Reference:Pavement Pattern
The pavement
is a pattern which paves the x-z plane with a single polyform tile. A polyform is a plane figure constructed by joining together identical basic polygons. The number_of_sides
is used to choose that basic polygon: an equilateral triangle (3), a square (4) or a hexagon (6). The number_of_tiles
is used to choose the number of basic polygons in the tile while pattern
is used to choose amongst the variants.
The syntax is:
pigment { pavement [PAVEMENT_MODIFIERS...] } PAVEMENT_MODIFIERS: number_of_sides SIDES_VALUE | number_of_tiles TILES_VALUE | pattern PATTERN_VALUE | exterior EXTERIOR_VALUE | interior INTERIOR_VALUE | form FORM_VALUE | PATTERN_MODIFIERS
A table of the number of patterns:
Sides | ||||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
1 | 1 | 1 | 3 | 4 | 12 | |
1 | 1 | 2 | 5 | 12 | 35 | |
1 | 1 | 3 | 7 | 22 |
There is no nomenclature for pattern, they are just numbered from 1 to the maximum relevant value.
form
- 0, 1 or 2, a special 3 is allowed for square only which copy the look of
interior
for some additional variations.
interior
- 0, 1 or 2
exterior
- 0, 1 or 2; Not used for hexagon.
The form
, exterior
and interior
specify the look of angle used for respectively slow convex (turning side), quick convex (pointy tile) and concave angle (interior angle between many tiles).
- 0 is a normal pointy angle. (a right angle for square)
- 1 is the same as 0, but the pointy angle is broken in two. For square, the two corners are broken so as to share middle angle.
- 2 is a smooth negotiation of the angle, without pointy part.
Note: The case of paving the plane with tiles made of 6 hexagons is not supported because not all such tiles would pave the plane. For example, the ring made of six hexagons is not able to pave the plane.