Difference between revisions of "Documentation:Contents"

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The following is a list of the currently-available documentation articles. If you add a new article, please list it here.
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__NOTOC__
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<table width=100% border=1 cellspacing=0 cellpadding=5>
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<tr><td width=100% bgcolor=#FFEEEE>
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This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents|talk]] page.
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</td></tr>
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</table>
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<br>
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<table class="centered" width="596x" cellpadding="0" cellspacing="10">
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<tr>
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  <td>
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    [[Image:DocImgPovlogotext.jpg|center|576px<!--centered--->]]
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  </td>
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</tr>
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<tr>
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  <td>
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    <p class="caption">Persistence Of Vision Raytracer&trade;</p>
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  </td>
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</tr>
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</table>
  
Please also read our '''[[Help:Editing_Guidelines|Editing Guidelines]]''' prior to creating any articles.
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=Welcome=
 +
<p>Welcome to the POV-Ray documentation repository ... if you're looking for the most up to date documentation, you've found it! This content is used to generate the documentation included with the distribution, so occasionally it <em>can</em> get ahead of the current release.</p>
  
==Completed Articles==
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<p>The content has been divided into the following five major sections:</p>
  
''(None so far)''
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<ol>
 +
<li>[[Documentation:Contents#Introduction to POV-Ray|Introduction to POV-Ray]]</li>
 +
<li>[[Documentation:Contents#POV-Ray Reference|POV-Ray Reference]]</li>
 +
<li>[[Documentation:Contents#POV-Ray for Windows|POV-Ray for Windows]]</li>
 +
<li>[[Documentation:Contents#POV-Ray for Mac OS|POV-Ray for Mac OS]]</li>
 +
<li>[[Documentation:Contents#POV-Ray for Unix|POV-Ray for Unix]]</li>
 +
</ol>
  
==Work-in-Progress Articles==
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<p>New to POV-Ray? You'd most likely want to begin with the [[Documentation:Contents#Introduction to POV-Ray|tutorial]] section. Need to locate something quickly? The list of [[Reference:Keywords|identifiers and keywords]] is a good place to start. See the [[Documentation:Tutorial Section 1#Changes and New Features Summary|changes and new features]] summary for what's new with this release.</p>
  
*[[Documentation:Contents/Introduction to POV-Ray|Introduction to POV-Ray]]
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<!--BEGIN CHANGES BETWEEN HERE--->
*[[Documentation:Contents/POV-Ray Reference|POV-Ray Reference]]
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==Introduction to POV-Ray==
*[[Documentation:Contents/POV-Ray for Windows|POV-Ray for Windows]]
+
:<strong>1.1 [[Documentation:Tutorial Section 1#Introduction|Introduction]]</strong>
*[[Documentation:Contents/POV-Ray for Mac OS|POV-Ray for Mac OS]]
+
::1.1.1 [[Documentation:Tutorial Section 1#Program Description|Program Description]]
*[[Documentation:Contents/POV-Ray for Unix|POV-Ray for Unix]]
+
::1.1.2 [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]]
 +
::1.1.3 [[Documentation:Tutorial Section 1#What is POV-Ray?|What is POV-Ray?]]
 +
::1.1.4 [[Documentation:Tutorial Section 1#Features|Features]]
 +
:::1.1.4.1 [[Documentation:Tutorial Section 1#Changes and New Features Summary|Changes and New Features Summary]]
 +
::::1.1.4.1.1 [[Documentation:Tutorial Section 1#Version 3.8|Version 3.8]]
 +
::::1.1.4.1.2 [[Documentation:Tutorial Section 1#Version 3.7|Version 3.7]]
 +
::1.1.5 [[Documentation:Tutorial Section 1#Trademarks|Trademarks]]
 +
::1.1.6 [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]]
 +
:::1.1.6.1 [[Documentation:Tutorial Section 1.1#The Original Creation Message|The Original Creation Message]]
 +
:::1.1.6.2 [[Documentation:Tutorial Section 1.1#The Name|The Name]]
 +
:::1.1.6.3 [[Documentation:Tutorial Section 1.1#A Historic 'Version History'|A Historic 'Version History']]
 +
::1.1.7 [[Documentation:Tutorial Section 1.1#How Do I Begin?|How Do I Begin?]]
 +
::1.1.8 [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]]
 +
:<strong>1.2 [[Documentation:Tutorial Section 2#Getting Started|Getting Started]]</strong>
 +
::1.2.1 [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
 +
:::1.2.1.1 [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]]
 +
:::1.2.1.2 [[Documentation:Tutorial Section 2#Adding Standard Include Files|Adding Standard Include Files]]
 +
:::1.2.1.3 [[Documentation:Tutorial Section 2#Adding a Camera|Adding a Camera]]
 +
:::1.2.1.4 [[Documentation:Tutorial Section 2#Describing an Object|Describing an Object]]
 +
:::1.2.1.5 [[Documentation:Tutorial Section 2#Adding Texture to an Object|Adding Texture to an Object]]
 +
:::1.2.1.6 [[Documentation:Tutorial Section 2#Defining a Light Source|Defining a Light Source]]
 +
::1.2.2 [[Documentation:Tutorial Section 2#Basic Shapes|Basic Shapes]]
 +
:::1.2.2.1 [[Documentation:Tutorial Section 2#Box Object|Box Object]]
 +
:::1.2.2.2 [[Documentation:Tutorial Section 2#Cone Object|Cone Object]]
 +
:::1.2.2.3 [[Documentation:Tutorial Section 2#Cylinder Object|Cylinder Object]]
 +
:::1.2.2.4 [[Documentation:Tutorial Section 2#Plane Object|Plane Object]]
 +
:::1.2.2.5 [[Documentation:Tutorial Section 2#Torus Object|Torus Object]]
 +
::1.2.3 [[Documentation:Tutorial Section 2#CSG Objects|CSG Objects]]
 +
:::1.2.3.1 [[Documentation:Tutorial Section 2#What is CSG?|What is CSG?]]
 +
:::1.2.3.2 [[Documentation:Tutorial Section 2#CSG Union|CSG Union]]
 +
:::1.2.3.3 [[Documentation:Tutorial Section 2.1#CSG Intersection|CSG Intersection]]
 +
:::1.2.3.4 [[Documentation:Tutorial Section 2.1#CSG Difference|CSG Difference]]
 +
:::1.2.3.5 [[Documentation:Tutorial Section 2.1#CSG Merge|CSG Merge]]
 +
:::1.2.3.6 [[Documentation:Tutorial Section 2.1#CSG Pitfalls|CSG Pitfalls]]
 +
::::1.2.3.6.1 [[Documentation:Tutorial Section 2.1#Co-incident Surfaces|Co-incident Surfaces]]
 +
::1.2.4 [[Documentation:Tutorial Section 2.1#The Light Source|The Light Source]]
 +
:::1.2.4.1 [[Documentation:Tutorial Section 2.1#The Pointlight Source|The Pointlight Source]]
 +
:::1.2.4.2 [[Documentation:Tutorial Section 2.1#The Spotlight Source|The Spotlight Source]]
 +
:::1.2.4.3 [[Documentation:Tutorial Section 2.1#The Cylindrical Light Source|The Cylindrical Light Source]]
 +
:::1.2.4.4 [[Documentation:Tutorial Section 2.1#The Area Light Source|The Area Light Source]]
 +
:::1.2.4.5 [[Documentation:Tutorial Section 2.1#The Ambient Light Source|The Ambient Light Source]]
 +
:::1.2.4.6 [[Documentation:Tutorial Section 2.1#Light Source Specials|Light Source Specials]]
 +
::::1.2.4.6.1 [[Documentation:Tutorial Section 2.1#Using Shadowless Lights|Using Shadowless Lights]]
 +
::::1.2.4.6.2 [[Documentation:Tutorial Section 2.1#Assigning an Object to a Light Source|Assigning an Object to a Light Source]]
 +
::::1.2.4.6.3 [[Documentation:Tutorial Section 2.1#Using Light Fading|Using Light Fading]]
 +
::1.2.5 [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
 +
:::1.2.5.1 [[Documentation:Tutorial Section 2.1#Surface Finishes|Surface Finishes]]
 +
:::1.2.5.2 [[Documentation:Tutorial Section 2.2#Adding Bumpiness|Adding Bumpiness]]
 +
:::1.2.5.3 [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]]
 +
:::1.2.5.4 [[Documentation:Tutorial Section 2.2#Pre-defined Textures|Pre-defined Textures]]
 +
::1.2.6 [[Documentation:Tutorial Section 2.2#Using the Camera|Using the Camera]]
 +
:::1.2.6.1 [[Documentation:Tutorial Section 2.2#Using Focal Blur|Using Focal Blur]]
 +
::1.2.7 [[Documentation:Tutorial Section 2.2#POV-Ray Coordinate System|POV-Ray Coordinate System]]
 +
:::1.2.7.1 [[Documentation:Tutorial Section 2.2#Transformations|Transformations]]
 +
::::1.2.7.1.1 [[Documentation:Tutorial Section 2.2#Translate|Translate]]
 +
::::1.2.7.1.2 [[Documentation:Tutorial Section 2.2#Scale|Scale]]
 +
::::1.2.7.1.3 [[Documentation:Tutorial Section 2.2#Rotate|Rotate]]
 +
::::1.2.7.1.4 [[Documentation:Tutorial Section 2.2#Matrix|Matrix]]
 +
:::1.2.7.2 [[Documentation:Tutorial Section 2.2#Transformation Order|Transformation Order]]
 +
:::1.2.7.3 [[Documentation:Tutorial Section 2.2#Inverse Transform|Inverse Transform]]
 +
:::1.2.7.4 [[Documentation:Tutorial Section 2.2#Transform Identifiers|Transform Identifiers]]
 +
:::1.2.7.5 [[Documentation:Tutorial Section 2.2#Transforming Textures and Objects|Transforming Textures and Objects]]
 +
::1.2.8 [[Documentation:Tutorial Section 2.2#Setting POV-Ray Options|Setting POV-Ray Options]]
 +
:::1.2.8.1 [[Documentation:Tutorial Section 2.2#Command Line Switches|Command Line Switches]]
 +
:::1.2.8.2 [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
 +
:::1.2.8.3 [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]]
 +
:<strong>1.3 [[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]</strong>
 +
::1.3.1 [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]]
 +
:::1.3.1.1 [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]]
 +
::::1.3.1.1.1 [[Documentation:Tutorial Section 3#Understanding The Concept of Splines|Understanding The Concept of Splines]]
 +
:::1.3.1.2 [[Documentation:Tutorial Section 3#Surface of Revolution Object|Surface of Revolution Object]]
 +
:::1.3.1.3 [[Documentation:Tutorial Section 3#Prism Object|Prism Object]]
 +
::::1.3.1.3.1 [[Documentation:Tutorial Section 3#Teaching An Old Spline New Tricks|Teaching An Old Spline New Tricks]]
 +
::::1.3.1.3.2 [[Documentation:Tutorial Section 3#Smooth Transitions|Smooth Transitions]]
 +
::::1.3.1.3.3 [[Documentation:Tutorial Section 3#Multiple Sub-Shapes|Multiple Sub-Shapes]]
 +
::::1.3.1.3.4 [[Documentation:Tutorial Section 3#Conic Sweeps And The Tapering Effect|Conic Sweeps And The Tapering Effect]]
 +
:::1.3.1.4 [[Documentation:Tutorial Section 3#Sphere Sweep Object|Sphere Sweep Object]]
 +
:::1.3.1.5 [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]]
 +
:::1.3.1.6 [[Documentation:Tutorial Section 3#Text Object|Text Object]]
 +
::1.3.2 [[Documentation:Tutorial Section 3.1#Polygon Based Shapes|Polygon Based Shapes]]
 +
:::1.3.2.1 [[Documentation:Tutorial Section 3.1#Mesh Object|Mesh Object]]
 +
:::1.3.2.2 [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]]
 +
::::1.3.2.2.1 [[Documentation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]
 +
::::1.3.2.2.2 [[Documentation:Tutorial Section 3.1#UV mapping and mesh2|UV mapping and mesh2]]
 +
::::1.3.2.2.3 [[Documentation:Tutorial Section 3.1#A separate texture per triangle|A separate texture per triangle]]
 +
:::1.3.2.3 [[Documentation:Tutorial Section 3.1#Polygon Object|Polygon Object]]
 +
::1.3.3 [[Documentation:Tutorial Section 3.1#Other Shapes|Other Shapes]]
 +
:::1.3.3.1 [[Documentation:Tutorial Section 3.1#Blob Object|Blob Object]]
 +
::::1.3.3.1.1 [[Documentation:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]]
 +
::::1.3.3.1.2 [[Documentation:Tutorial Section 3.1#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]]
 +
:::1.3.3.2 [[Documentation:Tutorial Section 3.1#Height Field Object|Height Field Object]]
 +
:::1.3.3.3 [[Documentation:Tutorial Section 3.2#Isosurface Object|Isosurface Object]]
 +
::::1.3.3.3.1 [[Documentation:Tutorial Section 3.2#Simple functions|Simple functions]]
 +
::::1.3.3.3.2 [[Documentation:Tutorial Section 3.2#Several surfaces|Several surfaces]]
 +
::::1.3.3.3.3 [[Documentation:Tutorial Section 3.2#Non-linear functions|Non-linear functions]]
 +
::::1.3.3.3.4 [[Documentation:Tutorial Section 3.2#Specifying functions|Specifying functions]]
 +
::::1.3.3.3.5 [[Documentation:Tutorial Section 3.2#Internal functions|Internal functions]]
 +
::::1.3.3.3.6 [[Documentation:Tutorial Section 3.2#Combining isosurface functions|Combining isosurface functions]]
 +
::::1.3.3.3.7 [[Documentation:Tutorial Section 3.2#Noise and pigment functions|Noise and pigment functions]]
 +
::::1.3.3.3.8 [[Documentation:Tutorial Section 3.2#Conditional directives and loops|Conditional directives and loops]]
 +
::::1.3.3.3.9 [[Documentation:Tutorial Section 3.2#Transformations on functions|Transformations on functions]]
 +
::::1.3.3.3.10 [[Documentation:Tutorial Section 3.2#Improving Isosurface Speed|Improving Isosurface Speed]]
 +
:::1.3.3.4 [[Documentation:Tutorial Section 3.2#Poly Object|Poly Object]]
 +
::::1.3.3.4.1 [[Documentation:Tutorial Section 3.2#Creating the polynomial function|Creating the polynomial function]]
 +
::::1.3.3.4.2 [[Documentation:Tutorial Section 3.2#Writing the polynomial vector|Writing the polynomial vector]]
 +
::::1.3.3.4.3 [[Documentation:Tutorial Section 3.2#Polynomial made easy|Polynomial made easy]]
 +
:::1.3.3.5 [[Documentation:Tutorial Section 3.3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]]
 +
::1.3.4 [[Documentation:Tutorial Section 3.3#Gamma Handling|Gamma Handling]]
 +
:::1.3.4.1 [[Documentation:Tutorial Section 3.3#Setting Up Your Display|Setting Up Your Display]]
 +
:::1.3.4.2 [[Documentation:Tutorial Section 3.3#Setting Up POV-Ray|Setting Up POV-Ray]]
 +
:::1.3.4.3 [[Documentation:Tutorial Section 3.3#Gamma in Output Images|Gamma in Output Images]]
 +
:::1.3.4.4 [[Documentation:Tutorial Section 3.3#Setting Up Your Scene|Setting Up Your Scene]]
 +
:::1.3.4.5 [[Documentation:Tutorial Section 3.3#Gamma in Literal Colors|Gamma in Literal Colors]]
 +
:::1.3.4.6 [[Documentation:Tutorial Section 3.3#Gamma in Input Images|Gamma in Input Images]]
 +
:::1.3.4.7 [[Documentation:Tutorial Section 3.3#Gamma in Legacy Scenes|Gamma in Legacy Scenes]]
 +
::1.3.5 [[Documentation:Tutorial Section 3.3#Advanced Texture Options|Advanced Texture Options]]
 +
:::1.3.5.1 [[Documentation:Tutorial Section 3.3#Pigments|Pigments]]
 +
::::1.3.5.1.1 [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]]
 +
::::1.3.5.1.2 [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|Using Pigment and Patterns]]
 +
::::1.3.5.1.3 [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
 +
::::1.3.5.1.4 [[Documentation:Tutorial Section 3.3#Using Transparent Pigments and Layered Textures|Using Transparent Pigments and Layered Textures]]
 +
::::1.3.5.1.5 [[Documentation:Tutorial Section 3.3#Using Pigment Maps|Using Pigment Maps]]
 +
:::1.3.5.2 [[Documentation:Tutorial Section 3.3#Normals|Normals]]
 +
::::1.3.5.2.1 [[Documentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]]
 +
::::1.3.5.2.2 [[Documentation:Tutorial Section 3.3#Blending Normals|Blending Normals]]
 +
::::1.3.5.2.3 [[Documentation:Tutorial Section 3.3#Slope Map Tutorial|Slope Map Tutorial]]
 +
:::::1.3.5.2.3.1 [[Documentation:Tutorial Section 3.3#Slopes, what are they?|Slopes, what are they?]]
 +
:::::1.3.5.2.3.2 [[Documentation:Tutorial Section 3.3#Syntax of a slope map|Syntax of a slope map]]
 +
:::::1.3.5.2.3.3 [[Documentation:Tutorial Section 3.3#Examples of slope maps|Examples of slope maps]]
 +
:::1.3.5.3 [[Documentation:Tutorial Section 3.3#Finishes|Finishes]]
 +
::::1.3.5.3.1 [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
 +
::::1.3.5.3.2 [[Documentation:Tutorial Section 3.3#Using Emission|Using Emission]]
 +
::::1.3.5.3.3 [[Documentation:Tutorial Section 3.4#Using Surface Highlights|Using Surface Highlights]]
 +
::::1.3.5.3.4 [[Documentation:Tutorial Section 3.4#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]]
 +
::::1.3.5.3.5 [[Documentation:Tutorial Section 3.4#Using Iridescence|Using Iridescence]]
 +
:::1.3.5.4 [[Documentation:Tutorial Section 3.4#Working With Pigment Maps|Working With Pigment Maps]]
 +
:::1.3.5.5 [[Documentation:Tutorial Section 3.4#Working With Normal Maps|Working With Normal Maps]]
 +
:::1.3.5.6 [[Documentation:Tutorial Section 3.4#Working With Texture Maps|Working With Texture Maps]]
 +
:::1.3.5.7 [[Documentation:Tutorial Section 3.4#Working With List Textures|Working With List Textures]]
 +
:::1.3.5.8 [[Documentation:Tutorial Section 3.4#What About Tiles?|What About Tiles?]]
 +
:::1.3.5.9 [[Documentation:Tutorial Section 3.4#Average Function|Average Function]]
 +
:::1.3.5.10 [[Documentation:Tutorial Section 3.4#Working With Layered Textures|Working With Layered Textures]]
 +
::::1.3.5.10.1 [[Documentation:Tutorial Section 3.4#Declaring Layered Textures|Declaring Layered Textures]]
 +
::::1.3.5.10.2 [[Documentation:Tutorial Section 3.4#Another Layered Textures Example|Another Layered Textures Example]]
 +
:::1.3.5.11 [[Documentation:Tutorial Section 3.4#When All Else Fails: Material Maps|When All Else Fails: Material Maps]]
 +
:::1.3.5.12 [[Documentation:Tutorial Section 3.5#Limitations Of Special Textures|Limitations Of Special Textures]]
 +
::1.3.6 [[Documentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]]
 +
:::1.3.6.1 [[Documentation:Tutorial Section 3.5#The Background|The Background]]
 +
:::1.3.6.2 [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]
 +
::::1.3.6.2.1 [[Documentation:Tutorial Section 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]
 +
::::1.3.6.2.2 [[Documentation:Tutorial Section 3.5#Adding the Sun|Adding the Sun]]
 +
::::1.3.6.2.3 [[Documentation:Tutorial Section 3.5#Adding Some Clouds|Adding Some Clouds]]
 +
:::1.3.6.3 [[Documentation:Tutorial Section 3.5#The Fog|The Fog]]
 +
::::1.3.6.3.1 [[Documentation:Tutorial Section 3.5#A Constant Fog|A Constant Fog]]
 +
::::1.3.6.3.2 [[Documentation:Tutorial Section 3.5#Setting a Minimum Translucency|Setting a Minimum Translucency]]
 +
::::1.3.6.3.3 [[Documentation:Tutorial Section 3.5#Creating a Filtering Fog|Creating a Filtering Fog]]
 +
::::1.3.6.3.4 [[Documentation:Tutorial Section 3.5#Adding Some Turbulence to the Fog|Adding Some Turbulence to the Fog]]
 +
::::1.3.6.3.5 [[Documentation:Tutorial Section 3.5#Using Ground Fog|Using Ground Fog]]
 +
::::1.3.6.3.6 [[Documentation:Tutorial Section 3.6#Using Multiple Layers of Fog|Using Multiple Layers of Fog]]
 +
::::1.3.6.3.7 [[Documentation:Tutorial Section 3.6#Fog and Hollow Objects|Fog and Hollow Objects]]
 +
:::1.3.6.4 [[Documentation:Tutorial Section 3.6#The Rainbow|The Rainbow]]
 +
::::1.3.6.4.1 [[Documentation:Tutorial Section 3.6#Starting With a Simple Rainbow|Starting With a Simple Rainbow]]
 +
::::1.3.6.4.2 [[Documentation:Tutorial Section 3.6#Increasing the Rainbow's Translucency|Increasing the Rainbow's Translucency]]
 +
::::1.3.6.4.3 [[Documentation:Tutorial Section 3.6#Using a Rainbow Arc|Using a Rainbow Arc]]
 +
::1.3.7 [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
 +
:::1.3.7.1 [[Documentation:Tutorial Section 3.6#Types of media|Types of media]]
 +
:::1.3.7.2 [[Documentation:Tutorial Section 3.6#Some media concepts|Some media concepts]]
 +
:::1.3.7.3 [[Documentation:Tutorial Section 3.6#Simple media examples|Simple media examples]]
 +
::::1.3.7.3.1 [[Documentation:Tutorial Section 3.6#Emitting media|Emitting media]]
 +
::::1.3.7.3.2 [[Documentation:Tutorial Section 3.6#Absorbing media|Absorbing media]]
 +
::::1.3.7.3.3 [[Documentation:Tutorial Section 3.6#Scattering media|Scattering media]]
 +
:::1.3.7.4 [[Documentation:Tutorial Section 3.7#Multiple medias inside the same object|Multiple medias inside the same object]]
 +
:::1.3.7.5 [[Documentation:Tutorial Section 3.7#Media and transformations|Media and transformations]]
 +
:::1.3.7.6 [[Documentation:Tutorial Section 3.7#A more advanced example of scattering media|A more advanced example of scattering media]]
 +
:::1.3.7.7 [[Documentation:Tutorial Section 3.7#Media and photons|Media and photons]]
 +
::1.3.8 [[Documentation:Tutorial Section 3.7#Radiosity|Radiosity]]
 +
:::1.3.8.1 [[Documentation:Tutorial Section 3.7#Introduction|Introduction]]
 +
:::1.3.8.2 [[Documentation:Tutorial Section 3.7#Radiosity with conventional lighting|Radiosity with conventional lighting]]
 +
:::1.3.8.3 [[Documentation:Tutorial Section 3.7#Radiosity without conventional lighting|Radiosity without conventional lighting]]
 +
:::1.3.8.4 [[Documentation:Tutorial Section 3.7#Normals and Radiosity|Normals and Radiosity]]
 +
:::1.3.8.5 [[Documentation:Tutorial Section 3.7#Performance considerations|Performance considerations]]
 +
::1.3.9 [[Documentation:Tutorial Section 3.7#Making Animations|Making Animations]]
 +
:::1.3.9.1 [[Documentation:Tutorial Section 3.7#The Clock Variable: Key To It All|The Clock Variable: Key To It All]]
 +
:::1.3.9.2 [[Documentation:Tutorial Section 3.7#Clock Dependant Variables And Multi-Stage Animations|Clock Dependant Variables And Multi-Stage Animations]]
 +
:::1.3.9.3 [[Documentation:Tutorial Section 3.7#The Phase Keyword|The Phase Keyword]]
 +
:::1.3.9.4 [[Documentation:Tutorial Section 3.8#Do Not Use Jitter Or Crand|Do Not Use Jitter Or Crand]]
 +
:::1.3.9.5 [[Documentation:Tutorial Section 3.8#INI File Settings|INI File Settings]]
 +
::1.3.10 [[Documentation:Tutorial Section 3.8#While-loop tutorial|While-loop tutorial]]
 +
:::1.3.10.1 [[Documentation:Tutorial Section 3.8#What a while-loop is and what it is not|What a while-loop is and what it is not]]
 +
:::1.3.10.2 [[Documentation:Tutorial Section 3.8#How does a single while-loop work?|How does a single while-loop work?]]
 +
:::1.3.10.3 [[Documentation:Tutorial Section 3.8#How do I make a while-loop?|How do I make a while-loop?]]
 +
:::1.3.10.4 [[Documentation:Tutorial Section 3.8#What is a condition and how do I make one?|What is a condition and how do I make one?]]
 +
:::1.3.10.5 [[Documentation:Tutorial Section 3.8#What about loop types other than simple for-loops?|What about loop types other than simple for-loops?]]
 +
:::1.3.10.6 [[Documentation:Tutorial Section 3.8#What about nested loops?|What about nested loops?]]
 +
:::1.3.10.7 [[Documentation:Tutorial Section 3.8#Mixed-type nested loops|Mixed-type nested loops]]
 +
:::1.3.10.8 [[Documentation:Tutorial Section 3.8#Other things to note|Other things to note]]
 +
::1.3.11 [[Documentation:Tutorial Section 3.8#SDL tutorial: A raytracer|SDL tutorial: A raytracer]]
 +
:::1.3.11.1 [[Documentation:Tutorial Section 3.8#Introduction|Introduction]]
 +
:::1.3.11.2 [[Documentation:Tutorial Section 3.9#The idea and the code|The idea and the code]]
 +
:::1.3.11.3 [[Documentation:Tutorial Section 3.9#Short introduction to raytracing|Short introduction to raytracing]]
 +
:::1.3.11.4 [[Documentation:Tutorial Section 3.9#Global settings|Global settings]]
 +
:::1.3.11.5 [[Documentation:Tutorial Section 3.9#Scene definition|Scene definition]]
 +
:::1.3.11.6 [[Documentation:Tutorial Section 3.9#Initializing the raytracer|Initializing the raytracer]]
 +
:::1.3.11.7 [[Documentation:Tutorial Section 3.9#Ray-sphere intersection|Ray-sphere intersection]]
 +
::::1.3.11.7.1 [[Documentation:Tutorial Section 3.9#Inner workings of a macro|Inner workings of a macro]]
 +
::::1.3.11.7.2 [[Documentation:Tutorial Section 3.9#The ray-sphere intersection macro|The ray-sphere intersection macro]]
 +
:::1.3.11.8 [[Documentation:Tutorial Section 3.9#The Trace macro|The Trace macro]]
 +
::::1.3.11.8.1 [[Documentation:Tutorial Section 3.9#Calculating the closest intersection|Calculating the closest intersection]]
 +
::::1.3.11.8.2 [[Documentation:Tutorial Section 3.9#If the ray doesn't hit anything|If the ray doesn't hit anything]]
 +
::::1.3.11.8.3 [[Documentation:Tutorial Section 3.9#Initializing color calculations|Initializing color calculations]]
 +
::::1.3.11.8.4 [[Documentation:Tutorial Section 3.9#Going through the light sources|Going through the light sources]]
 +
::::1.3.11.8.5 [[Documentation:Tutorial Section 3.10#Shadow test|Shadow test]]
 +
::::1.3.11.8.6 [[Documentation:Tutorial Section 3.10#Diffuse lighting|Diffuse lighting]]
 +
::::1.3.11.8.7 [[Documentation:Tutorial Section 3.10#Specular lighting|Specular lighting]]
 +
::::1.3.11.8.8 [[Documentation:Tutorial Section 3.10#Reflection Calculation|Reflection Calculation]]
 +
:::1.3.11.9 [[Documentation:Tutorial Section 3.10#Calculating the image|Calculating the image]]
 +
:::1.3.11.10 [[Documentation:Tutorial Section 3.10#Creating the colored mesh|Creating the colored mesh]]
 +
::::1.3.11.10.1 [[Documentation:Tutorial Section 3.10#The structure of the mesh|The structure of the mesh]]
 +
::::1.3.11.10.2 [[Documentation:Tutorial Section 3.10#Creating the mesh|Creating the mesh]]
 +
::::1.3.11.10.3 [[Documentation:Tutorial Section 3.10#Creating the vertex points|Creating the vertex points]]
 +
::::1.3.11.10.4 [[Documentation:Tutorial Section 3.10#Creating the textures|Creating the textures]]
 +
::::1.3.11.10.5 [[Documentation:Tutorial Section 3.10#Creating the triangles|Creating the triangles]]
 +
:::1.3.11.11 [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]]
 +
:<strong>1.4 [[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]</strong>
 +
:<strong>1.5 [[Documentation:Tutorial Section 5#Appendices|Appendices]]</strong>
 +
::1.5.1 [[Documentation:Tutorial Section 5#Contacting the Authors|Contacting the Authors]]
 +
::1.5.2 [[Documentation:Tutorial Section 5#POV-Ray License|POV-Ray License]]
 +
::1.5.3 [[Documentation:Tutorial Section 5#Contact Information|Contact Information]]
 +
::1.5.4 [[Documentation:Tutorial Section 5#Support Library Licenses|Support Library Licenses]]
 +
:::1.5.4.1 [[Documentation:Tutorial Section 5#OpenEXR|OpenEXR]]
 +
::1.5.5 [[Documentation:Tutorial Section 5#Citing POV-Ray in Academic Publications|Citing POV-Ray in Academic Publications]]
 +
::1.5.6 [[Documentation:Tutorial Section 5#Contributors to POV-Ray|Contributors to POV-Ray]]
 +
::1.5.7 [[Documentation:Tutorial Section 5#Thanks|Thanks]]
 +
::1.5.8 [[Documentation:Tutorial Section 5.1#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]]
 +
:::1.5.8.1 [[Documentation:Tutorial Section 5.1#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]]
 +
::::1.5.8.1.1 [[Documentation:Tutorial Section 5.1#Microsoft Windows|Microsoft Windows]]
 +
::::1.5.8.1.2 [[Documentation:Tutorial Section 5.1#Apple  Macintosh|Apple  Macintosh]]
 +
::::1.5.8.1.3 [[Documentation:Tutorial Section 5.1#Linux/Unix|Linux/Unix]]
 +
::::1.5.8.1.4 [[Documentation:Tutorial Section 5.1#All Versions|All Versions]]
 +
:::1.5.8.2 [[Documentation:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]]
 +
::::1.5.8.2.1 [[Documentation:Tutorial Section 5.1#World Wide Website www.povray.org|World Wide Website www.povray.org]]
 +
::1.5.9 [[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]]
 +
 
