Reference:Triangle

From POV-Wiki
Revision as of 19:09, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The triangle primitive is available in order to make more complex objects than the built-in shapes will permit. Triangles are usually not created by hand but are converted from other files or generated by utilities. A triangle is defined by

TRIANGLE:
  triangle {
    <Corner_1>, <Corner_2>, <Corner_3>
    [OBJECT_MODIFIER...]
    }

where <Corner_n> is a vector defining the x, y, z coordinates of each corner of the triangle.

Because triangles are perfectly flat surfaces it would require extremely large numbers of very small triangles to approximate a smooth, curved surface. However much of our perception of smooth surfaces is dependent upon the way light and shading is done. By artificially modifying the surface normals we can simulate a smooth surface and hide the sharp-edged seams between individual triangles.