HowTo:Use radiosity
Radiosity
Radiosity, also known as global illumination (GI), is a process of calculating diffuse reflecting light in a scene. To use radiosity, include a radiosity block in the global settings. Please note that the default setting for an empty radiosity block is very low quality, if you are unfamiliar with the fourteen different settings that control the look and performance of POV’s radiosity algorithm the easiest way to get started is to use the Rad_Settings macro from rad_def.inc, followed by a boolean for normals and a boolean for medias. The pre-sets from rad_def.inc are...
- Radiosity_Default
- Radiosity_Debug
- Radiosity_Fast
- Radiosity_Normal
- Radiosity_2Bounce
- Radiosity_Final
- Radiosity_OutdoorLQ
- Radiosity_OutdoorHQ
- Radiosity_OutdoorLight
- Radiosity_IndoorLQ
- Radiosity_IndoorHQ
So a typical use of radiosity for a scene using rad_def.inc is...
#include “rad_def.inc”
global_settings {
radiosity {
Rad_Settings(Radiosity_Normal,off,off)
}
}
#default {finish{ambient 0}}
Uses
Lighting the inside of a house using an outside lightsource.
Specifics
Many small things to consider here.
Here are some good default settings you can use that are fairly fast and yet not horrible looking.
radiosity {
pretrace_end 4/image_width
count 50
error_bound 0.8
recursion_limit 1
}
For a more realistic appearance use the following.
radiosity {
pretrace_end 2/image_width
count image_width/2
error_bound 128/image_width
recursion_limit 1
}
Shortcuts
Checks and balances within the radiosity system make it unique!
Notes
- Radiosity is slow and requires lots of calculations. Don't turn on without time to waste.
- Radiosity usage will vary from scene to scene and taste of the artist using it.
- Radiosity is haaaaaaard...