 +
==POV-Ray Reference==
 +
:<strong>2.1 [[Reference:Introduction|Introduction]]</strong>
 +
:<strong>2.2 [[Reference:Command-Line and INI-File Options|Command-line Options]]</strong>
 +
::2.2.1 [[Reference:Animation Options|Animation Options]]
 +
:::2.2.1.1 [[Reference:Animation Options#External Animation Loop|External Animation Loop]]
 +
:::2.2.1.2 [[Reference:Animation Options#Internal Animation Loop|Internal Animation Loop]]
 +
:::2.2.1.3 [[Reference:Animation Options#Subsets of Animation Frames|Subsets of Animation Frames]]
 +
:::2.2.1.4 [[Reference:Animation Options#Cyclic Animation|Cyclic Animation]]
 +
:::2.2.1.5 [[Reference:Animation Options#Field Rendering|Field Renderings]]
 +
::2.2.2 [[Reference:General Output Options|General Output Options]]
 +
:::2.2.2.1 [[Reference:General Output Options#Height and Width of Output|Height and Width of Output]]
 +
:::2.2.2.2 [[Reference:General Output Options#Max Image Buffer Memory|Max Image Buffer Memory]]
 +
:::2.2.2.3 [[Reference:General Output Options#Partial Output Options|Partial Output Options]]
 +
:::2.2.2.4 [[Reference:General Output Options#Interrupting Options|Interrupting Options]]
 +
:::2.2.2.5 [[Reference:General Output Options#Resuming Options|Resuming Options]]
 +
::2.2.3 [[Reference:Display Output Options|Display Output Options]]
 +
:::2.2.3.1 [[Reference:Display Output Options#Display Hardware Settings|Display Hardware Settings]]
 +
:::2.2.3.2 [[Reference:Display Output Options#Setting your Display Gamma|Setting your Display Gamma]]
 +
:::2.2.3.3 [[Reference:Display Output Options#Display Related Settings|Display Related Settings]]
 +
:::2.2.3.4 [[Reference:Display Output Options#Mosaic Preview|Mosaic Preview]]
 +
::2.2.4 [[Reference:File Output Options|File Output Options]]
 +
:::2.2.4.1 [[Reference:File Output Options#Output File Type|Output File Type]]
 +
:::2.2.4.2 [[Reference:File Output Options#Output File Name|Output File Name]]
 +
:::2.2.4.3 [[Reference:File Output Options#Output File Buffer|Output File Buffer]]
 +
:::2.2.4.4 [[Reference:File Output Options#Output File Dithering|Output File Dithering]]
 +
:::2.2.4.5 [[Reference:File Output Options#Output File Gamma|Output File Gamma]]
 +
:::2.2.4.6 [[Reference:File Output Options#CPU Utilization Histogram|CPU Utilization Histogram]]
 +
::2.2.5 [[Reference:Scene Parsing Options|Scene Parsing Options]]
 +
:::2.2.5.1 [[Reference:Scene Parsing Options#Constant|Constant]]
 +
:::2.2.5.2 [[Reference:Scene Parsing Options#Include File Name|Include File Name]]
 +
:::2.2.5.3 [[Reference:Scene Parsing Options#Library Paths|Library Paths]]
 +
:::2.2.5.4 [[Reference:Scene Parsing Options#Language Version|Language Version]]
 +
::2.2.6 [[Reference:Shell Command Options|Shell Command Options]]
 +
:::2.2.6.1 [[Reference:Shell Command Options#String Substitution in Shell Commands|String Substitution in Shell Commands]]
 +
:::2.2.6.2 [[Reference:Shell Command Options#Shell Command Sequencing|Shell Command Sequencing]]
 +
:::2.2.6.3 [[Reference:Shell Command Options#Shell Command Return Actions|Shell Command Return Actions]]
 +
::2.2.7 [[Reference:Text Output Options|Text Output Options]]
 +
:::2.2.7.1 [[Reference:Text Output Options#Text Streams|Text Streams]]
 +
:::2.2.7.2 [[Reference:Text Output Options#Console Text Output|Console Text Output]]
 +
:::2.2.7.3 [[Reference:Text Output Options#Directing Text Streams to Files|Directing Text Streams to Files]]
 +
:::2.2.7.4 [[Reference:Text Output Options#Warning Level|Warning Levels]]
 +
:::2.2.7.5 [[Reference:Text Output Options#Help Screen Switches|Help Screen Switches]]
 +
::2.2.8 [[Reference:Tracing Options|Tracing Options]]
 +
:::2.2.8.1 [[Reference:Tracing Options#Symmetric MultiProcessing|Symmetric MultiProcessing]]
 +
:::2.2.8.2 [[Reference:Tracing Options#Render Block Size|Render Block Size]]
 +
::::2.2.8.2.1 [[Reference:Tracing Options#Render Pattern|Render Pattern]]
 +
::::2.2.8.2.2 [[Reference:Tracing Options#Render Block Step|Render Block Step]]
 +
:::2.2.8.3 [[Reference:Tracing Options#Quality Settings|Quality Settings]]
 +
:::2.2.8.4 [[Reference:Tracing Options#Automatic Bounding Control|Automatic Bounding Control]]
 +
:::2.2.8.5 [[Reference:Tracing Options#Removing User Bounding|Removing User Bounding]]
 +
:::2.2.8.6 [[Reference:Tracing Options#BSP Bounding|BSP Bounding]]
 +
:::2.2.8.7 [[Reference:Tracing Options#Stochastic Seed|Stochastic Seed]]
 +
:::2.2.8.8 [[Reference:Tracing Options#Anti-Aliasing Options|Anti-Aliasing Options]]
 +
::::2.2.8.8.1 [[Reference:Tracing Options#Sampling Methods Synopsis|Sampling Methods Synopsis]]
 +
::::2.2.8.8.2 [[Reference:Tracing Options#Sampling Method 1|Sampling Method 1]]
 +
::::2.2.8.8.3 [[Reference:Tracing Options#Sampling Method 2|Sampling Method 2]]
 +
::::2.2.8.8.4 [[Reference:Tracing Options#Sampling Method 3|Sampling Method 3]]
 +
::::2.2.8.8.5 [[Reference:Tracing Options#Common Properties|Common Properties]]
 +
:::2.2.8.9 [[Reference:Tracing Options#Radiosity Options|Radiosity Options]]
 +
::::2.2.8.9.1 [[Reference:Tracing Options#Radiosity High Reproducibility|Radiosity High Reproducibility]]
 +
::::2.2.8.9.2 [[Reference:Tracing Options#Radiosity Load and Save|Radiosity Load and Save]]
 +
::::2.2.8.9.3 [[Reference:Tracing Options#Radiosity Vain Pretrace|Radiosity Vain Pretrace]]
 +
:<strong>2.3 [[Reference:Scene Description Language|Scene Description Language]]</strong>
 +
::2.3.1 [[Reference:Language Basics|Language Basics]]
 +
:::2.3.1.1 [[Reference:Notation and Basic Assumptions|Notation and Basic Assumptions]]
 +
:::2.3.1.2 [[Reference:Keywords|Keywords]]
 +
:::2.3.1.3 [[Reference:Identifiers|Identifiers]]
 +
:::2.3.1.4 [[Reference:Comments|Comments]]
 +
:::2.3.1.5 [[Reference:Numeric Expressions|Numeric Expressions]]
 +
::::2.3.1.5.1 [[Reference:Numeric Expressions#Literals|Literals]]
 +
::::2.3.1.5.2 [[Reference:Numeric Expressions#Identifiers|Identifiers]]
 +
::::2.3.1.5.3 [[Reference:Numeric Expressions#Operators|Operators]]
 +
::::2.3.1.5.4 [[Reference:Numeric Expressions#Functions|Functions]]
 +
::::2.3.1.5.5 [[Reference:Numeric Expressions#Built-in Constants|Built-in Constants]]
 +
::::2.3.1.5.6 [[Reference:Numeric Expressions#Built-in Variables|Built-in Variables]]
 +
:::2.3.1.6 [[Reference:Vector Expressions|Vector Expressions]]
 +
::::2.3.1.6.1 [[Reference:Vector Expressions#Literals|Literals]]
 +
::::2.3.1.6.2 [[Reference:Vector Expressions#Identifiers|Identifiers]]
 +
::::2.3.1.6.3 [[Reference:Vector Expressions#Operators|Operators]]
 +
::::2.3.1.6.4 [[Reference:Vector Expressions#Operator Promotion|Operator Promotion]]
 +
::::2.3.1.6.5 [[Reference:Vector Expressions#Functions|Functions]]
 +
::::2.3.1.6.6 [[Reference:Vector Expressions#Built-in Constants|Built-in Constants]]
 +
::::2.3.1.6.7 [[Reference:Vector Expressions#Dot Item Access for Vectors|Dot Item Access for Vectors]]
 +
:::2.3.1.7 [[Reference:Color Expressions|Color Expressions]]
 +
::::2.3.1.7.1 [[Reference:Color Expressions#Color Vectors|Color Vectors]]
 +
::::2.3.1.7.2 [[Reference:Color Expressions#sRGB Colors|sRGB Colors]]
 +
::::2.3.1.7.3 [[Reference:Color Expressions#Color Keywords|Color Keywords]]
 +
::::2.3.1.7.4 [[Reference:Color Expressions#Color Identifiers|Color Identifiers]]
 +
::::2.3.1.7.5 [[Reference:Color Expressions#Color Operators|Color Operators]]
 +
::::2.3.1.7.6 [[Reference:Color Expressions#Dot Item Access for Colors|Dot Item Access for Colors]]
 +
::::2.3.1.7.7 [[Reference:Color Expressions#Common Color Pitfalls|Common Color Pitfalls]]
 +
:::2.3.1.8 [[Reference:Function|Function]]
 +
::::2.3.1.8.1 [[Reference:Function#Sum and Product functions|Sum and Product functions]]
 +
::::2.3.1.8.2 [[Reference:Function#Functions and Macros|Functions and Macros]]
 +
::::2.3.1.8.3 [[Reference:Function#Declaring User-Defined Float Functions|Declaring User-Defined Float Functions]]
 +
::::2.3.1.8.4 [[Reference:Function#Declaring User-Defined Vector Functions|Declaring User-Defined Vector Functions]]
 +
::::2.3.1.8.5 [[Reference:Function#Declaring User-Defined Color Functions|Declaring User-Defined Color Functionss]]
 +
::::2.3.1.8.6 [[Reference:Function#Internal Pre-Defined Functions|Internal Pre-Defined Functions]]
 +
:::2.3.1.9 [[Reference:Strings|Strings]]
 +
::::2.3.1.9.1 [[Reference:Strings#String Literals|String Literals]]
 +
::::2.3.1.9.2 [[Reference:Strings#String Identifiers|String Identifiers]]
 +
::::2.3.1.9.3 [[Reference:Strings#String Relational Operators|String Relational Operators]]
 +
::::2.3.1.9.4 [[Reference:Strings#String Functions|String Functions]]
 +
::::2.3.1.9.5 [[Reference:Strings#Built-in Variables|Built-in Variables]]
 +
:::2.3.1.10 [[Reference:Array|Array]]
 +
::::2.3.1.10.1 [[Reference:Array#Declaring Arrays|Declaring Arrays]]
 +
::::2.3.1.10.2 [[Reference:Array#Array Initializers|Array Initializers]]
 +
:::2.3.1.11 [[Reference:Spline|Spline]]
 +
::::2.3.1.11.1 [[Reference:Spline#Splines and Macros|Splines and Macros]]
 +
:::2.3.1.12 [[Reference:Transformations|Transformations]]
 +
::::2.3.1.12.1 [[Reference:Transformations#Translate|Translate]]
 +
::::2.3.1.12.2 [[Reference:Transformations#Scale|Scale]]
 +
::::2.3.1.12.3 [[Reference:Transformations#Rotate|Rotate]]
 +
::::2.3.1.12.4 [[Reference:Transformations#Matrix|Matrix]]
 +
::2.3.2 [[Reference:Language Directives|Language Directives]]
 +
:::2.3.2.1 [[Reference:Include Directive|Include Directive]]
 +
:::2.3.2.2 [[Reference:Declare and Local Directives|Declare and Local Directives]]
 +
::::2.3.2.2.1 [[Reference:Declare and Local Directives#Declaring identifiers|Declaring identifiers]]
 +
::::2.3.2.2.2 [[Reference:Declare and Local Directives#declare vs. local|declare vs. local]]
 +
::::2.3.2.2.3 [[Reference:Declare and Local Directives#Identifier Name Collisions|Identifier Name Collisions]]
 +
::::2.3.2.2.4 [[Reference:Declare and Local Directives#Destroying Identifiers with undef|Destroying Identifiers with undef]]
 +
::::2.3.2.2.5 [[Reference:Declare and Local Directives#Deprecation Support|Deprecation Support]]
 +
:::2.3.2.3 [[Reference:File I/O Directives|File I/O Directives]]
 +
::::2.3.2.3.1 [[Reference:File I/O Directives#The fopen Directive|The fopen Directive]]
 +
::::2.3.2.3.2 [[Reference:File I/O Directives#The fclose Directive|The fclose Directive]]
 +
::::2.3.2.3.3 [[Reference:File I/O Directives#The read Directive|The read Directive]]
 +
::::2.3.2.3.4 [[Reference:File I/O Directives#The write Directive|The write Directive]]
 +
:::2.3.2.4 [[Reference:Default Directive|Default Directive]]
 +
:::2.3.2.5 [[Reference:Version Directive|Version Directive]]
 +
:::2.3.2.6 [[Reference:Conditional Directives|Conditional Directives]]
 +
::::2.3.2.6.1 [[Reference:Conditional Directives#The if...else...end Directives|The if...else...end Directives]]
 +
::::2.3.2.6.2 [[Reference:Conditional Directives#The ifdef and ifndef Directives|The ifdef and ifndef Directives]]
 +
::::2.3.2.6.3 [[Reference:Conditional Directives#The for Directive|The for Directive]]
 +
::::2.3.2.6.4 [[Reference:Conditional Directives#The switch, case, range and break Directives|The switch, case, range and break Directives]]
 +
::::2.3.2.6.5 [[Reference:Conditional Directives#The while...end Directive|The while...end Directive]]
 +
:::2.3.2.7 [[Reference:User Message Directives|User Message Directives]]
 +
::::2.3.2.7.1 [[Reference:User Message Directives#Text Message Streams|Text Message Streams]]
 +
::::2.3.2.7.2 [[Reference:User Message Directives#Text Formatting|Text Formatting]]
 +
:::2.3.2.8 [[Reference:User Defined Macros|User Defined Macros]]
 +
::::2.3.2.8.1 [[Reference:User Defined Macros#The macro Directive|The macro Directive]]
 +
::::2.3.2.8.2 [[Reference:User Defined Macros#Invoking Macros|Invoking Macros]]
 +
::::2.3.2.8.3 [[Reference:User Defined Macros#Are POV-Ray Macros a Function or a Macro?|Are POV-Ray Macros a Function or a Macro?]]
 +
::::2.3.2.8.4 [[Reference:User Defined Macros#Returning a Value Like a Function|Returning a Value Like a Function]]
 +
::::2.3.2.8.5 [[Reference:User Defined Macros#Returning Values Via Parameters|Returning Values Via Parameters]]
 +
::::2.3.2.8.6 [[Reference:User Defined Macros#Optional Parameters|Optional Parameters]]
 +
::::2.3.2.8.7 [[Reference:User Defined Macros#Macro Caching|Macro Caching]]
 +
:<strong>2.4 [[Reference:Scene File Basics|Scene File Basics]]</strong>
 +
::2.4.1 [[Reference:Global Settings|Global Settings]]
 +
:::2.4.1.1 [[Reference:Global Settings#ADC_Bailout|ADC_Bailout]]
 +
:::2.4.1.2 [[Reference:Global Settings#Ambient_Light|Ambient_Light]]
 +
:::2.4.1.3 [[Reference:Global Settings#Assumed_Gamma|Assumed_Gamma]]
 +
:::2.4.1.4 [[Reference:Global Settings#HF_Gray_16|HF_Gray_16]]
 +
:::2.4.1.5 [[Reference:Global Settings#Irid_Wavelength|Irid_Wavelength]]
 +
:::2.4.1.6 [[Reference:Global Settings#Charset|Charset]]
 +
:::2.4.1.7 [[Reference:Global Settings#Max_Trace_Level|Max_Trace_Level]]
 +
:::2.4.1.8 [[Reference:Global Settings#Max_Intersections|Max_Intersections]]
 +
:::2.4.1.9 [[Reference:Global Settings#Mm_Per_Unit|Mm_Per_Unit]]
 +
:::2.4.1.10 [[Reference:Global Settings#Number_Of_Waves|Number_Of_Waves]]
 +
:::2.4.1.11 [[Reference:Global Settings#Noise_generator|Noise_generator]]
 +
