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  • ...<em>potential</em> field of a <code>blob</code> or <code>isosurface</code> object.</p> ...de> the pattern will take the <code>blob</code> or <code>isosurface</code> object's <em>potential minus the threshold</em>; otherwise it will take the <em>ra
    2 KB (270 words) - 10:21, 26 June 2017
  • [[Category:Object Modifiers]] {{#indexentry:double_illuminate, object modifier}}
    851 bytes (133 words) - 19:06, 15 March 2012
  • ...he <code>isosurface</code> [[Documentation:Tutorial Section 3.2#Isosurface Object|tutorial]] for more about working with <em>isosurfaces</em>.</p> ...<em>potential</em> field of a <code>blob</code> or <code>isosurface</code> object. See also: [[Reference:Potential Pattern|Potential Pattern]].</p>
    8 KB (1,332 words) - 08:47, 30 June 2017
  • ... Definition of some complex object that looks like a sphere at great distances. ... object {MyComplexObject}
    11 KB (1,743 words) - 18:05, 31 July 2023
  • [[Category:Object Modifiers]] ...mage</code>, <code>no_reflection</code> and <code>no_shadow</code> make an object invisible to primary, reflected and shadow test rays, respectively.</p>
    347 bytes (54 words) - 19:07, 15 March 2012
  • define the color, bumpiness and other properties of an object. You specify putting wallpaper on an object. The patterns exist in 3d and the objects are
    4 KB (606 words) - 19:27, 23 July 2012
  • <p>Also 4th order equations may be specified with the <code>quartic</code> object.</p> ...red you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>
    459 bytes (64 words) - 14:07, 17 July 2016
  • OBJECT | ...nce:Language Directives|Language Directives]], section [[Reference:Object|:Object|Objects]], section [[Reference:Camera|:Camera|Camera]], section [[Reference
    2 KB (313 words) - 23:26, 3 May 2016
  • [[Category:Object Modifiers]] {{#indexentry:sturm, object modifier}}
    1 KB (223 words) - 15:28, 15 July 2017
  • <p>The <code>superellipsoid</code> object creates a shape known as a <em> superquadric ellipsoid</em> object. It is an extension of the quadric
    2 KB (329 words) - 19:22, 23 July 2012
  • <dd>Gray-pink alabaster or marble. Layers are scaled for a unit object and relative to each other.<!--</dd>---> <dd>The scaling in these definitions is relative to a unit-sized object (radius 1).
    11 KB (1,938 words) - 19:09, 15 March 2012
  • ray-object intersection tests. The primary system uses a hierarchy of nested In general, any finite object and many types of CSG of finite objects will
    35 KB (5,804 words) - 13:21, 27 July 2020
  • ...urces/links/POV-Ray_Include_Macro_and_Object_Files/Object_and_Scene_Files/ Object and Scene Files] page.</p> .../resources/links/POV-Ray_Include_Macro_and_Object_Files/ Include Macro and Object Files] page.</p>
    5 KB (912 words) - 11:56, 4 May 2010
  • ...may browse the [http://lib.povray.org/searchcollection/index2.php POV-Ray Object Collection].</p> *[[KB:POV-Ray Include Macro and Object Files|POV-Ray Include, Macro and Object Files]]
    1 KB (201 words) - 04:31, 24 June 2010
  • ...at surface that extends infinitely in all directions (unless clipped by an object). Planes are considered to have a volume, any point that is "under" the pl We can use the clipped_by object modifier to render only the portion of the plane within the clipping shape.
    2 KB (384 words) - 00:18, 28 December 2007
  • ...eir slope is infinite. These patterns are <em>not</em> suitable for use as object normals. These patterns work best with textures and media:</p> <code>[[Reference:Object Pattern|object]]</code><br>
    1 KB (215 words) - 13:13, 1 April 2017
  • ...the green light but permits red and blue to get through. Therefore a white object behind the media will appear magenta. The default value is <code>rgb&lt;0,0 ...e other objects if radiosity is used with media on. This is similar to an object with high <code>ambient</code> values. The default value is <code>rgb&lt;0,
    6 KB (985 words) - 17:37, 17 December 2016
  • ...tervals spans the entire length of the ray from its start until it hits an object. For media types which interact with spotlights or cylinder lights, the int
    6 KB (876 words) - 15:05, 9 June 2021
  • <p>The <code>cubic</code> object ...red you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>
    442 bytes (63 words) - 14:08, 17 July 2016
  • [[Category:Object Modifiers]] object {
    1,009 bytes (144 words) - 19:06, 15 March 2012

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