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  • like to propose the name "Software Taskforce on Animation and STAR Guider - an animation system
    14 KB (2,327 words) - 15:59, 4 July 2017
  • ===Partial Output Options=== <!--<indexentry "Options, partial output">--->
    7 KB (1,253 words) - 11:18, 13 November 2010
  • <p>To specify photon gathering and storage options you need to add a photons these options could be turned off (by specifying reflection off, for example).
    27 KB (4,555 words) - 18:30, 16 December 2016
  • =====Scene Description Language, Options and INI settings===== <li>{{Done}} All instances of <code>gray</code> in keywords or INI file options can now alternatively be spelled <code>grey</code>. Previously this was onl
    12 KB (1,799 words) - 14:52, 8 January 2017
  • ...st define your object with its motion path exactly as if you were doing an animation and let MegaPov do the rest. Don't try to ''correct'' the calculations of M ...d certainly, when you apply the proper motion blur to all the frames of an animation, it will look a lot better and realistic. </p>
    26 KB (4,552 words) - 01:24, 28 April 2010
  • ...upports the output of RAW (useful for POVLAB), Vivid and Polyray. Supports animation ! By Steve Anger</p> :<p>PolyTrans, an industry standard for accurate 3DModel/NURBS/CAD/Animation/Skinning translation, optimization and viewing.</p>
    8 KB (1,271 words) - 16:35, 7 November 2010
  • the object before the texture, say in an animation, it will look like ...ns <em>ONLY</em> or the <code>+Wn</code> and <code>+Hn</code> command-line options available to <em>ALL</em> versions. The default <code>up</code> vector rema
    50 KB (8,005 words) - 20:51, 2 July 2021
  • <p>bourke & heller allow additional options :</p> ...d with move is applied to the points before evaluating the warp (useful in animation for moving an object in the wind: as the wind progress, the translation of
    52 KB (7,179 words) - 20:20, 30 September 2020

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