:::2.4.1.12 [[Reference:Global Settings#Subsurface|Subsurface]]
 +
::2.4.2 [[Reference:Camera|Camera]]
 +
:::2.4.2.1 [[Reference:Camera#Placing the Camera|Placing the Camera]]
 +
::::2.4.2.1.1 [[Reference:Camera#Location and Look_At|Location and Look_At]]
 +
::::2.4.2.1.2 [[Reference:Camera#The Sky Vector|The Sky Vector]]
 +
::::2.4.2.1.3 [[Reference:Camera#Angles|Angles]]
 +
::::2.4.2.1.4 [[Reference:Camera#The Direction Vector|The Direction Vector]]
 +
::::2.4.2.1.5 [[Reference:Camera#Up and Right Vectors|Up and Right Vectors]]
 +
::::2.4.2.1.6 [[Reference:Camera#Aspect Ratio|Aspect Ratio]]
 +
::::2.4.2.1.7 [[Reference:Camera#Handedness|Handedness]]
 +
::::2.4.2.1.8 [[Reference:Camera#Transforming the Camera|Transforming the Camera]]
 +
:::2.4.2.2 [[Reference:Camera#Types of Projection|Types of Projection]]
 +
::::2.4.2.2.1 [[Reference:Camera#Perspective projection|Perspective projection]]
 +
::::2.4.2.2.2 [[Reference:Camera#Orthographic projection|Orthographic projection]]
 +
::::2.4.2.2.3 [[Reference:Camera#Mesh projection|Mesh projection]]
 +
:::::2.4.2.2.3.1 [[Reference:Camera#Rays Per Pixel|Rays Per Pixel]]
 +
:::::2.4.2.2.3.2 [[Reference:Camera#Distribution Type|Distribution Type]]
 +
:::::2.4.2.2.3.3 [[Reference:Camera#Max Distance|Max Distance]]
 +
:::::2.4.2.2.3.4 [[Reference:Camera#Mesh Object|Mesh Object]]
 +
:::::2.4.2.2.3.5 [[Reference:Camera#About the Location Vector|About the Location Vector]]
 +
:::::2.4.2.2.3.6 [[Reference:Camera#About the Direction Vector|About the Direction Vector]]
 +
:::::2.4.2.2.3.7 [[Reference:Camera#The Smooth Modifier|The Smooth Modifier]]
 +
::::2.4.2.2.4 [[Reference:Camera#Fisheye projection|Fisheye projection]]
 +
::::2.4.2.2.5 [[Reference:Camera#Ultra wide angle projection|Ultra wide angle projection]]
 +
::::2.4.2.2.6 [[Reference:Camera#Omnimax projection|Omnimax projection]]
 +
::::2.4.2.2.7 [[Reference:Camera#Panoramic projection|Panoramic projection]]
 +
::::2.4.2.2.8 [[Reference:Camera#Cylindrical projection|Cylindrical projection]]
 +
::::2.4.2.2.9 [[Reference:Camera#Spherical projection|Spherical projection]]
 +
::::2.4.2.2.10 [[Reference:Camera#User defined projection|User defined projection]]
 +
:::2.4.2.3 [[Reference:Camera#Focal Blur|Focal Blur]]
 +
:::2.4.2.4 [[Reference:Camera#Camera Ray Perturbation|Camera Ray Perturbation]]
 +
:::2.4.2.5 [[Reference:Camera#Camera Identifiers|Camera Identifiers]]
 +
::2.4.3 [[Reference:Lighting Types|Lighting Types]]
 +
:::2.4.3.1 [[Reference:Light Source|Light Source]]
 +
::::2.4.3.1.1 [[Reference:Light Source#Point Lights|Point Lights]]
 +
::::2.4.3.1.2 [[Reference:Light Source#Spotlights|Spotlights]]
 +
::::2.4.3.1.3 [[Reference:Light Source#Cylindrical Lights|Cylindrical Lights]]
 +
::::2.4.3.1.4 [[Reference:Light Source#Parallel Lights|Parallel Lights]]
 +
::::2.4.3.1.5 [[Reference:Light Source#Area Lights|Area Lights]]
 +
::::2.4.3.1.6 [[Reference:Light Source#Shadowless Lights|Shadowless Lights]]
 +
::::2.4.3.1.7 [[Reference:Light Source#Looks Like|Looks Like]]
 +
::::2.4.3.1.8 [[Reference:Light Source#Projected Through|Projected Through]]
 +
::::2.4.3.1.9 [[Reference:Light Source#Light Fading|Light Fading]]
 +
::::2.4.3.1.10 [[Reference:Light Source#Atmospheric Media Interaction|Atmospheric Media Interaction]]
 +
::::2.4.3.1.11 [[Reference:Light Source#Atmospheric Attenuation|Atmospheric Attenuation]]
 +
:::2.4.3.2 [[Reference:Light Group|Light Group]]
 +
:::2.4.3.3 [[Reference:Radiosity|Radiosity]]
 +
::::2.4.3.3.1 [[Reference:Radiosity#Radiosity Basics|Radiosity Basics]]
 +
::::2.4.3.3.2 [[Reference:Radiosity#How Radiosity Works|How Radiosity Works]]
 +
::::2.4.3.3.3 [[Reference:Radiosity#Adjusting Radiosity|Adjusting Radiosity]]
 +
:::::2.4.3.3.3.1 [[Reference:Radiosity#adc_bailout|adc_bailout]]
 +
:::::2.4.3.3.3.2 [[Reference:Radiosity#always_sample|always_sample]]
 +
:::::2.4.3.3.3.3 [[Reference:Radiosity#brightness|brightness]]
 +
:::::2.4.3.3.3.4 [[Reference:Radiosity#count|count]]
 +
:::::2.4.3.3.3.5 [[Reference:Radiosity#error_bound|error_bound]]
 +
:::::2.4.3.3.3.6 [[Reference:Radiosity#gray_threshold|gray_threshold]]
 +
:::::2.4.3.3.3.7 [[Reference:Radiosity#low_error_factor|low_error_factor]]
 +
:::::2.4.3.3.3.8 [[Reference:Radiosity#max_sample|max_sample]]
 +
:::::2.4.3.3.3.9 [[Reference:Radiosity#maximum_reuse|maximum_reuse]]
 +
:::::2.4.3.3.3.10 [[Reference:Radiosity#minimum_reuse|minimum_reuse]]
 +
:::::2.4.3.3.3.11 [[Reference:Radiosity#nearest_count|nearest_count]]
 +
:::::2.4.3.3.3.12 [[Reference:Radiosity#pretrace_start and pretrace_end|pretrace_start and pretrace_end]]
 +
:::::2.4.3.3.3.13 [[Reference:Radiosity#recursion_limit|recursion_limit]]
 +
::::2.4.3.3.4 [[Reference:Radiosity#Configuring Radiosity|Configuring Radiosity]]
 +
:::::2.4.3.3.4.1 [[Reference:Radiosity#Importance|Importance]]
 +
:::::2.4.3.3.4.2 [[Reference:Radiosity#Media and Radiosity|Media and Radiosity]]
 +
:::::2.4.3.3.4.3 [[Reference:Radiosity#No Radiosity|No Radiosity]]
 +
:::::2.4.3.3.4.4 [[Reference:Radiosity#Normal and Radiosity|Normal and Radiosity]]
 +
:::::2.4.3.3.4.5 [[Reference:Radiosity#Save and Load Radiosity Data|Save and Load Radiosity Data]]
 +
:::::2.4.3.3.4.6 [[Reference:Radiosity#Subsurface and Radiosity|Subsurface and Radiosity]]
 +
:::::2.4.3.3.4.7 [[Reference:Radiosity#Brilliance and Radiosity|Brilliance and Radiosity]]
 +
::::2.4.3.3.5 [[Reference:Radiosity#Tips on Radiosity|Tips on Radiosity]]
 +
:::2.4.3.4 [[Reference:Photons|Photons]]
 +
::::2.4.3.4.1 [[Reference:Photons#Examples|Examples]]
 +
::::2.4.3.4.2 [[Reference:Photons#Using Photon Mapping in Your Scene|Using Photon Mapping in Your Scene]]
 +
::::2.4.3.4.3 [[Reference:Photons#Photon Global Settings|Photon Global Settings]]
 +
::::2.4.3.4.4 [[Reference:Photons#Shooting Photons at an Object|Shooting Photons at an Object]]
 +
::::2.4.3.4.5 [[Reference:Photons#Photons and Light Sources|Photons and Light Sources]]
 +
::::2.4.3.4.6 [[Reference:Photons#Photons and Media|Photons and Media]]
 +
::::2.4.3.4.7 [[Reference:Photons#Photons FAQ|Photons FAQ]]
 +
::::2.4.3.4.8 [[Reference:Photons#Photon Tips|Photon Tips]]
 +
::::2.4.3.4.9 [[Reference:Photons#Advanced Techniques|Advanced Techniques]]
 +
:::::2.4.3.4.9.1 [[Reference:Photons#Autostop|Autostop]]
 +
:::::2.4.3.4.9.2 [[Reference:Photons#Adaptive Search Radius|Adaptive Search Radius]]
 +
:::::2.4.3.4.9.3 [[Reference:Photons#Photons and Dispersion|Photons and Dispersion]]
 +
:::::2.4.3.4.9.4 [[Reference:Photons#Saving and Loading Photon Maps|Saving and Loading Photon Maps]]
 +
:<strong>2.5 [[Reference:The Object Zoo|The Object Zoo]]</strong>
 +
::2.5.1 [[Reference:Object|Object]]
 +
:::2.5.1.1 [[Reference:Finite Solid Primitives|Finite Solid Primitives]]
 +
::::2.5.1.1.1 [[Reference:Blob|Blob]]
 +
::::2.5.1.1.2 [[Reference:Box|Box]]
 +
::::2.5.1.1.3 [[Reference:Cone|Cone]]
 +
::::2.5.1.1.4 [[Reference:Cylinder|Cylinder]]
 +
::::2.5.1.1.5 [[Reference:Height Field|Height Field]]
 +
::::2.5.1.1.6 [[Reference:Isosurface|Isosurface]]
 +
::::2.5.1.1.7 [[Reference:Julia Fractal|Julia Fractal]]
 +
::::2.5.1.1.8 [[Reference:Lathe|Lathe]]
 +
::::2.5.1.1.9 [[Reference:Lemon|Lemon]]
 +
::::2.5.1.1.10 [[Reference:Ovus|Ovus]]
 +
::::2.5.1.1.11 [[Reference:Parametric|Parametric]]
 +
::::2.5.1.1.12 [[Reference:Prism|Prism]]
 +
::::2.5.1.1.13 [[Reference:Sphere|Sphere]]
 +
::::2.5.1.1.14 [[Reference:Sphere Sweep|Sphere Sweep]]
 +
::::2.5.1.1.15 [[Reference:Superquadric Ellipsoid|Superquadric Ellipsoid]]
 +
::::2.5.1.1.16 [[Reference:Surface of Revolution|Surface of Revolution]]
 +
::::2.5.1.1.17 [[Reference:Text|Text]]
 +
::::2.5.1.1.18 [[Reference:Torus|Torus]]
 +
:::2.5.1.2 [[Reference:Finite Patch Primitives|Finite Patch Primitives]]
 +
::::2.5.1.2.1 [[Reference:Bicubic Patch|Bicubic Patch]]
 +
::::2.5.1.2.2 [[Reference:Disc|Disc]]
 +
::::2.5.1.2.3 [[Reference:Mesh|Mesh]]
 +
:::::2.5.1.2.3.1 [[Reference:Mesh#Solid Mesh|Solid Mesh]]
 +
::::2.5.1.2.4 [[Reference:Mesh2|Mesh2]]
 +
:::::2.5.1.2.4.1 [[Reference:Mesh2#Smooth and Flat triangles in the same mesh|Smooth and Flat triangles in the same mesh]]
 +
:::::2.5.1.2.4.2 [[Reference:Mesh2#Mesh Triangle Textures|Mesh Triangle Textures]]
 +
::::2.5.1.2.5 [[Reference:Polygon|Polygon]]
 +
::::2.5.1.2.6 [[Reference:Triangle|Triangle]]
 +
::::2.5.1.2.7 [[Reference:Smooth Triangle|Smooth Triangle]]
 +
:::2.5.1.3 [[Reference:Infinite Solid Primitives|Infinite Solid Primitives]]
 +
::::2.5.1.3.1 [[Reference:Plane|Plane]]
 +
::::2.5.1.3.2 [[Reference:Poly|Poly]]
 +
::::2.5.1.3.3 [[Reference:Cubic|Cubic]]
 +
::::2.5.1.3.4 [[Reference:Quartic|Quartic]]
 +
::::2.5.1.3.5 [[Reference:Polynomial|Polynomial]]
 +
::::2.5.1.3.6 [[Reference:Quadric|Quadric]]
 +
:::2.5.1.4 [[Reference:Constructive Solid Geometry|Constructive Solid Geometry]]
 +
::::2.5.1.4.1 [[Reference:Constructive Solid Geometry#Inside and Outside|Inside and Outside]]
 +
::::2.5.1.4.2 [[Reference:Union|Union]]
 +
:::::2.5.1.4.2.1 [[Reference:Union#Split_Union|Split Union]]
 +
::::2.5.1.4.3 [[Reference:Intersection|Intersection]]
 +
::::2.5.1.4.4 [[Reference:Difference|Difference]]
 +
::::2.5.1.4.5 [[Reference:Merge|Merge]]
 +
:::2.5.1.5 [[Reference:Object Modifiers|Object Modifiers]]
 +
::::2.5.1.5.1 [[Reference:Clipped By Object Modifier|Clipped By Object Modifier]]
 +
::::2.5.1.5.2 [[Reference:Bounded By Object Modifier|Bounded By Object Modifier]]
 +
::::2.5.1.5.3 [[Reference:Material|Material]]
 +
::::2.5.1.5.4 [[Reference:Hollow Object Modifier|Hollow Object Modifier]]
 +
::::2.5.1.5.5 [[Reference:Inverse Object Modifier|Inverse Object Modifier]]
 +
::::2.5.1.5.6 [[Reference:No Shadow Object Modifier|No Shadow Object Modifier]]
 +
::::2.5.1.5.7 [[Reference:No Image Object Modifier|No Image Object Modifier]]
 +
::::2.5.1.5.8 [[Reference:No Reflection Object Modifier|No Reflection Object Modifier]]
 +
::::2.5.1.5.9 [[Reference:Double Illuminate Object Modifier|Double Illuminate Object Modifier]]
 +
::::2.5.1.5.10 [[Reference:No Radiosity Object Modifier|No Radiosity Object Modifier]]
 +
::::2.5.1.5.11 [[Reference:Sturm Object Modifier|Sturm Object Modifier]]
 +
:<strong>2.6 [[Reference:Embellishments|Embellishments]]</strong>
 +
::2.6.1 [[Reference:Texture|Texture]]
 +
:::2.6.1.1 [[Reference:Pigment|Pigment]]
 +
::::2.6.1.1.1 [[Reference:Pigment#Solid Color Pigments|Solid Color Pigments]]
 +
::::2.6.1.1.2 [[Reference:Color Map|Color Map]]
 +
::::2.6.1.1.3 [[Reference:Pigment Map|Pigment Map]]
 +
::::2.6.1.1.4 [[Reference:Pigment#Color List Pigments|Color List Pigments]]
 +
::::2.6.1.1.5 [[Reference:Pigment#Quick Color|Quick Color]]
 +
:::2.6.1.2 [[Reference:Normal|Normal]]
 +
::::2.6.1.2.1 [[Reference:Normal Map|Normal Map]]
 +
::::2.6.1.2.2 [[Reference:Slope Map|Slope Map]]
 +
:::::2.6.1.2.2.1 [[Reference:Slope Map#Normals, Accuracy|Normals, Accuracy]]
 +
::::2.6.1.2.3 [[Reference:Bump Map|Bump Map]]
 +
:::::2.6.1.2.3.1 [[Reference:Bump Map#Specifying a Bump Map|Specifying a Bump Map]]
 +
:::::2.6.1.2.3.2 [[Reference:Bump Map#Bump_Size|Bump_Size]]
 +
:::::2.6.1.2.3.3 [[Reference:Bump Map#Use_Index and Use_Color|Use_Index and Use_Color]]
 +
::::2.6.1.2.4 [[Reference:Scaling normals|Scaling normals]]
 +
:::2.6.1.3 [[Reference:Finish|Finish]]
 +
::::2.6.1.3.1 [[Reference:Finish#Ambient|Ambient]]
 +
::::2.6.1.3.2 [[Reference:Finish#Emission|Emission]]
 +
::::2.6.1.3.3 [[Reference:Finish#Diffuse Reflection Items|Diffuse Reflection Items]]
 +
:::::2.6.1.3.3.1 [[Reference:Finish#Diffuse|Diffuse]]
 +
:::::2.6.1.3.3.2 [[Reference:Finish#Brilliance|Brilliance]]
 +
:::::2.6.1.3.3.3 [[Reference:Finish#Crand Graininess|Crand Graininess]]
 +
:::::2.6.1.3.3.4 [[Reference:Finish#Subsurface Light Transport|Subsurface Light Transport]]
 +
::::2.6.1.3.4 [[Reference:Finish#Highlights|Highlights]]
 +
:::::2.6.1.3.4.1 [[Reference:Finish#Phong Highlights|Phong Highlights]]
 +
:::::2.6.1.3.4.2 [[Reference:Finish#Specular Highlight|Specular Highlight]]
 +
:::::2.6.1.3.4.3 [[Reference:Finish#Metallic Highlight Modifier|Metallic Highlight Modifier]]
 +
::::2.6.1.3.5 [[Reference:Finish#Specular Reflection|Specular Reflection]]
 +
::::2.6.1.3.6 [[Reference:Finish#Conserve Energy for Reflection|Conserve Energy for Reflection]]
 +
::::2.6.1.3.7 [[Reference:Finish#Iridescence|Iridescence]]
 +
:::2.6.1.4 [[Reference:Halo|Halo]]
 +
:::2.6.1.5 [[Reference:Patterned Textures|Patterned Textures]]
 +
::::2.6.1.5.1 [[Reference:Patterned Textures#Texture Maps|Texture Maps]]
 +
::::2.6.1.5.2 [[Reference:Patterned Textures#Tiles|Tiles]]
 +
::::2.6.1.5.3 [[Reference:Patterned Textures#Material Maps|Material Maps]]
 +
:::::2.6.1.5.3.1 [[Reference:Patterned Textures#Specifying a Material Map|Specifying a Material Map]]
 +
:::2.6.1.6 [[Reference:Layered Textures|Layered Textures]]
 +
:::2.6.1.7 [[Reference:UV Mapping|UV Mapping]]
 +
::::2.6.1.7.1 [[Reference:UV Mapping#Supported Objects|Supported Objects]]
 +
::::2.6.1.7.2 [[Reference:UV Mapping#UV Vectors|UV Vectors]]
 +
:::2.6.1.8 [[Reference:Triangle Texture Interpolation|Triangle Texture Interpolation]]
 +
:::2.6.1.9 [[Reference:Interior Texture|Interior Texture]]
 +
:::2.6.1.10 [[Reference:Cutaway Textures|Cutaway Textures]]
 +
::2.6.2 [[Reference:Pattern|Pattern]]
 +
:::2.6.2.1 [[Reference:General Patterns|General Patterns]]
 +
