User talk:BillW

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Revision as of 14:34, 25 March 2025 by BillW (talk | contribs)
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Just dropping this all here as an all-inclusive to-do list. Feel free to pick up a project and research or develop it as far as you're able.

Drop-Down Insert Menu						
	Wireframe shapes					
	Basic scene					
	Text					
	Mathematical text					
	axes					
	dependencies					
	Dodecahedron normals					
	Icosahedron normals					
	trace ()					news.povray.org/povray.binaries.tutorials/thread/%3Cweb.51f61e827603294573fc9ebb0%40news.povray.org%3E/
						
						
						
Function graphing						
Parametric mesh						
Parametric mesh2						
Read / Write to/from file						
Isosurface Evaluate						
Heightfield correcting macro						
Image_map in memory from a function						
Analytical Geometry include						
irid						
3-point lighting						
transparent background						
Data structures						
Vector math						
matrices						
Solve geometric problems						
Scene layout tools						
Matrix determinants						
Minimum visible sphere radius						
Analytical tangents between 2 circles						
Numerical pigment patterns						
Catenary						
Full-color pigment						
f_Identifier - function						
v_Identifier - vector quantity						
s_Identifier - scalar quantity						
C_Identifier - color						
P_Identifier - Pigment						
T_Identifier - Texture						
L_Identifier - a loop variable: #for (L_Identifier, 0, 10)						
Point transforms						
eval_pigment ()						
now ()						
trace ()						
orthographic						
macro names						
Use cases						
Sorting						
Array macros						
srgb						
GitHub repositories						
Wiki accounts						
Barycentric coordinates						
Stacks						
Pipes						
Normal maps						
Vector swizzling						
Prism macro for 3D vectors						
reflected ray macro/function						
multiple result trace ()						
Lerp						
invLerp						
Remap						
convex hull						
Trig functions						
bitwise XOR						
lucida-sans-unicode.ttf						allfont.net/download/lucida-sans-unicode/#download
arial-unicode-ms.ttf						ufonts.com/downloads/197925!474209627
Rendering with ini files						wiki.povray.org/content/Documentation:Unix_Section_5#INI_File_Sections
2-pass radiosity						
Monolithic include file			snip out used parts to make Scene_standalone?			
Keyword examples						
example scenes						
convolution						
FFT						
camera location						
point object						
bicubic patch texture interpolation						
no absolute zeros in pigments						
Test Object						
Standard render rig for comparisons						
Thomas Fester posts						
vector object - position + normal						
Gray code						
decimal to binary						
Media macros						
Ini file SECTIONS						
input file name						
use pattern to get B&W pigment						
Hilbert curves						
for each macro		(thread)				
jr's macros						
pov earth macros						
area light macro		area light setup thread				
comparison of numeric values in functions					(y<0) (x>0) (z=0)	
Fractracer						
lohmueller include translations						
Mike Williams function thickening						
						
						
						
						
						
						
						
						
						
						
						
						
Include files						
	Chris Colefax					
	GALAXY					
	TILE GENERATOR					
	COMPRESSED MESH macro					
	CITY GENERATOR					
	LIQUID SPRAY					
	OBJECT EXPLODER					
	BRUSHED METAL					
	LENS EFFECTS					
	OBJECT BENDER					
	COILS					
	SPIDERWEB					
						
						
	Rune					
	PARTICLE SYSTEM					
	ELECTRICITY					
	INVERSE KINEMATICS for necks/tentacles					
	ILLUSION					

					
						
/* Image/Bump Map projection methods */	
(I believe that some are as yet unimplemented - BW)				
#define PLANAR_MAP      0						
#define SPHERICAL_MAP   1						
#define CYLINDRICAL_MAP 2						
#define PARABOLIC_MAP   3						
#define HYPERBOLIC_MAP  4						
#define TORUS_MAP       5						
#define PIRIFORM_MAP    6						
#define OLD_MAP         7