User:TdG
INTRODUCTION
This is a haphazard collection of stuff assembled over the last 30 years and written by a large number of POV-Ray users.
I am not the original writer/owner of the following files, only the collector. For all files the usual copyright terms of POV-Ray apply:
The files are licensed under the terms of the CC-LGPL.
Use and/or modification of the scenes is free, except for commercial purposes.
Commercial distribution is not allowed without written permission from their mentioned authors.
MORAY-GENERATED FILES AND AXES ORIENTATION
Some of the scene files below were generated by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar.
The scene axes orientation of these scene files are right-handed with the z-axis pointing upwards!
If you want to use them in a POV-Ray environment you need to convert them to the standard orientation (left-handed with the y-axis pointing upwards).
You can achieve this by applying the following transformation to each of the elements/objects in the files:
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
Usage example:
#include "MyIncludeFile.inc"
object {MyObject
texture {MyTexture}
transform {
scale <1, 1, -1>
rotate <90, 0, 0>
}
}
LIST OF TOPICS
- cloth
- constructions
- glass
- landscape
- nature
- plants
- rocks
- sky
TOPIC: SKY
topic: sky
title: Rainbow
year: 1998
author: Angelo Carlucci
description: A rainbow as seen through a raindrop-spattered window.
link: none available
comment 1: This scene file was originally generated for POV-Ray V3.0 by Moray V3.01 For Windows (c) 1991-1998 Lutz + Kretzschmar. Created for the "IRTC".
comment 2: See above for how to handle those files.
code:
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count 100
//distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
camera {
location <-4.550, 6.800, 5.000>
direction <0.0, 0.0, 1.2659>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.33333, 0.0, 0.0>
look_at <-2.250, 3.600, 6.800>
// Focal blur settings
focal_point <-2.250, 3.600, 6.800> // Always Lookat
aperture 0.3
blur_samples 100
confidence 0.999
variance 0.0001
}
#declare Rainbow =
texture {
pigment {
wood
color_map {
[ 0.0 rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]
[ 0.789894 rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]
[ 0.805851 rgbft <0.6, 0.0, 1.0, 0.0, 0.95> ]
[ 0.819149 rgbft <0.0, 0.0, 1.0, 0.0, 0.92> ]
[ 0.837766 rgbft <0.0, 1.0, 0.0, 0.0, 0.85> ]
[ 0.861702 rgbft <1.0, 1.0, 0.0, 0.0, 0.85> ]
[ 0.93883 rgbft <1.0, 0.0, 0.0, 0.0, 0.85> ]
[ 1.0 rgbft <1.0, 1.0, 0.986667, 0.0, 1.0> ]
}
scale 2.0
}
finish {
ambient 0.7
diffuse 0.0
}
}
disc {
<0,0,0>, <0,0,1>, 1.0
texture {Rainbow}
no_shadow
scale 50.0
rotate <-45.0, -90.0, 0.0>
translate <31.1, 3.35, -10.8>
}
blah blah blah blah blah.......