::::2.6.2.1.1 [[Reference:Agate Pattern|Agate Pattern]]
 +
::::2.6.2.1.2 [[Reference:Boxed Pattern|Boxed Pattern]]
 +
::::2.6.2.1.3 [[Reference:Bozo Pattern|Bozo Pattern]]
 +
::::2.6.2.1.4 [[Reference:Brick Pattern|Brick Pattern]]
 +
::::2.6.2.1.5 [[Reference:Bumps Pattern|Bumps Pattern]]
 +
::::2.6.2.1.6 [[Reference:Cubic Pattern|Cubic Pattern]]
 +
::::2.6.2.1.7 [[Reference:Cylindrical Pattern|Cylindrical Pattern]]
 +
::::2.6.2.1.8 [[Reference:Density File Pattern|Density File Pattern]]
 +
:::::2.6.2.1.8.1 [[Reference:Density File Pattern#df3 file format|df3 file format]]
 +
::::2.6.2.1.9 [[Reference:Dents Pattern|Dents Pattern]]
 +
::::2.6.2.1.10 [[Reference:Facets Pattern|Facets Pattern]]
 +
::::2.6.2.1.11 [[Reference:Fractal Pattern|Fractal Pattern]]
 +
::::2.6.2.1.12 [[Reference:Function Pattern|Function Pattern]]
 +
:::::2.6.2.1.12.1 [[Reference:Function Pattern#What can be used|What can be used]]
 +
:::::2.6.2.1.12.2 [[Reference:Function Pattern#Function Image|Function Image]]
 +
::::2.6.2.1.13 [[Reference:Gradient Pattern|Gradient Pattern]]
 +
::::2.6.2.1.14 [[Reference:Granite Pattern|Granite Pattern]]
 +
::::2.6.2.1.15 [[Reference:Leopard Pattern|Leopard Pattern]]
 +
::::2.6.2.1.16 [[Reference:Marble Pattern|Marble Pattern]]
 +
::::2.6.2.1.17 [[Reference:Onion Pattern|Onion Pattern]]
 +
::::2.6.2.1.18 [[Reference:Pavement Pattern|Pavement Pattern]]
 +
::::2.6.2.1.19 [[Reference:Pigment Pattern|Pigment Pattern]]
 +
::::2.6.2.1.20 [[Reference:Planar Pattern|Planar Pattern]]
 +
::::2.6.2.1.21 [[Reference:Quilted Pattern|Quilted Pattern]]
 +
::::2.6.2.1.22 [[Reference:Radial Pattern|Radial Pattern]]
 +
::::2.6.2.1.23 [[Reference:Ripples Pattern|Ripples Pattern]]
 +
::::2.6.2.1.24 [[Reference:Spherical Pattern|Spherical Pattern]]
 +
::::2.6.2.1.25 [[Reference:Spiral1 Pattern|Spiral1 Pattern]]
 +
::::2.6.2.1.26 [[Reference:Spiral2 Pattern|Spiral2 Pattern]]
 +
::::2.6.2.1.27 [[Reference:Spotted Pattern|Spotted Pattern]]
 +
::::2.6.2.1.28 [[Reference:Tiling Pattern|Tiling Pattern]]
 +
::::2.6.2.1.29 [[Reference:Waves Pattern|Waves Pattern]]
 +
::::2.6.2.1.30 [[Reference:Wood Pattern|Wood Pattern]]
 +
::::2.6.2.1.31 [[Reference:Wrinkles Pattern|Wrinkles Pattern]]
 +
:::2.6.2.2 [[Reference:Discontinuous Patterns|Discontinuous Patterns]]
 +
::::2.6.2.2.1 [[Reference:Cells Pattern|Cells Pattern]]
 +
::::2.6.2.2.2 [[Reference:Checker Pattern|Checker Pattern]]
 +
::::2.6.2.2.3 [[Reference:Crackle Pattern|Crackle Pattern]]
 +
::::2.6.2.2.4 [[Reference:Hexagon Pattern|Hexagon Pattern]]
 +
::::2.6.2.2.5 [[Reference:Object Pattern|Object Pattern]]
 +
::::2.6.2.2.6 [[Reference:Square Pattern|Square Pattern]]
 +
::::2.6.2.2.7 [[Reference:Triangular Pattern|Triangular Pattern]]
 +
:::2.6.2.3 [[Reference:Normal-Dependent Patterns|Normal-Dependent Patterns]]
 +
::::2.6.2.3.1 [[Reference:Aoi Pattern|Aoi Pattern]]
 +
::::2.6.2.3.2 [[Reference:Slope Pattern|Slope Pattern]]
 +
:::2.6.2.4 [[Reference:Special Patterns|Special Patterns]]
 +
::::2.6.2.4.1 [[Reference:Average Pattern|Average Pattern]]
 +
::::2.6.2.4.2 [[Reference:Image Pattern|Image Pattern]]
 +
::::2.6.2.4.3 [[Reference:Potential Pattern|Potential Pattern]]
 +
::::2.6.2.4.4 [[Reference:User Defined Pattern|User Defined Pattern]]
 +
:::2.6.2.5 [[Reference:Pattern Modifiers|Pattern Modifiers]]
 +
::::2.6.2.5.1 [[Reference:Pattern Modifiers#Transforming Patterns|Transforming Patterns]]
 +
::::2.6.2.5.2 [[Reference:Pattern Modifiers#Frequency and Phase|Frequency and Phase]]
 +
::::2.6.2.5.3 [[Reference:Pattern Modifiers#Waveforms|Waveforms]]
 +
::::2.6.2.5.4 [[Reference:Pattern Modifiers#Noise Generators|Noise Generators]]
 +
::::2.6.2.5.5 [[Reference:Warp|Warp]]
 +
:::::2.6.2.5.5.1 [[Reference:Warp#Black Hole Warp|Black Hole Warp]]
 +
:::::2.6.2.5.5.2 [[Reference:Warp#Repeat Warp|Repeat Warp]]
 +
:::::2.6.2.5.5.3 [[Reference:Warp#Turbulence Warp|Turbulence Warp]]
 +
:::::2.6.2.5.5.4 [[Reference:Warp#Octaves|Octaves]]
 +
:::::2.6.2.5.5.5 [[Reference:Warp#Lambda|Lambda]]
 +
:::::2.6.2.5.5.6 [[Reference:Warp#Omega|Omega]]
 +
:::::2.6.2.5.5.7 [[Reference:Warp#Mapping using warps|Mapping using warps]]
 +
:::::2.6.2.5.5.8 [[Reference:Warp#Turbulence versus Turbulence Warp|Turbulence versus Turbulence Warp]]
 +
:::::2.6.2.5.5.9 [[Reference:Warp#Turbulence|Turbulence]]
 +
:::2.6.2.6 [[Reference:Image Map|Image Map]]
 +
::::2.6.2.6.1 [[Reference:Image Map#Specifying an Image Map|Specifying an Image Map]]
 +
::::2.6.2.6.2 [[Reference:Image Map#The Gamma Option|The Gamma Option]]
 +
::::2.6.2.6.3 [[Reference:Image Map#The Filter and Transmit Bitmap Modifiers|The Filter and Transmit Bitmap Modifiers]]
 +
::::2.6.2.6.4 [[Reference:Image Map#Using the Alpha Channel|Using the Alpha Channel]]
 +
:::2.6.2.7 [[Reference:Bitmap Modifiers|Bitmap Modifiers]]
 +
::::2.6.2.7.1 [[Reference:Bitmap Modifiers#The once Option|The once Option]]
 +
::::2.6.2.7.2 [[Reference:Bitmap Modifiers#The map_type Option|The map_type Option]]
 +
::::2.6.2.7.3 [[Reference:Bitmap Modifiers#The interpolate Option|The interpolate Option]]
 +
:<strong>2.7 [[Reference:Special Effects|Special Effects]]</strong>
 +
::2.7.1 [[Reference:Atmospheric Effects|Atmospheric Effects]]
 +
:::2.7.1.1 [[Reference:Atmospheric Media|Atmospheric Media]]
 +
:::2.7.1.2 [[Reference:Background|Background]]
 +
:::2.7.1.3 [[Reference:Fog|Fog]]
 +
:::2.7.1.4 [[Reference:Sky Sphere|Sky Sphere]]
 +
:::2.7.1.5 [[Reference:Rainbow|Rainbow]]
 +
::2.7.2 [[Reference:Media|Media]]
 +
:::2.7.2.1 [[Reference:Interior|Interior]]
 +
::::2.7.2.1.1 [[Reference:Interior#Why are Interior and Media Necessary?|Why are Interior and Media Necessary?]]
 +
::::2.7.2.1.2 [[Reference:Interior#Empty and Solid Objects|Empty and Solid Objects]]
 +
::::2.7.2.1.3 [[Reference:Interior#Scaling objects with an interior|Scaling objects with an interior]]
 +
::::2.7.2.1.4 [[Reference:Interior#Refraction|Refraction]]
 +
::::2.7.2.1.5 [[Reference:Interior#Dispersion|Dispersion]]
 +
:::::2.7.2.1.5.1 [[Reference:Interior#Dispersion & Caustics|Dispersion & Caustics]]
 +
::::2.7.2.1.6 [[Reference:Interior#Attenuation|Attenuation]]
 +
::::2.7.2.1.7 [[Reference:Interior#Simulated Caustics|Simulated Caustics]]
 +
::::2.7.2.1.8 [[Reference:Interior#Object-Media|Object Media]]
 +
:::2.7.2.2 [[Reference:Media Types|Media Types]]
 +
::::2.7.2.2.1 [[Reference:Media Types#Absorption|Absorption]]
 +
::::2.7.2.2.2 [[Reference:Media Types#Emission|Emission]]
 +
::::2.7.2.2.3 [[Reference:Media Types#Scattering|Scattering]]
 +
:::2.7.2.3 [[Reference:Sampling Parameters & Methods|Sampling Parameters & Methods]]
 +
:::2.7.2.4 [[Reference:Density|Density]]
 +
::::2.7.2.4.1 [[Reference:Density#General Density Modifiers|General Density Modifiers]]
 +
::::2.7.2.4.2 [[Reference:Density#Density with color_map|Density with color_map]]
 +
::::2.7.2.4.3 [[Reference:Density#Density Maps and Density Lists|Density Maps and Density Lists]]
 +
::::2.7.2.4.4 [[Reference:Density#Multiple Density vs. Multiple Media|Multiple Density vs. Multiple Media]]
 +
:<strong>2.8 [[Reference:Scene File Extras|Scene File Extras]]</strong>
 +
::2.8.1 [[Reference:Include Files|Include Files]]
 +
:::2.8.1.1 [[Reference:Main Files|Main Files]]
 +
::::2.8.1.1.1 [[Reference:Arrays.inc|Arrays.inc]]
 +
::::2.8.1.1.2 [[Reference:Chars.inc|Chars.inc]]
 +
::::2.8.1.1.3 [[Reference:Colors.inc|Colors.inc]]
 +
:::::2.8.1.1.3.1 [[Reference:Colors.inc#Predefined colors|Predefined colors]]
 +
:::::2.8.1.1.3.2 [[Reference:Colors.inc#Color macros|Color macros]]
 +
::::2.8.1.1.4 [[Reference:Colors_ral.inc|Colors_ral.inc]]
 +
::::2.8.1.1.5 [[Reference:Consts.inc|Consts.inc]]
 +
:::::2.8.1.1.5.1 [[Reference:Consts.inc#Vector constants|Vector constants]]
 +
:::::2.8.1.1.5.2 [[Reference:Consts.inc#Map type constants|Map type constantss]]
 +
:::::2.8.1.1.5.3 [[Reference:Consts.inc#Interpolation type constants|Interpolation type constants]]
 +
:::::2.8.1.1.5.4 [[Reference:Consts.inc#Fog type constants|Fog type constants]]
 +
:::::2.8.1.1.5.5 [[Reference:Consts.inc#Focal blur hexgrid constants|Focal blur hexgrid constants]]
 +
:::::2.8.1.1.5.6 [[Reference:Consts.inc#IORs|IORs]]
 +
:::::2.8.1.1.5.7 [[Reference:Consts.inc#Dispersion amounts|Dispersion amounts]]
 +
:::::2.8.1.1.5.8 [[Reference:Consts.inc#Scattering media type constants|Scattering media type constants]]
 +
::::2.8.1.1.6 [[Reference:Debug.inc|Debug.inc]]
 +
::::2.8.1.1.7 [[Reference:Finish.inc|Finish.inc]]
 +
::::2.8.1.1.8 [[Reference:Functions.inc|Functions.inc]]
 +
:::::2.8.1.1.8.1 [[Reference:Functions.inc#Common Parameters|Common Parameters]]
 +
:::::2.8.1.1.8.2 [[Reference:Functions.inc#Cross Section Type|Cross Section Type]]
 +
:::::2.8.1.1.8.3 [[Reference:Functions.inc#Field Strength|Field Strength]]
 +
:::::2.8.1.1.8.4 [[Reference:Functions.inc#Field Limit|Field Limit]]
 +
:::::2.8.1.1.8.5 [[Reference:Functions.inc#SOR Switch|SOR Switch]]
 +
:::::2.8.1.1.8.6 [[Reference:Functions.inc#SOR Offset|SOR Offset]]
 +
:::::2.8.1.1.8.7 [[Reference:Functions.inc#SOR Angle|SOR Angle]]
 +
:::::2.8.1.1.8.8 [[Reference:Functions.inc#Invert Isosurface|Invert Isosurface]]
 +
:::::2.8.1.1.8.9 [[Reference:Functions.inc#Internal Functions|Internal Functions]]
 +
:::::2.8.1.1.8.10 [[Reference:Functions.inc#Pre defined functions|Pre defined functions]]
 +
:::::2.8.1.1.8.11 [[Reference:Functions.inc#Pattern functions|Pattern functions]]
 +
::::2.8.1.1.9 [[Reference:Glass.inc|Glass.inc]]
 +
:::::2.8.1.1.9.1 [[Reference:Glass.inc#Glass colors (with transparency)|Glass colors (with transparency)]]
 +
:::::2.8.1.1.9.2 [[Reference:Glass.inc#Glass colors (without transparency, for fade_color)|Glass colors (without transparency, for fade_color)]]
 +
:::::2.8.1.1.9.3 [[Reference:Glass.inc#Glass finishes|Glass finishes]]
 +
:::::2.8.1.1.9.4 [[Reference:Glass.inc#Glass interiors|Glass interiors]]
 +
:::::2.8.1.1.9.5 [[Reference:Glass.inc#Glass interior macros|Glass interior macros]]
 +
::::2.8.1.1.10 [[Reference:Golds.inc|Golds.inc]]
 +
::::2.8.1.1.11 [[Reference:Logo.inc|Logo.inc]]
 +
::::2.8.1.1.12 [[Reference:Makegrass.inc|Makegrass.inc]]
 +
::::2.8.1.1.13 [[Reference:Math.inc|Math.inc]]
 +
:::::2.8.1.1.13.1 [[Reference:Math.inc#Float functions and macros|Float functions and macros]]
 +
:::::2.8.1.1.13.2 [[Reference:Math.inc#Vector functions and macros|Vector functions and macros]]
 +
:::::2.8.1.1.13.3 [[Reference:Math.inc#Vector Analysis|Vector Analysis]]
 +
::::2.8.1.1.14 [[Reference:Meshmaker.inc|Meshmaker.inc]]
 +
::::2.8.1.1.15 [[Reference:Metals.inc|Metals.inc]]
 +
::::2.8.1.1.16 [[Reference:Rad_def.inc|Rad_def.inc]]
 +
::::2.8.1.1.17 [[Reference:Rand.inc|Rand.inc]]
 +
:::::2.8.1.1.17.1 [[Reference:Rand.inc#Flat Distributions|Flat Distributions]]
 +
:::::2.8.1.1.17.2 [[Reference:Rand.inc#Other Distributions|Other Distributions]]
 +
:::::2.8.1.1.17.3 [[Reference:Rand.inc#Continuous Symmetric Distributions|Continuous Symmetric Distributions]]
 +
:::::2.8.1.1.17.4 [[Reference:Rand.inc#Continuous Skewed Distributions|Continuous Skewed Distributions]]
 +
:::::2.8.1.1.17.5 [[Reference:Rand.inc#Discrete Distributions |Discrete Distributions ]]
 +
::::2.8.1.1.18 [[Reference:Screen.inc|Screen.inc]]
 +
::::2.8.1.1.19 [[Reference:Shapes.inc|Shapes.inc]]
 +
:::::2.8.1.1.19.1 [[Reference:Shapes.inc#The HF Macros|The HF Macros]]
 +
::::2.8.1.1.20 [[Reference:Shapes2.inc|Shapes2.inc]]
 +
::::2.8.1.1.21 [[Reference:Shapes3.inc|Shapes3.inc]]
 +
::::2.8.1.1.22 [[Reference:Shapesq.inc|Shapesq.inc]]
 +
::::2.8.1.1.23 [[Reference:Skies.inc|Skies.inc]]
 +
::::2.8.1.1.24 [[Reference:Stars.inc|Stars.inc]]
 +
::::2.8.1.1.25 [[Reference:Stones.inc|Stones.inc]]
 +
::::2.8.1.1.26 [[Reference:Stdinc.inc|Stdinc.inc]]
 +
::::2.8.1.1.27 [[Reference:Strings.inc|Strings.inc]]
 +
::::2.8.1.1.28 [[Reference:Sunpos.inc|Sunpos.inc]]
 +
::::2.8.1.1.29 [[Reference:Textures.inc|Textures.inc]]
 +
:::::2.8.1.1.29.1 [[Reference:Textures.inc#Stones|Stones]]
 +
:::::2.8.1.1.29.2 [[Reference:Textures.inc#Skies|Skies]]
 +
:::::2.8.1.1.29.3 [[Reference:Textures.inc#Woods|Woods]]
 +
:::::2.8.1.1.29.4 [[Reference:Textures.inc#Glass|Glass]]
 +
:::::2.8.1.1.29.5 [[Reference:Textures.inc#Metals|Metals]]
 +
:::::2.8.1.1.29.6 [[Reference:Textures.inc#Special textures|Special textures]]
 +
:::::2.8.1.1.29.7 [[Reference:Textures.inc#Texture and pattern macros|Texture and pattern macros]]
 +
::::2.8.1.1.30 [[Reference:Transforms.inc|Transforms.inc]]
 +
::::2.8.1.1.31 [[Reference:Woods.inc|Woods.inc]]
 +
::::2.8.1.1.32 [[Reference:Woodmaps.inc|Woodmaps.inc]]
 +
:::2.8.1.2 [[Reference:Old Files|Old Files]]
 +
::::2.8.1.2.1 [[Reference:Glass_old.inc|Glass_old.inc]]
 +
:::::2.8.1.2.1.1 [[Reference:Glass_old.inc#Glass finishes|Glass finishes]]
 +
:::::2.8.1.2.1.2 [[Reference:Glass_old.inc#Glass textures|Glass textures]]
 +
::::2.8.1.2.2 [[Reference:Shapes_old.inc|Shapes_old.inc]]
 +
::::2.8.1.2.3 [[Reference:Stage1.inc|Stage1.inc]]
 +
::::2.8.1.2.4 [[Reference:Stdcam.inc|Stdcam.inc]]
 +
::::2.8.1.2.5 [[Reference:Stones1.inc|Stones1.inc]]
 +
::::2.8.1.2.6 [[Reference:Stones2.inc|Stones2.inc]]
 +
:::2.8.1.3 [[Reference:Other Files|Other Files]]
 +
::::2.8.1.3.1 [[Reference:Font Files|Font Files]]
 +
::::2.8.1.3.2 [[Reference:Color Map Files|Color Map Files]]
 +
::::2.8.1.3.3 [[Reference:Image Files|Image Files]]
 +
 
