Reference:Prism
The prism
is an object generated by specifying one or more two-dimensional, closed curves in the x-z plane and sweeping them along y axis. These curves are defined by a set of points which are connected by linear, quadratic, cubic or bezier splines. The syntax for the prism is:
PRISM: prism { [PRISM_ITEMS...] Height_1, Height_2, Number_Of_Points, <Point_1>, <Point_2>, ... <Point_n> [ open ] [PRISM_MODIFIERS...] } PRISM_ITEM: linear_spline | quadratic_spline | cubic_spline | bezier_spline | linear_sweep | conic_sweep PRISM_MODIFIER: sturm | OBJECT_MODIFIER
Prism default values:
SPLINE_TYPE : linear_spline SWEEP_TYPE : linear_sweep sturm : off
The first items specify the spline type and sweep type. The defaults if
none is specified is linear_spline
and
linear_sweep
. This is followed by two float values
Height_1
and Height_2
which are the y
coordinates of the top and bottom of the prism. This is followed by a float
value specifying the number of 2-D points you will use to define the prism.
(This includes all control points needed for quadratic, cubic and bezier
splines). This is followed by the specified number of 2-D vectors which
define the shape in the x-z plane.
The interpretation of the points depends on the spline type. The prism object allows you to use any number of sub-prisms inside one prism statement (they are of the same spline and sweep type). Wherever an even number of sub-prisms overlaps a hole appears.
Note: You need not have multiple sub-prisms and they need not overlap as these examples do.
In the linear_spline
the first point specified is the start of
the first sub-prism. The following points are connected by straight lines. If
you specify a value identical to the first point, this closes the sub-prism
and next point starts a new one. When you specify the value of that
sub-prism's start, then it is closed. Each of the sub-prisms has to be
closed by repeating the first point of a sub-prism at the end of the
sub-prism's point sequence. In this example, there are two rectangular
sub-prisms nested inside each other to create a frame.
prism { linear_spline 0, 1, 10, <0,0>, <6,0>, <6,8>, <0,8>, <0,0>, //outer rim <1,1>, <5,1>, <5,7>, <1,7>, <1,1> //inner rim }
The last sub-prism of a linear spline prism is automatically closed - just like the last sub-polygon in the polygon statement - if the first and last point of the sub-polygon's point sequence are not the same. This make it very easy to convert between polygons and prisms. Quadratic, cubic and bezier splines are never automatically closed.
In the quadratic_spline
, each sub-prism needs an additional
control point at the beginning of each sub-prisms' point sequence to
determine the slope at the start of the curve. The first point specified is
the control point which is not actually part of the spline. The second point
is the start of the spline. The sub-prism ends when this second point is
duplicated. The next point is the control point of the next sub-prism. The
point after that is the first point of the second sub-prism. Here is an
example:
prism { quadratic_spline 0, 1, 12, <1,-1>, <0,0>, <6,0>, //outer rim; <1,-1> is control point and <6,8>, <0,8>, <0,0>, //<0,0> is first & last point <2,0>, <1,1>, <5,1>, //inner rim; <2,0> is control point and <5,7>, <1,7>, <1,1> //<1,1> is first & last point }
In the cubic_spline
, each sub-prism needs two additional
control points -- one at the beginning of each sub-prisms' point sequence
to determine the slope at the start of the curve and one at the end. The
first point specified is the control point which is not actually part of the
spline. The second point is the start of the spline. The sub-prism ends when
this second point is duplicated. The next point is the control point of the
end of the first sub-prism. Next is the beginning control point of the next
sub-prism. The point after that is the first point of the second
sub-prism.
Here is an example:
prism { cubic_spline 0, 1, 14, <1,-1>, <0,0>, <6,0>, //outer rim; First control is <1,-1> and <6,8>, <0,8>, <0,0>, //<0,0> is first & last point. <-1,1>, //Last control of first spline is <-1,1> <2,0>, <1,1>, <5,1>, //inner rim; First control is <2,0> and <5,7>, <1,7>, <1,1>, //<1,1> is first & last point <0,2> //Last control of first spline is <0,2> }
The bezier_spline
is an alternate kind of cubic spline.
Points 1 and 4 specify the end points of a segment and points 2 and 3 are
control points which specify the slope at the endpoints. Points 2 and 3 do
not actually lie on the spline. They adjust the slope of the spline. If you
draw an imaginary line between point 1 and 2, it represents the slope at
point 1. It is a line tangent to the curve at point 1. The greater the
distance between 1 and 2, the flatter the curve. With a short tangent the
spline can bend more. The same holds true for control point 3 and endpoint 4.
If you want the spline to be smooth between segments, point 3 and 4 on one
segment and point 1 and 2 on the next segment must form a straight line and
point 4 of one segment must be the same as point one on the next segment.
By default linear sweeping is used to create the prism, i.e. the prism's
walls are perpendicular to the x-z-plane (the size of the curve does not
change during the sweep). You can also use conic_sweep
that
leads to a prism with cone-like walls by scaling the curve down during the
sweep.
Like cylinders the prism is normally closed. You can remove the caps on the
prism by using the open
keyword. If you do so you should not
use it with CSG because the results may get wrong.
For an explanation of the spline concept read the description of the Lathe object. Also see the tutorials on Lathe and Prism objects.
The sturm
keyword specifies the slower but more accurate
Sturmian root solver which may be used with the cubic or bezier spline prisms
if the shape does not render properly. The linear and quadratic spline prisms
do not need the Sturmian root solver.