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  • {{#indexentry:Identifiers}} ...: [[Reference:Declare and Local Directives#Declaring identifiers|Declaring Identifiers]]</p>
    861 bytes (127 words) - 20:26, 2 July 2021

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  • <p>Identifiers may be declared and later referenced to make scene files more changes many values. There are several built-in identifiers which POV-Ray
    17 KB (2,659 words) - 20:47, 2 July 2021
  • ...ection. Need to locate something quickly? The list of [[Reference:Keywords|identifiers and keywords]] is a good place to start. See the [[Documentation:Tutorial S ...2.7.4 [[Documentation:Tutorial Section 2.2#Transform Identifiers|Transform Identifiers]]
    89 KB (9,046 words) - 08:15, 17 June 2021
  • of related float values. Vectors may be specified using literals, identifiers <p class="Note"><strong>Note:</strong> <em>VECTOR_IDENTIFIERS</em> are identifiers previously
    19 KB (3,013 words) - 14:20, 9 June 2021
  • point. Floats may be specified using literals, identifiers or functions which <p class="Note"><strong>Note:</strong> <em>FLOAT_IDENTIFIERS</em> are identifiers previously declared to
    33 KB (5,379 words) - 14:34, 9 June 2021
  • ...macro and <em>PARAM_IDENT</em> is a list of zero or more formal parameter identifiers separated by commas and enclosed by parentheses. The parentheses are requir <p>The <em>TOKENS</em> are any number of POV-Ray keyword, identifiers, or punctuation marks which are the <em> body</em> of the macro. The body o
    17 KB (2,782 words) - 14:28, 9 June 2021
  • ::* [[Reference:Identifiers|Identifiers]] :::* [[Reference:Numeric Expressions#Identifiers|Identifiers]]
    33 KB (3,799 words) - 08:11, 17 June 2021
  • <p class="Note"><strong>Note:</strong> <em>COLOR_IDENTIFIERS</em> are identifiers previously declared to identifiers. You may also create very complex color expressions from
    19 KB (2,971 words) - 18:13, 10 February 2020
  • be specified using literals, identifiers or functions which return string ==String Identifiers==
    14 KB (2,163 words) - 18:19, 10 February 2020
  • ====Transform Identifiers==== identifiers are declared as follows:</p>
    33 KB (5,190 words) - 17:41, 10 February 2020
  • ==Camera Identifiers== {{#indexentry:camera, identifiers}}
    50 KB (8,005 words) - 20:51, 2 July 2021
  • <p>Next are optional pigment, normal, and/or finish identifiers which fully override any pigment, normal and finish already specified in th <p>Texture identifiers may be declared to make scene files more readable and to parameterize scene
    6 KB (816 words) - 17:50, 10 February 2020
  • {{#indexentry:Identifiers, array}} {{#indexentry:Array, identifiers}}
    8 KB (1,168 words) - 20:49, 2 July 2021
  • ...ecking is performed to insure that the proper type data is read into these identifiers.</p> ...ls, float literals, or vector literals separated by commas. Expressions or identifiers are not permitted in the data file however unary minus signs and exponentia
    8 KB (1,350 words) - 23:13, 3 May 2016
  • {{#indexentry:Identifiers}} ...: [[Reference:Declare and Local Directives#Declaring identifiers|Declaring Identifiers]]</p>
    861 bytes (127 words) - 20:26, 2 July 2021
  • <p>These lines just declare some identifiers defining some general values <p>As you can see, we declare some identifiers to be of float type and others
    34 KB (5,423 words) - 12:00, 1 July 2012
  • <p>Pigment identifiers may be declared to make scene files more readable and to parameterize scene ...<!--<linkto "Identifiers">Identifiers</linkto>--->[[Reference:Identifiers|Identifiers]] and <!--<linkto "#declare vs. #local">#declare vs. #local</linkto>--->[[R
    9 KB (1,353 words) - 17:56, 10 February 2020
  • ...lines, spaces or indentations as long as you do not split any keywords or identifiers.</p> <li>[[Reference:Identifiers|Identifiers]]</li>
    983 bytes (135 words) - 19:30, 23 July 2012
  • Interior identifiers may be declared to make scene files more readable and to parameterize scene ...<!--<linkto "Identifiers">Identifiers</linkto>--->[[Reference:Identifiers|Identifiers]] and <!--<linkto "#declare vs. #local">#declare vs. #local</linkto>--->[[R
    23 KB (3,669 words) - 14:11, 16 November 2021
  • <p>The <em>TOKENS</em> are any number of POV-Ray keyword, identifiers, or punctuation and <code>(</code> <em>Cond</em> <code>)</code> is a float <p>The <em>TOKENS</em> are any number of POV-Ray keyword, identifiers, or punctuation and <code>(</code><em> Switch_Value</em> <code>)</code> is
    12 KB (1,889 words) - 23:06, 3 May 2016
  • identifiers previously defined in the standard include file <code> frequently, POV-Ray has three built-in vector identifiers <code> x</code>,
    31 KB (5,079 words) - 14:03, 16 December 2016

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