 +
==POV-Ray for Windows==
 +
:<strong>3.1 [[Documentation:Windows Section 1#Introduction|Introduction]]</strong>
 +
::3.1.1 [[Documentation:Windows Section 1#What is POV-Ray for Windows?|What is POV-Ray for Windows?]]
 +
::3.1.2 [[Documentation:Windows Section 1#... And What Is It Not?|... And What Is It Not?]]
 +
::3.1.3 [[Documentation:Windows Section 1#Who Can Use POV-Ray for Windows?|Who Can Use POV-Ray for Windows?]]
 +
::3.1.4 [[Documentation:Windows Section 1#System Requirements|System Requirements]]
 +
::3.1.5 [[Documentation:Windows Section 1#System Specific Features|System Specific Features]]
 +
:::3.1.5.1 [[Documentation:Windows Section 1#What's new in POV-Ray for Windows|What's new in POV-Ray for Windows]]
 +
:::3.1.5.2 [[Documentation:Windows Section 1#SYS File Type|SYS File Type]]
 +
:::3.1.5.3 [[Documentation:Windows Section 1#System Specific Charset|System Specific Charset]]
 +
::3.1.6 [[Documentation:Windows Section 1#Spelling|Spelling]]
 +
::3.1.7 [[Documentation:Windows Section 1#Reporting Bugs|Reporting Bugs]]
 +
::3.1.8 [[Documentation:Windows Section 1#Trademarks|Trademarks]]
 +
::3.1.9 [[Documentation:Windows Section 1#Real-Time Raytracing|Real-Time Raytracing]]
 +
:::3.1.9.1 [[Documentation:Windows Section 1#Clockless Animation|Clockless Animation]]
 +
:::3.1.9.2 [[Documentation:Windows Section 1#Video Capture|Video Capture]]
 +
:::3.1.9.3 [[Documentation:Windows Section 1#Options|Options]]
 +
:::3.1.9.4 [[Documentation:Windows Section 1#Video Source|Video Source]]
 +
:<strong>3.2 [[Documentation:Windows Section 2#Getting Started|Getting Started]]</strong>
 +
::3.2.1 [[Documentation:Windows Section 2#The Demo|The Demo]]
 +
::3.2.2 [[Documentation:Windows Section 2#Starting a Render Job|Starting a Render Job]]
 +
::3.2.3 [[Documentation:Windows Section 2#Dragging and Dropping Files|Dragging and Dropping Files]]
 +
::3.2.4 [[Documentation:Windows Section 2#File Associations|File Associations]]
 +
::3.2.5 [[Documentation:Windows Section 2#Tutorials|Tutorials]]
 +
::3.2.6 [[Documentation:Windows Section 2#Understanding File Types|Understanding File Types]]
 +
:::3.2.6.1 [[Documentation:Windows Section 2#POV Files|POV Files]]
 +
:::3.2.6.2 [[Documentation:Windows Section 2#INI Files|INI Files]]
 +
::::3.2.6.2.1 [[Documentation:Windows Section 2#INI File Sections|INI File Sections]]
 +
::3.2.7 [[Documentation:Windows Section 2#Using the Internal Editor|Using the Internal Editor]]
 +
:::3.2.7.1 [[Documentation:Windows Section 2#The Editor Feature Set|The Editor Feature Set]]
 +
:::3.2.7.2 [[Documentation:Windows Section 2#Turning the Internal Editor On or Off|Turning the Internal Editor On or Off]]
 +
:::3.2.7.3 [[Documentation:Windows Section 2#Preventing File Restore|Preventing File Restore]]
 +
:::3.2.7.4 [[Documentation:Windows Section 2#Switching between Editor windows|Switching between Editor windows]]
 +
:::3.2.7.5 [[Documentation:Windows Section 2#Keyword Expansion and CodeList|Keyword Expansion and CodeList]]
 +
::::3.2.7.5.1 [[Documentation:Windows Section 2#A Quick Example|A Quick Example]]
 +
::::3.2.7.5.2 [[Documentation:Windows Section 2#How Keyword Expansion Works|How Keyword Expansion Works]]
 +
::::3.2.7.5.3 [[Documentation:Windows Section 2#CodeList|CodeList]]
 +
::::3.2.7.5.4 [[Documentation:Windows Section 2#Using CodeList|Using CodeList]]
 +
::::3.2.7.5.5 [[Documentation:Windows Section 2#Summary|Summary]]
 +
:::3.2.7.6 [[Documentation:Windows Section 2#Configuring the Internal Editor|Configuring the Internal Editor]]
 +
::::3.2.7.6.1 [[Documentation:Windows Section 2#Important Editor Notes|Important Editor Notes]]
 +
::::3.2.7.6.2 [[Documentation:Windows Section 2#Default Key Mappings|Default Key Mappings]]
 +
::::3.2.7.6.3 [[Documentation:Windows Section 2#Setting Key Mappings|Setting Key Mappings]]
 +
::::3.2.7.6.4 [[Documentation:Windows Section 2#Reserved Keys|Reserved Keys]]
 +
::::3.2.7.6.5 [[Documentation:Windows Section 2#Using the Mouse|Using the Mouse]]
 +
::::3.2.7.6.6 [[Documentation:Windows Section 2#Hints for Match Brace|Hints for Match Brace]]
 +
:::3.2.7.7 [[Documentation:Windows Section 2#The Language Setting|The Language Setting]]
 +
:::3.2.7.8 [[Documentation:Windows Section 2#The Font Setting|The Font Setting]]
 +
::3.2.8 [[Documentation:Windows Section 2.1#I/O Restrictions|I/O Restrictions]]
 +
:::3.2.8.1 [[Documentation:Windows Section 2.1#High-Level Configuration|High-Level Configuration]]
 +
:::3.2.8.2 [[Documentation:Windows Section 2.1#Overall Options|Overall Options]]
 +
:::3.2.8.3 [[Documentation:Windows Section 2.1#No Restrictions|No Restrictions]]
 +
:::3.2.8.4 [[Documentation:Windows Section 2.1#Restrict Write but Allow Read|Restrict Write but Allow Read]]
 +
:::3.2.8.5 [[Documentation:Windows Section 2.1#Restrict Read/Write|Restrict Read/Write]]
 +
:::3.2.8.6 [[Documentation:Windows Section 2.1#Restrictions Affect all Core File I/O|Restrictions Affect all Core File I/O]]
 +
:::3.2.8.7 [[Documentation:Windows Section 2.1#Additional Options|Additional Options]]
 +
:::3.2.8.8 [[Documentation:Windows Section 2.1#Permit Read/Write in Current Directory|Permit Read/Write in Current Directory]]
 +
:::3.2.8.9 [[Documentation:Windows Section 2.1#Disable Starting other Programs|Disable Starting other Programs]]
 +
:::3.2.8.10 [[Documentation:Windows Section 2.1#Low-Level Configuration|Low-Level Configuration]]
 +
:::3.2.8.11 [[Documentation:Windows Section 2.1#Overall Concept|Overall Concept]]
 +
:::3.2.8.12 [[Documentation:Windows Section 2.1#Implicitly Permitted Locations|Implicitly Permitted Locations]]
 +
:::3.2.8.13 [[Documentation:Windows Section 2.1#Adding or Changing Allowed Directories|Adding or Changing Allowed Directories]]
 +
:::3.2.8.14 [[Documentation:Windows Section 2.1#For Those Who use an Image Output Directory|For Those Who use an Image Output Directory]]
 +
:<strong>3.3 [[Documentation:Windows Section 3#Command-Line Options|Command-Line Options]]</strong>
 +
::3.3.1 [[Documentation:Windows Section 3#POV-Ray Documents Directory|POV-Ray Documents Directory]]
 +
::3.3.2 [[Documentation:Windows Section 3#Special Command-Line Options|Special Command-Line Options]]
 +
::3.3.3 [[Documentation:Windows Section 3#The Benchmark Command-line Option|The Benchmark Command-line Option]]
 +
::3.3.4 [[Documentation:Windows Section 3#Non-Standard Installations|Non-Standard Installations]]
 +
:::3.3.4.1 [[Documentation:Windows Section 3#Background|Background]]
 +
:::3.3.4.2 [[Documentation:Windows Section 3#The /INSTALL and /QINSTALL switches|The /INSTALL and /QINSTALL switches]]
 +
:::3.3.4.3 [[Documentation:Windows Section 3#Publishing via Group Policy|Publishing via Group Policy]]
 +
:::3.3.4.4 [[Documentation:Windows Section 3#System Admins / Lab Techs|System Admins / Lab Techs]]
 +
::3.3.5 [[Documentation:Windows Section 3#Adding New Resolutions|Adding New Resolutions]]
 +
:<strong>3.4 [[Documentation:Windows Section 4#Windows|Windows]]</strong>
 +
::3.4.1 [[Documentation:Windows Section 4#The Main Window|The Main Window]]
 +
::3.4.2 [[Documentation:Windows Section 4#The Toolbar|The Toolbar]]
 +
:::3.4.2.1 [[Documentation:Windows Section 4#Preset Rendering Options|Preset Rendering Options]]
 +
:::3.4.2.2 [[Documentation:Windows Section 4#Toolbar Command Line|Toolbar Command Line]]
 +
::3.4.3 [[Documentation:Windows Section 4#The Status Bar|The Status Bar]]
 +
::3.4.4 [[Documentation:Windows Section 4#The Tab Control|The Tab Control]]
 +
::3.4.5 [[Documentation:Windows Section 4#The Message Window|The Message Window]]
 +
::3.4.6 [[Documentation:Windows Section 4#The Editor Window|The Editor Window]]
 +
::3.4.7 [[Documentation:Windows Section 4#The Render Window|The Render Window]]
 +
:<strong>3.5 [[Documentation:Windows Section 5#Menus|Menus]]</strong>
 +
::3.5.1 [[Documentation:Windows Section 5#File Menu|File Menu]]
 +
:::3.5.1.1 [[Documentation:Windows Section 5#New File|New File]]
 +
:::3.5.1.2 [[Documentation:Windows Section 5#Open File|Open File]]
 +
:::3.5.1.3 [[Documentation:Windows Section 5#Close|Close]]
 +
:::3.5.1.4 [[Documentation:Windows Section 5#Close All|Close All]]
 +
:::3.5.1.5 [[Documentation:Windows Section 5#Print|Print]]
 +
:::3.5.1.6 [[Documentation:Windows Section 5#Exit|Exit]]
 +
:::3.5.1.7 [[Documentation:Windows Section 5#MRU List|MRU List]]
 +
:::3.5.1.8 [[Documentation:Windows Section 5#Older Files sub-menu|Older Files sub-menu]]
 +
::3.5.2 [[Documentation:Windows Section 5#Edit Menu|Edit Menu]]
 +
:::3.5.2.1 [[Documentation:Windows Section 5#Copy Pane|Copy Pane]]
 +
:::3.5.2.2 [[Documentation:Windows Section 5#Clear Messages|Clear Messages]]
 +
:::3.5.2.3 [[Documentation:Windows Section 5#Undo|Undo]]
 +
:::3.5.2.4 [[Documentation:Windows Section 5#Redo|Redo]]
 +
:::3.5.2.5 [[Documentation:Windows Section 5#Cut|Cut]]
 +
:::3.5.2.6 [[Documentation:Windows Section 5#Copy|Copy]]
 +
:::3.5.2.7 [[Documentation:Windows Section 5#Paste|Paste]]
 +
:::3.5.2.8 [[Documentation:Windows Section 5#Delete|Delete]]
 +
:::3.5.2.9 [[Documentation:Windows Section 5#Select All|Select All]]
 +
:::3.5.2.10 [[Documentation:Windows Section 5#Selection sub-menu|Selection sub-menu]]
 +
::::3.5.2.10.1 [[Documentation:Windows Section 5#Indent|Indent]]
 +
::::3.5.2.10.2 [[Documentation:Windows Section 5#Indent To Previous|Indent To Previous]]
 +
::::3.5.2.10.3 [[Documentation:Windows Section 5#Undent|Undent]]
 +
::::3.5.2.10.4 [[Documentation:Windows Section 5#Uppercase|Uppercase]]
 +
::::3.5.2.10.5 [[Documentation:Windows Section 5#Lowercase|Lowercase]]
 +
::::3.5.2.10.6 [[Documentation:Windows Section 5#Convert Spaces To Tabs|Convert Spaces To Tabs]]
 +
::::3.5.2.10.7 [[Documentation:Windows Section 5#Convert Tabs To Spaces|Convert Tabs To Spaces]]
 +
::3.5.3 [[Documentation:Windows Section 5#Search Menu|Search Menu]]
 +
:::3.5.3.1 [[Documentation:Windows Section 5#Find dialog|Find dialog]]
 +
::::3.5.3.1.1 [[Documentation:Windows Section 5#Match Whole Word Only|Match Whole Word Only]]
 +
::::3.5.3.1.2 [[Documentation:Windows Section 5#Match Case|Match Case]]
 +
::::3.5.3.1.3 [[Documentation:Windows Section 5#Wildcard Search|Wildcard Search]]
 +
:::3.5.3.2 [[Documentation:Windows Section 5#Replace|Replace]]
 +
:::3.5.3.3 [[Documentation:Windows Section 5#Find Next|Find Next]]
 +
:::3.5.3.4 [[Documentation:Windows Section 5#Match Brace|Match Brace]]
 +
::3.5.4 [[Documentation:Windows Section 5.1#Text Menu|Text Menu]]
 +
:::3.5.4.1 [[Documentation:Windows Section 5.1#Show White Space|Show White Space]]
 +
:::3.5.4.2 [[Documentation:Windows Section 5.1#Set Repeat Count|Set Repeat Count]]
 +
:::3.5.4.3 [[Documentation:Windows Section 5.1#Tab Size|Tab Size]]
 +
:::3.5.4.4 [[Documentation:Windows Section 5.1#Indent sub-menu|Indent sub-menu]]
 +
::::3.5.4.4.1 [[Documentation:Windows Section 5.1#Auto-Indent Style sub-menu|Auto-Indent Style sub-menu]]
 +
::::3.5.4.4.2 [[Documentation:Windows Section 5.1#None|None]]
 +
::::3.5.4.4.3 [[Documentation:Windows Section 5.1#Language Scope|Language Scope]]
 +
::::3.5.4.4.4 [[Documentation:Windows Section 5.1#Copy From Previous Line|Copy From Previous Line]]
 +
:::3.5.4.5 [[Documentation:Windows Section 5.1#Bookmarks sub-menu|Bookmarks sub-menu]]
 +
::::3.5.4.5.1 [[Documentation:Windows Section 5.1#Clear All|Clear All]]
 +
::::3.5.4.5.2 [[Documentation:Windows Section 5.1#First|First]]
 +
::::3.5.4.5.3 [[Documentation:Windows Section 5.1#Last|Last]]
 +
::::3.5.4.5.4 [[Documentation:Windows Section 5.1#Next|Next]]
 +
::::3.5.4.5.5 [[Documentation:Windows Section 5.1#Previous|Previous]]
 +
::::3.5.4.5.6 [[Documentation:Windows Section 5.1#Toggle|Toggle]]
 +
::3.5.5 [[Documentation:Windows Section 5.1#Editor Menu|Editor Menu]]
 +
:::3.5.5.1 [[Documentation:Windows Section 5.1#Auto-Load Error File|Auto-Load Error File]]
 +
:::3.5.5.2 [[Documentation:Windows Section 5.1#Auto-Show Parse Messages|Auto-Show Parse Messages]]
 +
:::3.5.5.3 [[Documentation:Windows Section 5.1#Auto-Save Delay|Auto-Save Delay]]
 +
:::3.5.5.4 [[Documentation:Windows Section 5.1#Create Backups|Create Backups]]
 +
:::3.5.5.5 [[Documentation:Windows Section 5.1#Allow Undo After Manual Save|Allow Undo After Manual Save]]
 +
:::3.5.5.6 [[Documentation:Windows Section 5.1#Click Beyond EOL|Click Beyond EOL]]
 +
:::3.5.5.7 [[Documentation:Windows Section 5.1#Constrain Caret To Text|Constrain Caret To Text]]
 +
:::3.5.5.8 [[Documentation:Windows Section 5.1#Overlay Keyword Expansion On Tab Key|Overlay Keyword Expansion On Tab Key]]
 +
:::3.5.5.9 [[Documentation:Windows Section 5.1#Show Message Window|Show Message Window]]
 +
:::3.5.5.10 [[Documentation:Windows Section 5.1#Editor Preferences dialog|Editor Preferences dialog]]
 +
:::3.5.5.11 [[Documentation:Windows Section 5.1#Record Macro/Play Macro|Record Macro/Play Macro]]
 +
:::3.5.5.12 [[Documentation:Windows Section 5.1#Auto-Reload sub-menu|Auto-Reload sub-menu]]
 +
:::3.5.5.13 [[Documentation:Windows Section 5.1#Scroll Bars sub-menu|Scroll Bars sub-menu]]
 +
:::3.5.5.14 [[Documentation:Windows Section 5.1#Color Scheme sub-menu|Color Scheme sub-menu]]
 +
:::3.5.5.15 [[Documentation:Windows Section 5.1#Editor Preferences|Editor Preferences]]
 +
::::3.5.5.15.1 [[Documentation:Windows Section 5.1#Color/Font|Color/Font]]
 +
:::::3.5.5.15.1.1 [[Documentation:Windows Section 5.1#Item|Item]]
 +
:::::3.5.5.15.1.2 [[Documentation:Windows Section 5.1#Color|Color]]
 +
:::::3.5.5.15.1.3 [[Documentation:Windows Section 5.1#Background|Background]]
 +
:::::3.5.5.15.1.4 [[Documentation:Windows Section 5.1#Font|Font]]
 +
::::3.5.5.15.2 [[Documentation:Windows Section 5.1#Language/Tabs|Language/Tabs]]
 +
:::::3.5.5.15.2.1 [[Documentation:Windows Section 5.1#Auto Indentation Style|Auto Indentation Style]]
 +
:::::3.5.5.15.2.2 [[Documentation:Windows Section 5.1#Tabs|Tabs]]
 +
:::::3.5.5.15.2.3 [[Documentation:Windows Section 5.1#Language|Language]]
 +
::::3.5.5.15.3 [[Documentation:Windows Section 5.1#Keyboard|Keyboard]]
 +
::::3.5.5.15.4 [[Documentation:Windows Section 5.1#Misc|Misc]]
 +
:::::3.5.5.15.4.1 [[Documentation:Windows Section 5.1#Smooth Scrolling|Smooth Scrolling]]
 +
:::::3.5.5.15.4.2 [[Documentation:Windows Section 5.1#Show Left Margin|Show Left Margin]]
 +
:::::3.5.5.15.4.3 [[Documentation:Windows Section 5.1#Line Tooltips on Scroll|Line Tooltips on Scroll]]
 +
