shape from the first shape as shown in the figure below.
|
The difference between two objects. |
The syntax is:
DIFFERENCE:
difference {
SOLID_OBJECTS...
[OBJECT_MODIFIERS...]
}
The component objects must have well defined inside/outside properties. Patch objects are not allowed.
Note: If the first object is entirely inside the subtracted objects, the difference object disappears.
Here is an example of a properly formed difference:
difference {
box { <-1.5, -1, -1>, <0.5, 1, 1> }
cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 }
}
Note: Internally, POV-Ray simply adds the inverse keyword
to the second (and subsequent) objects and then performs an intersection.
The example above is equivalent to:
intersection {
box { <-1.5, -1, -1>, <0.5, 1, 1> }
cylinder { <0.5, 0, -1>, <0.5, 0, 1>, 1 inverse }
}
