This file contains glass materials using new features introduced in POV 3.1 and 3.5. The old glass.inc
file is still included for backwards compatibility (it is named glass_old.inc, and is included
by glass.inc, so you do not need to change any scenes), but these materials will give more
realistic results.
Glass colors (with transparency)
Col_Glass_Beerbottle
Col_Glass_Bluish
Col_Glass_Clear
Col_Glass_Dark_Green
|
Col_Glass_General
Col_Glass_Green
Col_Glass_Old
Col_Glass_Orange
|
Col_Glass_Ruby
Col_Glass_Vicksbottle
Col_Glass_Winebottle
Col_Glass_Yellow
|
Glass colors (without transparency, for fade_color)
Col_Amber_01
Col_Amber_02
Col_Amber_03
Col_Amber_04
Col_Amber_05
|
Col_Amber_06
Col_Amber_07
Col_Amber_08
Col_Amber_09
Col_Amethyst_01
|
Col_Amethyst_02
Col_Amethyst_03
Col_Amethyst_04
Col_Amethyst_05
Col_Amethyst_06
|
Col_Apatite_01
Col_Apatite_02
Col_Apatite_03
Col_Apatite_04
Col_Apatite_05
|
Col_Aquamarine_01
Col_Aquamarine_02
Col_Aquamarine_03
Col_Aquamarine_04
Col_Aquamarine_05
|
Col_Aquamarine_06
Col_Azurite_01
Col_Azurite_02
Col_Azurite_03
Col_Azurite_04
|
Col_Beerbottle
Col_Blue_01
Col_Blue_02
Col_Blue_03
Col_Blue_04
|
Col_Citrine_01
Col_Dark_Green
Col_Emerald_01
Col_Emerald_02
Col_Emerald_03
|
Col_Emerald_04
Col_Emerald_05
Col_Emerald_06
Col_Emerald_07
Col_Fluorite_01
|
Col_Fluorite_02
Col_Fluorite_03
Col_Fluorite_04
Col_Fluorite_05
Col_Fluorite_06
|
Col_Fluorite_07
Col_Fluorite_08
Col_Fluorite_09
Col_Green
Col_Green_01
|
Col_Green_02
Col_Green_03
Col_Green_04
Col_Gypsum_01
Col_Gypsum_02
|
Col_Gypsum_03
Col_Gypsum_04
Col_Gypsum_05
Col_Gypsum_06
Col_Orange
|
Col_Red_01
Col_Red_02
Col_Red_03
Col_Red_04
Col_Ruby
|
Col_Ruby_01
Col_Ruby_02
Col_Ruby_03
Col_Ruby_04
Col_Ruby_05
|
Col_Sapphire_01
Col_Sapphire_02
Col_Sapphire_03
Col_Topaz_01
Col_Topaz_02
|
Col_Topaz_03
Col_Tourmaline_01
Col_Tourmaline_02
Col_Tourmaline_03
Col_Tourmaline_04
|
Col_Tourmaline_05
Col_Tourmaline_06
Col_Vicksbottle
Col_Winebottle
Col_Yellow
|
Col_Yellow_01
Col_Yellow_02
Col_Yellow_03
Col_Yellow_04
|
|
|
Glass finishes
F_Glass5, ..., F_Glass10
Glass interiors
I_Glass1, ..., I_Glass4
I_Glass_Fade_Sqr1
(identical to I_Glass1
)
I_Glass_Fade_Exp1
(identical to I_Glass2
)
I_Glass_Fade_Exp2
(identical to I_Glass3
)
I_Glass_Fade_Exp3
(identical to I_Glass4
)
- Glass interiors with various fade_power settings.
I_Glass_Dispersion1, I_Glass_Dispersion2
- Glass interiors with dispersion.
I_Glass_Dispersion1
has
an approximately natural glass dispersion. I_Glass_Dispersion2
is exaggerated.
I_Glass_Caustics1, I_Glass_Caustics2
- Glass interiors with caustics.
Glass interior macros
I_Glass_Exp(Distance)
and I_Glass_Sqr(Distance)
: These macros return an interior with either exponential or fade_power 2 falloff, and a fade_distance of Distance.