:::::3.5.5.15.4.4 [[Documentation:Windows Section 5.1#Allow Drag and Drop|Allow Drag and Drop]]
 +
:::::3.5.5.15.4.5 [[Documentation:Windows Section 5.1#Allow Column Selection|Allow Column Selection]]
 +
:::::3.5.5.15.4.6 [[Documentation:Windows Section 5.1#Confine Caret to Text|Confine Caret to Text]]
 +
:::::3.5.5.15.4.7 [[Documentation:Windows Section 5.1#Color Syntax Highlighting|Color Syntax Highlighting]]
 +
:::::3.5.5.15.4.8 [[Documentation:Windows Section 5.1#Show Horizontal/Vertical Scrollbar|Show Horizontal/Vertical Scrollbar]]
 +
:::::3.5.5.15.4.9 [[Documentation:Windows Section 5.1#Allow Horizontal/Vertical Splitting|Allow Horizontal/Vertical Splitting]]
 +
:::::3.5.5.15.4.10 [[Documentation:Windows Section 5.1#Line Numbering|Line Numbering]]
 +
:::::3.5.5.15.4.11 [[Documentation:Windows Section 5.1#Max Undoable Actions|Max Undoable Actions]]
 +
::3.5.6 [[Documentation:Windows Section 5.2#Insert Menu|Insert Menu]]
 +
:::3.5.6.1 [[Documentation:Windows Section 5.2#Physical Layout|Physical Layout]]
 +
:::3.5.6.2 [[Documentation:Windows Section 5.2#Sorting the Insert Menu|Sorting the Insert Menu]]
 +
:::3.5.6.3 [[Documentation:Windows Section 5.2#Adding a Separator|Adding a Separator]]
 +
:::3.5.6.4 [[Documentation:Windows Section 5.2#Using the Insert Menu|Using the Insert Menu]]
 +
::3.5.7 [[Documentation:Windows Section 5.2#Render Menu|Render Menu]]
 +
:::3.5.7.1 [[Documentation:Windows Section 5.2#Edit Settings/Render dialog|Edit Settings/Render dialog]]
 +
:::3.5.7.2 [[Documentation:Windows Section 5.2#Select File and Render dialog|Select File and Render dialog]]
 +
:::3.5.7.3 [[Documentation:Windows Section 5.2#Start Rendering (Go!)/Stop Rendering|Start Rendering (Go!)/Stop Rendering]]
 +
:::3.5.7.4 [[Documentation:Windows Section 5.2#Run Demo|Run Demo]]
 +
:::3.5.7.5 [[Documentation:Windows Section 5.2#Run Benchmark|Run Benchmark]]
 +
:::3.5.7.6 [[Documentation:Windows Section 5.2#File Queue dialog|File Queue dialog]]
 +
:::3.5.7.7 [[Documentation:Windows Section 5.2#Clear Queue|Clear Queue]]
 +
:::3.5.7.8 [[Documentation:Windows Section 5.2#Render Priority sub-menu|Render Priority sub-menu]]
 +
:::3.5.7.9 [[Documentation:Windows Section 5.2#Duty Cycle sub-menu|Duty Cycle sub-menu]]
 +
:::3.5.7.10 [[Documentation:Windows Section 5.2#Thread Count dialog|Thread Count dialog]]
 +
:::3.5.7.11 [[Documentation:Windows Section 5.2#Prevent Sleep|Prevent Sleep]]
 +
:::3.5.7.12 [[Documentation:Windows Section 5.2#Sound Settings dialog|Sound Settings dialog]]
 +
:::3.5.7.13 [[Documentation:Windows Section 5.2#On Completion sub-menu|On Completion sub-menu]]
 +
::::3.5.7.13.1 [[Documentation:Windows Section 5.2#Do Nothing|Do Nothing]]
 +
::::3.5.7.13.2 [[Documentation:Windows Section 5.2#Display Message|Display Message]]
 +
::::3.5.7.13.3 [[Documentation:Windows Section 5.2#Exit POV-Ray for Windows|Exit POV-Ray for Windows]]
 +
::::3.5.7.13.4 [[Documentation:Windows Section 5.2#File List|File List]]
 +
::3.5.8 [[Documentation:Windows Section 5.2#Options Menu|Options Menu]]
 +
:::3.5.8.1 [[Documentation:Windows Section 5.2#Keep Single Instance|Keep Single Instance]]
 +
:::3.5.8.2 [[Documentation:Windows Section 5.2#Show Toolbar|Show Toolbar]]
 +
:::3.5.8.3 [[Documentation:Windows Section 5.2#Place in System Tray|Place in System Tray]]
 +
:::3.5.8.4 [[Documentation:Windows Section 5.2#Script I/O Restrictions|Script I/O Restrictions]]
 +
:::3.5.8.5 [[Documentation:Windows Section 5.2#Drag'N'Drop Destination sub-menu|Drag'N'Drop Destination sub-menu]]
 +
:::3.5.8.6 [[Documentation:Windows Section 5.2#Update Checks sub-menu|Update Checks sub-menu]]
 +
::::3.5.8.6.1 [[Documentation:Windows Section 5.2#Periodically Check for Updates|Periodically Check for Updates]]
 +
::::3.5.8.6.2 [[Documentation:Windows Section 5.2#Include System Information|Include System Information]]
 +
::::3.5.8.6.3 [[Documentation:Windows Section 5.2#Check for Update Now|Check for Update Now]]
 +
:::3.5.8.7 [[Documentation:Windows Section 5.2#Other Settings sub-menu|Other Settings sub-menu]]
 +
::::3.5.8.7.1 [[Documentation:Windows Section 5.2#Video Source sub-menu|Video Source sub-menu]]
 +
::::3.5.8.7.2 [[Documentation:Windows Section 5.2#Use Editor|Use Editor]]
 +
::::3.5.8.7.3 [[Documentation:Windows Section 5.2#Show Tips of the Day|Show Tips of the Day]]
 +
::::3.5.8.7.4 [[Documentation:Windows Section 5.2#Show Tooltips|Show Tooltips]]
 +
::::3.5.8.7.5 [[Documentation:Windows Section 5.2#Preserve Messages|Preserve Messages]]
 +
::::3.5.8.7.6 [[Documentation:Windows Section 5.2#Save Settings on Exit|Save Settings on Exit]]
 +
::::3.5.8.7.7 [[Documentation:Windows Section 5.2#Hide New User Help|Hide New User Help]]
 +
::::3.5.8.7.8 [[Documentation:Windows Section 5.2#Show Next Tip|Show Next Tip]]
 +
::::3.5.8.7.9 [[Documentation:Windows Section 5.2#Re-Render Insert Menu Bitmaps|Re-Render Insert Menu Bitmaps]]
 +
::::3.5.8.7.10 [[Documentation:Windows Section 5.2#Message Window sub-menu|Message Window sub-menu]]
 +
::::3.5.8.7.11 [[Documentation:Windows Section 5.2#Select Plain Background|Select Plain Background]]
 +
::::3.5.8.7.12 [[Documentation:Windows Section 5.2#Text Font|Text Font]]
 +
::::3.5.8.7.13 [[Documentation:Windows Section 5.2#Text Color|Text Color]]
 +
::::3.5.8.7.14 [[Documentation:Windows Section 5.2#Background Color|Background Color]]
 +
::::3.5.8.7.15 [[Documentation:Windows Section 5.2#Tiling Options|Tiling Options]]
 +
::::3.5.8.7.16 [[Documentation:Windows Section 5.2#Render Window sub-menu|Render Window sub-menu]]
 +
::::3.5.8.7.17 [[Documentation:Windows Section 5.2#Force 8 Bit Display|Force 8 Bit Display]]
 +
::::3.5.8.7.18 [[Documentation:Windows Section 5.2#Preserve Contents During Animation|Preserve Contents During Animation]]
 +
::::3.5.8.7.19 [[Documentation:Windows Section 5.2#Re-Display|Re-Display]]
 +
::::3.5.8.7.20 [[Documentation:Windows Section 5.2#Autoclose|Autoclose]]
 +
::::3.5.8.7.21 [[Documentation:Windows Section 5.2#Close|Close]]
 +
::::3.5.8.7.22 [[Documentation:Windows Section 5.2#Keep Above Main|Keep Above Main]]
 +
::::3.5.8.7.23 [[Documentation:Windows Section 5.2#Get Focus on Creation|Get Focus on Creation]]
 +
::::3.5.8.7.24 [[Documentation:Windows Section 5.2#Hide When Main Minimized|Hide When Main Minimized]]
 +
::::3.5.8.7.25 [[Documentation:Windows Section 5.2#Editor Window sub-menu|Editor Window sub-menu]]
 +
::3.5.9 [[Documentation:Windows Section 5.3#Tools Menu|Tools Menu]]
 +
:::3.5.9.1 [[Documentation:Windows Section 5.3#PVTOOLS.INI Syntax|PVTOOLS.INI Syntax]]
 +
:::3.5.9.2 [[Documentation:Windows Section 5.3#Reload Tool Menu|Reload Tool Menu]]
 +
:::3.5.9.3 [[Documentation:Windows Section 5.3#Edit PVTOOLS.INI|Edit PVTOOLS.INI]]
 +
:::3.5.9.4 [[Documentation:Windows Section 5.3#Example PVTOOLS.INI|Example PVTOOLS.INI]]
 +
::3.5.10 [[Documentation:Windows Section 5.3#Window Menu|Window Menu]]
 +
::3.5.11 [[Documentation:Windows Section 5.3#Context Menus|Context Menus]]
 +
:::3.5.11.1 [[Documentation:Windows Section 5.3#The Message Window context menu|The Message Window context menu]]
 +
:::3.5.11.2 [[Documentation:Windows Section 5.3#Minimize to System Tray|Minimize to System Tray]]
 +
:::3.5.11.3 [[Documentation:Windows Section 5.3#Show Tip|Show Tip]]
 +
:::3.5.11.4 [[Documentation:Windows Section 5.3#The Render Window context menu|The Render Window context menu]]
 +
:::3.5.11.5 [[Documentation:Windows Section 5.3#The Editor Window context menu|The Editor Window context menu]]
 +
:::3.5.11.6 [[Documentation:Windows Section 5.3#Show or Hide Messages|Show or Hide Messages]]
 +
:::3.5.11.7 [[Documentation:Windows Section 5.3#Context Help|Context Help]]
 +
:::3.5.11.8 [[Documentation:Windows Section 5.3#Open Filename|Open Filename]]
 +
:::3.5.11.9 [[Documentation:Windows Section 5.3#Copy ... to Command-Line|Copy ... to Command-Line]]
 +
:<strong>3.6 [[Documentation:Windows Section 6#Bug Reports|Bug Reports]]</strong>
 +
::3.6.1 [[Documentation:Windows Section 6#Bugs and GUI Extensions|Bugs and GUI Extensions]]
 +
::3.6.2 [[Documentation:Windows Section 6#Crash Upload Utility|Crash Upload Utility]]
 +
::3.6.3 [[Documentation:Windows Section 6#Bug Reporting via Email|Bug Reporting via Email]]
 +
::3.6.4 [[Documentation:Windows Section 6#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Tracking System]]
 +
:<strong>3.7 [[Documentation:Windows Section 7#Speed Considerations|Speed Considerations]]</strong>
 +
::3.7.1 [[Documentation:Windows Section 7#Render Priority|Render Priority]]
 +
::3.7.2 [[Documentation:Windows Section 7#Render Window|Render Window]]
 +
::3.7.3 [[Documentation:Windows Section 7#Memory|Memory]]
 +
::3.7.4 [[Documentation:Windows Section 7#Scene Features|Scene Features]]
 +
::3.7.5 [[Documentation:Windows Section 7#Render Quality|Render Quality]]
 +
==POV-Ray for Mac OS==
 +
:<strong>4.1 [[Documentation:Mac OS Section 1#Introduction|Introduction]]</strong>
 +
::4.1.1 [[Documentation:Mac OS Section 1#What's new in POV-Ray for Mac OS|What's new in POV-Ray for Mac OS]]
 +
::4.1.2 [[Documentation:Mac OS Section 1#Requirements|Requirements]]
 +
::4.1.3 [[Documentation:Mac OS Section 1#Installation|Installation]]
 +
::4.1.4 [[Documentation:Mac OS Section 1#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Tracking System]]
 +
:<strong>4.2 [[Documentation:Mac OS Section 2#Getting Started|Getting Started]]</strong>
 +
:<strong>4.3 [[Documentation:Mac OS Section 7#Tips and Tricks|Tips and Tricks]]</strong>
 +
::4.3.1 [[Documentation:Mac OS Section 7#How to use TrueType fonts with the text object|How to use TrueType fonts with the text object]]
 +
::4.3.2 [[Documentation:Mac OS Section 7#Known Problems|Known Problems]]
 +
==POV-Ray for Unix==
 +
:<strong>5.1 [[Documentation:Unix Section 1#Introduction|Introduction]]</strong>
 +
::5.1.1 [[Documentation:Unix Section 1#What is POV-Ray?|What is POV-Ray?]]
 +
::5.1.2 [[Documentation:Unix Section 1#What is POV-Ray for Unix?|What is POV-Ray for Unix?]]
 +
::5.1.3 [[Documentation:Unix Section 1#... And What Is It Not?|... And What Is It Not?]]
 +
::5.1.4 [[Documentation:Unix Section 1#Who Can Use POV-Ray for Unix?|Who Can Use POV-Ray for Unix?]]
 +
::5.1.5 [[Documentation:Unix Section 1#Spelling|Spelling]]
 +
::5.1.6 [[Documentation:Unix Section 1#Reporting Bugs|Reporting Bugs]]
 +
::5.1.7 [[Documentation:Unix Section 1#Trademarks|Trademarks]]
 +
:<strong>5.2 [[Documentation:Unix Section 2#Features|Features]]</strong>
 +
::5.2.1 [[Documentation:Unix Section 2#New Features|New Features]]
 +
::5.2.2 [[Documentation:Unix Section 2#Display Options|Display Options]]
 +
::5.2.3 [[Documentation:Unix Section 2#Benchmark Mode|Benchmark Mode]]
 +
::5.2.4 [[Documentation:Unix Section 2#Sample scene render scripts|Sample scene render scripts]]
 +
::5.2.5 [[Documentation:Unix Section 2#KDE Integration|KDE Integration]]
 +
:<strong>5.3 [[Documentation:Unix Section 3#Getting Started|Getting Started]]</strong>
 +
::5.3.1 [[Documentation:Unix Section 3#Available distributions|Available distributions]]
 +
::5.3.2 [[Documentation:Unix Section 3#Configuration|Configuration]]
 +
:::5.3.2.1 [[Documentation:Unix Section 3#The I/O Restrictions configuration file|The I/O Restrictions configuration file]]
 +
:::5.3.2.2 [[Documentation:Unix Section 3#The main POV-Ray INI file|The main POV-Ray INI file]]
 +
::5.3.3 [[Documentation:Unix Section 3#Starting a Render Job|Starting a Render Job]]
 +
:::5.3.3.1 [[Documentation:Unix Section 3#X Window display|X Window display]]
 +
:::5.3.3.2 [[Documentation:Unix Section 3#SVGAlib display|SVGAlib display]]
 +
:::5.3.3.3 [[Documentation:Unix Section 3#Output file formats|Output file formats]]
 +
::5.3.4 [[Documentation:Unix Section 3#Interrupting POV-Ray|Interrupting POV-Ray]]
 +
::5.3.5 [[Documentation:Unix Section 3#Tutorials|Tutorials]]
 +
::5.3.6 [[Documentation:Unix Section 3#Rendering the Sample Scenes|Rendering the Sample Scenes]]
 +
::5.3.7 [[Documentation:Unix Section 3#POV-Ray for Unix Tips|POV-Ray for Unix Tips]]
 +
:::5.3.7.1 [[Documentation:Unix Section 3#Automated execution|Automated execution]]
 +
:::5.3.7.2 [[Documentation:Unix Section 3#Post-processing Images|Post-processing Images]]
 +
:<strong>5.4 [[Documentation:Unix Section 4#I/O Restrictions|I/O Restrictions]]</strong>
 +
::5.4.1 [[Documentation:Unix Section 4#Configuration file format|Configuration file format]]
 +
::5.4.2 [[Documentation:Unix Section 4#File I/O Security|File I/O Security]]
 +
::5.4.3 [[Documentation:Unix Section 4#Shellout Security|Shellout Security]]
 +
::5.4.4 [[Documentation:Unix Section 4#Permitted Paths|Permitted Paths]]
 +
:::5.4.4.1 [[Documentation:Unix Section 4#Examples for path settings|Examples for path settings]]
 +
::5.4.5 [[Documentation:Unix Section 4#Example configuration file|Example configuration file]]
 +
:<strong>5.5 [[Documentation:Unix Section 5#Understanding File Types|Understanding File Types]]</strong>
 +
::5.5.1 [[Documentation:Unix Section 5#POV Files|POV Files]]
 +
::5.5.2 [[Documentation:Unix Section 5#INI Files|INI Files]]
 +
:::5.5.2.1 [[Documentation:Unix Section 5#INI File Sections|INI File Sections]]
 +
:<strong>5.6 [[Documentation:Unix Section 6#Understanding POV-Ray Options|Understanding POV-Ray Options]]</strong>
 +
::5.6.1 [[Documentation:Unix Section 6#Special Command-Line Options|Special Command-Line Options]]
 +
::5.6.2 [[Documentation:Unix Section 6#Benchmark Rendering Mode|Benchmark Rendering Mode]]
 +
:<strong>5.7 [[Documentation:Unix Section 7#Bug Reports|Bug Reports]]</strong>
 +
::5.7.1 [[Documentation:Unix Section 7#Known Bugs|Known Bugs]]
 +
::5.7.2 [[Documentation:Unix Section 7#Bug Reporting via Email|Bug Reporting via Email]]
 +
::5.7.3 [[Documentation:Unix Section 7#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Tracking System]]
 +
:<strong>5.8 [[Documentation:Unix Section 8#Speed Considerations|Speed Considerations]]</strong>
 +
::5.8.1 [[Documentation:Unix Section 8#Render Priority|Render Priority]]
 +
::5.8.2 [[Documentation:Unix Section 8#Render Window|Render Window]]
 +
::5.8.3 [[Documentation:Unix Section 8#Memory|Memory]]
 +
::5.8.4 [[Documentation:Unix Section 8#Scene Features|Scene Features]]
 +
::5.8.5 [[Documentation:Unix Section 8#Render Quality|Render Quality]]
 +
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Latest revision as of 08:15, 17 June 2021

