Reference:No Image Object Modifier
Revision as of 19:07, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
Syntax:
OBJECT {
[OBJECT_ITEMS...]
no_image
}
This keyword is very similar in usage and function to the
no_shadow keyword, and control an object's visibility.
You can use any combination of no_image, no_reflection and no_shadow with your object.
When no_image is used, the object will not be seen by
the camera, either directly or through transparent/refractive objects. However,
it will still cast shadows, and show up in reflections (unless no_reflection
and/or no_shadow is used also).
Using these three keywords you can produce interesting effects like a sphere casting a rectangular shadow, a cube that shows up as a cone in mirrors, etc.