Reference:Double Illuminate Object Modifier
Revision as of 19:06, 15 March 2012 by Jholsenback (talk | contribs) (1 revision: Reference Migration Initial Load)
Syntax:
OBJECT { [OBJECT_ITEMS...] double_illuminate }
A surface has two sides; usually, only the side facing the light source is illuminated,
the other side remains in shadow. When double_illuminate
is used,
the other side is also illuminated.
This is useful for simulating effects like translucency (as in a lamp shade, sheet of paper, etc).
Note: Using double_illuminate
only illuminates both sides of the same
surface, so on a sphere, for example, you will not see the effect unless the
sphere is either partially transparent, or if the camera is inside and the light source
outside of the sphere (or vise versa).