This document is protected, so submissions, corrections and discussions should be held on this documents talk page.


DocImgPovlogotext.jpg

Persistence Of Vision Raytracer™

Welcome

Welcome to the POV-Ray documentation repository ... if you're looking for the most up to date documentation, you've found it! This content is used to generate the documentation included with the distribution, so occasionally it can get ahead of the current release.

The content has been divided into the following five major sections:

  1. Introduction to POV-Ray
  2. POV-Ray Reference
  3. POV-Ray for Windows
  4. POV-Ray for Mac OS
  5. POV-Ray for Unix

New to POV-Ray? You'd most likely want to begin with the tutorial section. Need to locate something quickly? The list of identifiers and keywords is a good place to start. See the changes and new features summary for what's new with this release.

Introduction to POV-Ray

1.1 Introduction
1.1.1 Program Description
1.1.2 What is Ray-Tracing?
1.1.3 What is POV-Ray?
1.1.4 Features
1.1.4.1 Changes and New Features Summary
1.1.4.1.1 Version 3.8
1.1.4.1.2 Version 3.7
1.1.5 Trademarks
1.1.6 The Early History of POV-Ray
1.1.6.1 The Original Creation Message
1.1.6.2 The Name
1.1.6.3 A Historic 'Version History'
1.1.7 How Do I Begin?
1.1.8 Notation and Basic Assumptions
1.2 Getting Started
1.2.1 Our First Image
1.2.1.1 Understanding POV-Ray's Coordinate System
1.2.1.2 Adding Standard Include Files
1.2.1.3 Adding a Camera
1.2.1.4 Describing an Object
1.2.1.5 Adding Texture to an Object
1.2.1.6 Defining a Light Source
1.2.2 Basic Shapes
1.2.2.1 Box Object
1.2.2.2 Cone Object
1.2.2.3 Cylinder Object
1.2.2.4 Plane Object
1.2.2.5 Torus Object
1.2.3 CSG Objects
1.2.3.1 What is CSG?
1.2.3.2 CSG Union
1.2.3.3 CSG Intersection
1.2.3.4 CSG Difference
1.2.3.5 CSG Merge
1.2.3.6 CSG Pitfalls
1.2.3.6.1 Co-incident Surfaces
1.2.4 The Light Source
1.2.4.1 The Pointlight Source
1.2.4.2 The Spotlight Source
1.2.4.3 The Cylindrical Light Source
1.2.4.4 The Area Light Source
1.2.4.5 The Ambient Light Source
1.2.4.6 Light Source Specials
1.2.4.6.1 Using Shadowless Lights
1.2.4.6.2 Assigning an Object to a Light Source
1.2.4.6.3 Using Light Fading
1.2.5 Simple Texture Options
1.2.5.1 Surface Finishes
1.2.5.2 Adding Bumpiness
1.2.5.3 Creating Color Patterns
1.2.5.4 Pre-defined Textures
1.2.6 Using the Camera
1.2.6.1 Using Focal Blur
1.2.7 POV-Ray Coordinate System
1.2.7.1 Transformations
1.2.7.1.1 Translate
1.2.7.1.2 Scale
1.2.7.1.3 Rotate
1.2.7.1.4 Matrix
1.2.7.2 Transformation Order
1.2.7.3 Inverse Transform
1.2.7.4 Transform Identifiers
1.2.7.5 Transforming Textures and Objects
1.2.8 Setting POV-Ray Options
1.2.8.1 Command Line Switches
1.2.8.2 Using INI Files
1.2.8.3 Using the POVINI Environment Variable
1.3 Advanced Features
1.3.1 Spline Based Shapes
1.3.1.1 Lathe Object
1.3.1.1.1 Understanding The Concept of Splines
1.3.1.2 Surface of Revolution Object
1.3.1.3 Prism Object
1.3.1.3.1 Teaching An Old Spline New Tricks
1.3.1.3.2 Smooth Transitions
1.3.1.3.3 Multiple Sub-Shapes
1.3.1.3.4 Conic Sweeps And The Tapering Effect
1.3.1.4 Sphere Sweep Object
1.3.1.5 Bicubic Patch Object
1.3.1.6 Text Object
1.3.2 Polygon Based Shapes
1.3.2.1 Mesh Object
1.3.2.2 Mesh2 Object
1.3.2.2.1 Smooth triangles and mesh2
1.3.2.2.2 UV mapping and mesh2
1.3.2.2.3 A separate texture per triangle
1.3.2.3 Polygon Object
1.3.3 Other Shapes
1.3.3.1 Blob Object
1.3.3.1.1 Component Types and Other New Features
1.3.3.1.2 Complex Blob Constructs and Negative Strength
1.3.3.2 Height Field Object
1.3.3.3 Isosurface Object
1.3.3.3.1 Simple functions
1.3.3.3.2 Several surfaces
1.3.3.3.3 Non-linear functions
1.3.3.3.4 Specifying functions
1.3.3.3.5 Internal functions
1.3.3.3.6 Combining isosurface functions
1.3.3.3.7 Noise and pigment functions
1.3.3.3.8 Conditional directives and loops
1.3.3.3.9 Transformations on functions
1.3.3.3.10 Improving Isosurface Speed
1.3.3.4 Poly Object
1.3.3.4.1 Creating the polynomial function
1.3.3.4.2 Writing the polynomial vector
1.3.3.4.3 Polynomial made easy
1.3.3.5 Superquadric Ellipsoid Object
1.3.4 Gamma Handling
1.3.4.1 Setting Up Your Display
1.3.4.2 Setting Up POV-Ray
1.3.4.3 Gamma in Output Images
1.3.4.4 Setting Up Your Scene
1.3.4.5 Gamma in Literal Colors
1.3.4.6 Gamma in Input Images
1.3.4.7 Gamma in Legacy Scenes
1.3.5 Advanced Texture Options
1.3.5.1 Pigments
1.3.5.1.1 Using Color List Pigments
1.3.5.1.2 Using Pigment and Patterns
1.3.5.1.3 Using Pattern Modifiers
1.3.5.1.4 Using Transparent Pigments and Layered Textures
1.3.5.1.5 Using Pigment Maps
1.3.5.2 Normals
1.3.5.2.1 Using Basic Normal Modifiers
1.3.5.2.2 Blending Normals
1.3.5.2.3 Slope Map Tutorial
1.3.5.2.3.1 Slopes, what are they?
1.3.5.2.3.2 Syntax of a slope map
1.3.5.2.3.3 Examples of slope maps
1.3.5.3 Finishes
1.3.5.3.1 Using Ambient
1.3.5.3.2 Using Emission
1.3.5.3.3 Using Surface Highlights
1.3.5.3.4 Using Reflection, Metallic and Metallic
1.3.5.3.5 Using Iridescence
1.3.5.4 Working With Pigment Maps
1.3.5.5 Working With Normal Maps
1.3.5.6 Working With Texture Maps
1.3.5.7 Working With List Textures
1.3.5.8 What About Tiles?
1.3.5.9 Average Function
1.3.5.10 Working With Layered Textures
1.3.5.10.1 Declaring Layered Textures
1.3.5.10.2 Another Layered Textures Example
1.3.5.11 When All Else Fails: Material Maps
1.3.5.12 Limitations Of Special Textures
1.3.6 Using Atmospheric Effects
1.3.6.1 The Background
1.3.6.2 The Sky Sphere
1.3.6.2.1 Creating a Sky with a Color Gradient
1.3.6.2.2 Adding the Sun
1.3.6.2.3 Adding Some Clouds
1.3.6.3 The Fog
1.3.6.3.1 A Constant Fog
1.3.6.3.2 Setting a Minimum Translucency
1.3.6.3.3 Creating a Filtering Fog
1.3.6.3.4 Adding Some Turbulence to the Fog
1.3.6.3.5 Using Ground Fog
1.3.6.3.6 Using Multiple Layers of Fog
1.3.6.3.7 Fog and Hollow Objects
1.3.6.4 The Rainbow
1.3.6.4.1 Starting With a Simple Rainbow
1.3.6.4.2 Increasing the Rainbow's Translucency
1.3.6.4.3 Using a Rainbow Arc
1.3.7 Simple Media Tutorial
1.3.7.1 Types of media
1.3.7.2 Some media concepts
1.3.7.3 Simple media examples
1.3.7.3.1 Emitting media
1.3.7.3.2 Absorbing media
1.3.7.3.3 Scattering media
1.3.7.4 Multiple medias inside the same object
1.3.7.5 Media and transformations
1.3.7.6 A more advanced example of scattering media
1.3.7.7 Media and photons
1.3.8 Radiosity
1.3.8.1 Introduction
1.3.8.2 Radiosity with conventional lighting
1.3.8.3 Radiosity without conventional lighting
1.3.8.4 Normals and Radiosity
1.3.8.5 Performance considerations
1.3.9 Making Animations
1.3.9.1 The Clock Variable: Key To It All
1.3.9.2 Clock Dependant Variables And Multi-Stage Animations
1.3.9.3 The Phase Keyword
1.3.9.4 Do Not Use Jitter Or Crand
1.3.9.5 INI File Settings
1.3.10 While-loop tutorial
1.3.10.1 What a while-loop is and what it is not
1.3.10.2 How does a single while-loop work?
1.3.10.3 How do I make a while-loop?
1.3.10.4 What is a condition and how do I make one?
1.3.10.5 What about loop types other than simple for-loops?
1.3.10.6 What about nested loops?
1.3.10.7 Mixed-type nested loops
1.3.10.8 Other things to note
1.3.11 SDL tutorial: A raytracer
1.3.11.1 Introduction
1.3.11.2 The idea and the code
1.3.11.3 Short introduction to raytracing
1.3.11.4 Global settings
1.3.11.5 Scene definition
1.3.11.6 Initializing the raytracer
1.3.11.7 Ray-sphere intersection
1.3.11.7.1 Inner workings of a macro
1.3.11.7.2 The ray-sphere intersection macro
1.3.11.8 The Trace macro
1.3.11.8.1 Calculating the closest intersection
1.3.11.8.2 If the ray doesn't hit anything
1.3.11.8.3 Initializing color calculations
1.3.11.8.4 Going through the light sources
1.3.11.8.5 Shadow test
1.3.11.8.6 Diffuse lighting
1.3.11.8.7 Specular lighting
1.3.11.8.8 Reflection Calculation
1.3.11.9 Calculating the image
1.3.11.10 Creating the colored mesh
1.3.11.10.1 The structure of the mesh
1.3.11.10.2 Creating the mesh
1.3.11.10.3 Creating the vertex points
1.3.11.10.4 Creating the textures
1.3.11.10.5 Creating the triangles
1.3.11.11 The Camera-setup
1.4 Questions and Tips
1.5 Appendices
1.5.1 Contacting the Authors
1.5.2 POV-Ray License
1.5.3 Contact Information
1.5.4 Support Library Licenses
1.5.4.1 OpenEXR
1.5.5 Citing POV-Ray in Academic Publications
1.5.6 Contributors to POV-Ray
1.5.7 Thanks
1.5.8 What to do if you don't have POV-Ray
1.5.8.1 Which Version of POV-Ray should you use?
1.5.8.1.1 Microsoft Windows
1.5.8.1.2 Apple Macintosh
1.5.8.1.3 Linux/Unix
1.5.8.1.4 All Versions
1.5.8.2 Where to Find POV-Ray Files
1.5.8.2.1 World Wide Website www.povray.org
1.5.9 Suggested Reading

