Reference:Triangle Texture Interpolation
Revision as of 22:27, 11 March 2012 by Jholsenback (talk | contribs) (1 revision: Initial Load (TF))
This feature is utilized in a number of visualization approaches: triangles with individual textures for each vertex, which are interpolated during rendering.
Syntax:
MESH_TRIANGLE: triangle { <Corner_1>, <Corner_2>, <Corner_3> [MESH_TEXTURE] } | smooth_triangle { <Corner_1>, <Normal_1>, <Corner_2>, <Normal_2>, <Corner_3>, <Normal_3> [MESH_TEXTURE] } MESH_TEXTURE: texture { TEXTURE_IDENTIFIER } | texture_list { TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER TEXTURE_IDENTIFIER }
To specify three vertex textures for the triangle, simply use texture_list
instead of texture.