Reference:No Image Object Modifier
Revision as of 22:27, 11 March 2012 by Jholsenback (talk | contribs) (1 revision: Initial Load (TF))
Syntax:
OBJECT { [OBJECT_ITEMS...] no_image }
This keyword is very similar in usage and function to the
no_shadow
keyword, and control an object's visibility.
You can use any combination of no_image, no_reflection and no_shadow with your object.
When no_image
is used, the object will not be seen by
the camera, either directly or through transparent/refractive objects. However,
it will still cast shadows, and show up in reflections (unless no_reflection
and/or no_shadow
is used also).
Using these three keywords you can produce interesting effects like a sphere casting a rectangular shadow, a cube that shows up as a cone in mirrors, etc.