HowTo:Use the plane object
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The Plane
In POV a plane is considered to have a volume, any point that is "under" the plane is inside, and any point that is "above" the plane is outside. This becomes important when you use a plane in CSG. A plane is defined in POV by a direction vector, and a float distance. The direction vector indicates the "up" direction, and the distance is how far in that direction from the origin the surface begins.
#include "colors.inc" plane {y,-1 pigment {checker White Tan} }