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  • However there is a restriction that these types of expressions must be ...media_attenuation]]</code>, and <code>[[Reference:Light Source#Atmospheric Media Interaction|:media_interaction|media_interaction]]</code>. Whenever you see
    33 KB (5,379 words) - 14:34, 9 June 2021
  • complex and time consuming. This is one of the few program types <li>Area lights are very slow to calculate. If you have big media effects,
    22 KB (3,786 words) - 15:57, 23 June 2009
  • ...images are both complex and time consuming. This is one of the few program types that will actualy put your processors FPU to maximum use.</p> <li>Area lights are very slow to calculate. If you have big media effects, they are <i>extremely</i> slow to calculate. Use as few area light
    23 KB (3,978 words) - 02:27, 11 April 2021
  • <td>Compute media, radiosity and subsurface light transport.</td> In general, any finite object and many types of CSG of finite objects will
    35 KB (5,804 words) - 13:21, 27 July 2020
  • <td>Compute media and radiosity</td> In general, any finite object and many types of CSG of finite objects will
    35 KB (5,906 words) - 10:59, 13 November 2010
  • ...mulate the ''physical'' interaction of light rays with object surfaces and media, it should come as no surprise that the math behind it is easiest (and fast ...de>File_Gamma</code> at the default value (<code>srgb</code> for most file types).
    24 KB (3,821 words) - 23:15, 20 November 2017
  • <p>If it is not necessary for light beams to interact with atmospheric media, <p>Currently there are two fog types, the default <code>fog_type 1</code> is
    6 KB (972 words) - 19:27, 23 July 2012
  • ...that details the <em>settings</em>, <em>camera</em> and <em>lighting</em> types that are available.</li> ...ts|Special Effects]] section is a grouping of <em>atmospheric</em> and <em>media</em> effects.</li>
    2 KB (354 words) - 11:46, 12 December 2016

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