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- ...<em>potential</em> field of a <code>blob</code> or <code>isosurface</code> object.</p> ...de> the pattern will take the <code>blob</code> or <code>isosurface</code> object's <em>potential minus the threshold</em>; otherwise it will take the <em>ra2 KB (270 words) - 10:21, 26 June 2017
- [[Category:Object Modifiers]] {{#indexentry:double_illuminate, object modifier}}851 bytes (133 words) - 19:06, 15 March 2012
- ...he <code>isosurface</code> [[Documentation:Tutorial Section 3.2#Isosurface Object|tutorial]] for more about working with <em>isosurfaces</em>.</p> ...<em>potential</em> field of a <code>blob</code> or <code>isosurface</code> object. See also: [[Reference:Potential Pattern|Potential Pattern]].</p>8 KB (1,332 words) - 08:47, 30 June 2017
- ... Definition of some complex object that looks like a sphere at great distances. ... object {MyComplexObject}11 KB (1,743 words) - 18:05, 31 July 2023
- [[Category:Object Modifiers]] ...mage</code>, <code>no_reflection</code> and <code>no_shadow</code> make an object invisible to primary, reflected and shadow test rays, respectively.</p>347 bytes (54 words) - 19:07, 15 March 2012
- define the color, bumpiness and other properties of an object. You specify putting wallpaper on an object. The patterns exist in 3d and the objects are4 KB (606 words) - 19:27, 23 July 2012
- <p>Also 4th order equations may be specified with the <code>quartic</code> object.</p> ...red you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>459 bytes (64 words) - 14:07, 17 July 2016
- OBJECT | ...nce:Language Directives|Language Directives]], section [[Reference:Object|:Object|Objects]], section [[Reference:Camera|:Camera|Camera]], section [[Reference2 KB (313 words) - 23:26, 3 May 2016
- [[Category:Object Modifiers]] {{#indexentry:sturm, object modifier}}1 KB (223 words) - 15:28, 15 July 2017
- <p>The <code>superellipsoid</code> object creates a shape known as a <em> superquadric ellipsoid</em> object. It is an extension of the quadric2 KB (329 words) - 19:22, 23 July 2012
- <dd>Gray-pink alabaster or marble. Layers are scaled for a unit object and relative to each other.<!--</dd>---> <dd>The scaling in these definitions is relative to a unit-sized object (radius 1).11 KB (1,938 words) - 19:09, 15 March 2012
- ray-object intersection tests. The primary system uses a hierarchy of nested In general, any finite object and many types of CSG of finite objects will35 KB (5,804 words) - 13:21, 27 July 2020
- ...urces/links/POV-Ray_Include_Macro_and_Object_Files/Object_and_Scene_Files/ Object and Scene Files] page.</p> .../resources/links/POV-Ray_Include_Macro_and_Object_Files/ Include Macro and Object Files] page.</p>5 KB (912 words) - 11:56, 4 May 2010
- ...may browse the [http://lib.povray.org/searchcollection/index2.php POV-Ray Object Collection].</p> *[[KB:POV-Ray Include Macro and Object Files|POV-Ray Include, Macro and Object Files]]1 KB (201 words) - 04:31, 24 June 2010
- ...at surface that extends infinitely in all directions (unless clipped by an object). Planes are considered to have a volume, any point that is "under" the pl We can use the clipped_by object modifier to render only the portion of the plane within the clipping shape.2 KB (384 words) - 00:18, 28 December 2007
- ...eir slope is infinite. These patterns are <em>not</em> suitable for use as object normals. These patterns work best with textures and media:</p> <code>[[Reference:Object Pattern|object]]</code><br>1 KB (215 words) - 13:13, 1 April 2017
- ...the green light but permits red and blue to get through. Therefore a white object behind the media will appear magenta. The default value is <code>rgb<0,0 ...e other objects if radiosity is used with media on. This is similar to an object with high <code>ambient</code> values. The default value is <code>rgb<0,6 KB (985 words) - 17:37, 17 December 2016
- ...tervals spans the entire length of the ray from its start until it hits an object. For media types which interact with spotlights or cylinder lights, the int6 KB (876 words) - 15:05, 9 June 2021
- <p>The <code>cubic</code> object ...red you can add the <code>[[Reference:Sturm Object Modifier|sturm]]</code> object modifier.</p>442 bytes (63 words) - 14:08, 17 July 2016
- [[Category:Object Modifiers]] object {1,009 bytes (144 words) - 19:06, 15 March 2012