POV-Ray Reference

2.1 Introduction
2.2 Command-line Options
2.2.1 Animation Options
2.2.1.1 External Animation Loop
2.2.1.2 Internal Animation Loop
2.2.1.3 Subsets of Animation Frames
2.2.1.4 Cyclic Animation
2.2.1.5 Field Renderings
2.2.2 General Output Options
2.2.2.1 Height and Width of Output
2.2.2.2 Max Image Buffer Memory
2.2.2.3 Partial Output Options
2.2.2.4 Interrupting Options
2.2.2.5 Resuming Options
2.2.3 Display Output Options
2.2.3.1 Display Hardware Settings
2.2.3.2 Setting your Display Gamma
2.2.3.3 Display Related Settings
2.2.3.4 Mosaic Preview
2.2.4 File Output Options
2.2.4.1 Output File Type
2.2.4.2 Output File Name
2.2.4.3 Output File Buffer
2.2.4.4 Output File Dithering
2.2.4.5 Output File Gamma
2.2.4.6 CPU Utilization Histogram
2.2.5 Scene Parsing Options
2.2.5.1 Constant
2.2.5.2 Include File Name
2.2.5.3 Library Paths
2.2.5.4 Language Version
2.2.6 Shell Command Options
2.2.6.1 String Substitution in Shell Commands
2.2.6.2 Shell Command Sequencing
2.2.6.3 Shell Command Return Actions
2.2.7 Text Output Options
2.2.7.1 Text Streams
2.2.7.2 Console Text Output
2.2.7.3 Directing Text Streams to Files
2.2.7.4 Warning Levels
2.2.7.5 Help Screen Switches
2.2.8 Tracing Options
2.2.8.1 Symmetric MultiProcessing
2.2.8.2 Render Block Size
2.2.8.2.1 Render Pattern
2.2.8.2.2 Render Block Step
2.2.8.3 Quality Settings
2.2.8.4 Automatic Bounding Control
2.2.8.5 Removing User Bounding
2.2.8.6 BSP Bounding
2.2.8.7 Stochastic Seed
2.2.8.8 Anti-Aliasing Options
2.2.8.8.1 Sampling Methods Synopsis
2.2.8.8.2 Sampling Method 1
2.2.8.8.3 Sampling Method 2
2.2.8.8.4 Sampling Method 3
2.2.8.8.5 Common Properties
2.2.8.9 Radiosity Options
2.2.8.9.1 Radiosity High Reproducibility
2.2.8.9.2 Radiosity Load and Save
2.2.8.9.3 Radiosity Vain Pretrace
2.3 Scene Description Language
2.3.1 Language Basics
2.3.1.1 Notation and Basic Assumptions
2.3.1.2 Keywords
2.3.1.3 Identifiers
2.3.1.4 Comments
2.3.1.5 Numeric Expressions
2.3.1.5.1 Literals
2.3.1.5.2 Identifiers
2.3.1.5.3 Operators
2.3.1.5.4 Functions
2.3.1.5.5 Built-in Constants
2.3.1.5.6 Built-in Variables
2.3.1.6 Vector Expressions
2.3.1.6.1 Literals
2.3.1.6.2 Identifiers
2.3.1.6.3 Operators
2.3.1.6.4 Operator Promotion
2.3.1.6.5 Functions
2.3.1.6.6 Built-in Constants
2.3.1.6.7 Dot Item Access for Vectors
2.3.1.7 Color Expressions
2.3.1.7.1 Color Vectors
2.3.1.7.2 sRGB Colors
2.3.1.7.3 Color Keywords
2.3.1.7.4 Color Identifiers
2.3.1.7.5 Color Operators
2.3.1.7.6 Dot Item Access for Colors
2.3.1.7.7 Common Color Pitfalls
2.3.1.8 Function
2.3.1.8.1 Sum and Product functions
2.3.1.8.2 Functions and Macros
2.3.1.8.3 Declaring User-Defined Float Functions
2.3.1.8.4 Declaring User-Defined Vector Functions
2.3.1.8.5 Declaring User-Defined Color Functionss
2.3.1.8.6 Internal Pre-Defined Functions
2.3.1.9 Strings
2.3.1.9.1 String Literals
2.3.1.9.2 String Identifiers
2.3.1.9.3 String Relational Operators
2.3.1.9.4 String Functions
2.3.1.9.5 Built-in Variables
2.3.1.10 Array
2.3.1.10.1 Declaring Arrays
2.3.1.10.2 Array Initializers
2.3.1.11 Spline
2.3.1.11.1 Splines and Macros
2.3.1.12 Transformations
2.3.1.12.1 Translate
2.3.1.12.2 Scale
2.3.1.12.3 Rotate
2.3.1.12.4 Matrix
2.3.2 Language Directives
2.3.2.1 Include Directive
2.3.2.2 Declare and Local Directives
2.3.2.2.1 Declaring identifiers
2.3.2.2.2 declare vs. local
2.3.2.2.3 Identifier Name Collisions
2.3.2.2.4 Destroying Identifiers with undef
2.3.2.2.5 Deprecation Support
2.3.2.3 File I/O Directives
2.3.2.3.1 The fopen Directive
2.3.2.3.2 The fclose Directive
2.3.2.3.3 The read Directive
2.3.2.3.4 The write Directive
2.3.2.4 Default Directive
2.3.2.5 Version Directive
2.3.2.6 Conditional Directives
2.3.2.6.1 The if...else...end Directives
2.3.2.6.2 The ifdef and ifndef Directives
2.3.2.6.3 The for Directive
2.3.2.6.4 The switch, case, range and break Directives
2.3.2.6.5 The while...end Directive
2.3.2.7 User Message Directives
2.3.2.7.1 Text Message Streams
2.3.2.7.2 Text Formatting
2.3.2.8 User Defined Macros
2.3.2.8.1 The macro Directive
2.3.2.8.2 Invoking Macros
2.3.2.8.3 Are POV-Ray Macros a Function or a Macro?
2.3.2.8.4 Returning a Value Like a Function
2.3.2.8.5 Returning Values Via Parameters
2.3.2.8.6 Optional Parameters
2.3.2.8.7 Macro Caching
2.4 Scene File Basics
2.4.1 Global Settings
2.4.1.1 ADC_Bailout
2.4.1.2 Ambient_Light
2.4.1.3 Assumed_Gamma
2.4.1.4 HF_Gray_16
2.4.1.5 Irid_Wavelength
2.4.1.6 Charset
2.4.1.7 Max_Trace_Level
2.4.1.8 Max_Intersections
2.4.1.9 Mm_Per_Unit
2.4.1.10 Number_Of_Waves
2.4.1.11 Noise_generator
2.4.1.12 Subsurface
2.4.2 Camera
2.4.2.1 Placing the Camera
2.4.2.1.1 Location and Look_At
2.4.2.1.2 The Sky Vector
2.4.2.1.3 Angles
2.4.2.1.4 The Direction Vector
2.4.2.1.5 Up and Right Vectors
2.4.2.1.6 Aspect Ratio
2.4.2.1.7 Handedness
2.4.2.1.8 Transforming the Camera
2.4.2.2 Types of Projection
2.4.2.2.1 Perspective projection
2.4.2.2.2 Orthographic projection
2.4.2.2.3 Mesh projection
2.4.2.2.3.1 Rays Per Pixel
2.4.2.2.3.2 Distribution Type
2.4.2.2.3.3 Max Distance
2.4.2.2.3.4 Mesh Object
2.4.2.2.3.5 About the Location Vector
2.4.2.2.3.6 About the Direction Vector
2.4.2.2.3.7 The Smooth Modifier
2.4.2.2.4 Fisheye projection
2.4.2.2.5 Ultra wide angle projection
2.4.2.2.6 Omnimax projection
2.4.2.2.7 Panoramic projection
2.4.2.2.8 Cylindrical projection
2.4.2.2.9 Spherical projection
2.4.2.2.10 User defined projection
2.4.2.3 Focal Blur
2.4.2.4 Camera Ray Perturbation
2.4.2.5 Camera Identifiers
2.4.3 Lighting Types
2.4.3.1 Light Source
2.4.3.1.1 Point Lights
2.4.3.1.2 Spotlights
2.4.3.1.3 Cylindrical Lights
2.4.3.1.4 Parallel Lights
2.4.3.1.5 Area Lights
2.4.3.1.6 Shadowless Lights
2.4.3.1.7 Looks Like
2.4.3.1.8 Projected Through
2.4.3.1.9 Light Fading
2.4.3.1.10 Atmospheric Media Interaction
2.4.3.1.11 Atmospheric Attenuation
2.4.3.2 Light Group
2.4.3.3 Radiosity
2.4.3.3.1 Radiosity Basics
2.4.3.3.2 How Radiosity Works
2.4.3.3.3 Adjusting Radiosity
2.4.3.3.3.1 adc_bailout
2.4.3.3.3.2 always_sample
2.4.3.3.3.3 brightness
2.4.3.3.3.4 count
2.4.3.3.3.5 error_bound
2.4.3.3.3.6 gray_threshold
2.4.3.3.3.7 low_error_factor
2.4.3.3.3.8 max_sample
2.4.3.3.3.9 maximum_reuse
2.4.3.3.3.10 minimum_reuse
2.4.3.3.3.11 nearest_count
2.4.3.3.3.12 pretrace_start and pretrace_end
2.4.3.3.3.13 recursion_limit
2.4.3.3.4 Configuring Radiosity
2.4.3.3.4.1 Importance
2.4.3.3.4.2 Media and Radiosity
2.4.3.3.4.3 No Radiosity
2.4.3.3.4.4 Normal and Radiosity
2.4.3.3.4.5 Save and Load Radiosity Data
2.4.3.3.4.6 Subsurface and Radiosity
2.4.3.3.4.7 Brilliance and Radiosity
2.4.3.3.5 Tips on Radiosity
2.4.3.4 Photons
2.4.3.4.1 Examples
2.4.3.4.2 Using Photon Mapping in Your Scene
2.4.3.4.3 Photon Global Settings
2.4.3.4.4 Shooting Photons at an Object
2.4.3.4.5 Photons and Light Sources
2.4.3.4.6 Photons and Media
2.4.3.4.7 Photons FAQ
2.4.3.4.8 Photon Tips
2.4.3.4.9 Advanced Techniques
2.4.3.4.9.1 Autostop
2.4.3.4.9.2 Adaptive Search Radius
2.4.3.4.9.3 Photons and Dispersion
2.4.3.4.9.4 Saving and Loading Photon Maps
2.5 The Object Zoo
2.5.1 Object
2.5.1.1 Finite Solid Primitives
2.5.1.1.1 Blob
2.5.1.1.2 Box
2.5.1.1.3 Cone
2.5.1.1.4 Cylinder
2.5.1.1.5 Height Field
2.5.1.1.6 Isosurface
2.5.1.1.7 Julia Fractal
2.5.1.1.8 Lathe
2.5.1.1.9 Lemon
2.5.1.1.10 Ovus
2.5.1.1.11 Parametric
2.5.1.1.12 Prism
2.5.1.1.13 Sphere
2.5.1.1.14 Sphere Sweep
2.5.1.1.15 Superquadric Ellipsoid
2.5.1.1.16 Surface of Revolution
2.5.1.1.17 Text
2.5.1.1.18 Torus
2.5.1.2 Finite Patch Primitives
2.5.1.2.1 Bicubic Patch
2.5.1.2.2 Disc
2.5.1.2.3 Mesh
2.5.1.2.3.1 Solid Mesh
2.5.1.2.4 Mesh2
2.5.1.2.4.1 Smooth and Flat triangles in the same mesh
2.5.1.2.4.2 Mesh Triangle Textures
2.5.1.2.5 Polygon
2.5.1.2.6 Triangle
2.5.1.2.7 Smooth Triangle
2.5.1.3 Infinite Solid Primitives
2.5.1.3.1 Plane
2.5.1.3.2 Poly
2.5.1.3.3 Cubic
2.5.1.3.4 Quartic
2.5.1.3.5 Polynomial
2.5.1.3.6 Quadric
2.5.1.4 Constructive Solid Geometry
2.5.1.4.1 Inside and Outside
2.5.1.4.2 Union
2.5.1.4.2.1 Split Union
2.5.1.4.3 Intersection
2.5.1.4.4 Difference
2.5.1.4.5 Merge
2.5.1.5 Object Modifiers
2.5.1.5.1 Clipped By Object Modifier
2.5.1.5.2 Bounded By Object Modifier
2.5.1.5.3 Material
2.5.1.5.4 Hollow Object Modifier
2.5.1.5.5 Inverse Object Modifier
2.5.1.5.6 No Shadow Object Modifier
2.5.1.5.7 No Image Object Modifier
2.5.1.5.8 No Reflection Object Modifier
2.5.1.5.9 Double Illuminate Object Modifier
2.5.1.5.10 No Radiosity Object Modifier
2.5.1.5.11 Sturm Object Modifier
2.6 Embellishments
2.6.1 Texture
2.6.1.1 Pigment
2.6.1.1.1 Solid Color Pigments
2.6.1.1.2 Color Map
2.6.1.1.3 Pigment Map
2.6.1.1.4 Color List Pigments
2.6.1.1.5 Quick Color
2.6.1.2 Normal
2.6.1.2.1 Normal Map
2.6.1.2.2 Slope Map
2.6.1.2.2.1 Normals, Accuracy
2.6.1.2.3 Bump Map
2.6.1.2.3.1 Specifying a Bump Map
2.6.1.2.3.2 Bump_Size
2.6.1.2.3.3 Use_Index and Use_Color
2.6.1.2.4 Scaling normals
2.6.1.3 Finish
2.6.1.3.1 Ambient
2.6.1.3.2 Emission
2.6.1.3.3 Diffuse Reflection Items
2.6.1.3.3.1 Diffuse
2.6.1.3.3.2 Brilliance
2.6.1.3.3.3 Crand Graininess
2.6.1.3.3.4 Subsurface Light Transport
2.6.1.3.4 Highlights
2.6.1.3.4.1 Phong Highlights
2.6.1.3.4.2 Specular Highlight
2.6.1.3.4.3 Metallic Highlight Modifier
2.6.1.3.5 Specular Reflection
2.6.1.3.6 Conserve Energy for Reflection
2.6.1.3.7 Iridescence
2.6.1.4 Halo
2.6.1.5 Patterned Textures
2.6.1.5.1 Texture Maps
2.6.1.5.2 Tiles
2.6.1.5.3 Material Maps
2.6.1.5.3.1 Specifying a Material Map
2.6.1.6 Layered Textures
2.6.1.7 UV Mapping
2.6.1.7.1 Supported Objects
2.6.1.7.2 UV Vectors
2.6.1.8 Triangle Texture Interpolation
2.6.1.9 Interior Texture
2.6.1.10 Cutaway Textures
2.6.2 Pattern
2.6.2.1 General Patterns
2.6.2.1.1 Agate Pattern
2.6.2.1.2 Boxed Pattern
2.6.2.1.3 Bozo Pattern
2.6.2.1.4 Brick Pattern
2.6.2.1.5 Bumps Pattern
2.6.2.1.6 Cubic Pattern
2.6.2.1.7 Cylindrical Pattern
2.6.2.1.8 Density File Pattern
2.6.2.1.8.1 df3 file format
2.6.2.1.9 Dents Pattern
2.6.2.1.10 Facets Pattern
2.6.2.1.11 Fractal Pattern
2.6.2.1.12 Function Pattern
2.6.2.1.12.1 What can be used
2.6.2.1.12.2 Function Image
2.6.2.1.13 Gradient Pattern
2.6.2.1.14 Granite Pattern
2.6.2.1.15 Leopard Pattern
2.6.2.1.16 Marble Pattern
2.6.2.1.17 Onion Pattern
2.6.2.1.18 Pavement Pattern
2.6.2.1.19 Pigment Pattern
2.6.2.1.20 Planar Pattern
2.6.2.1.21 Quilted Pattern
2.6.2.1.22 Radial Pattern
2.6.2.1.23 Ripples Pattern
2.6.2.1.24 Spherical Pattern
2.6.2.1.25 Spiral1 Pattern
2.6.2.1.26 Spiral2 Pattern
2.6.2.1.27 Spotted Pattern
2.6.2.1.28 Tiling Pattern
2.6.2.1.29 Waves Pattern
2.6.2.1.30 Wood Pattern
2.6.2.1.31 Wrinkles Pattern
2.6.2.2 Discontinuous Patterns
2.6.2.2.1 Cells Pattern
2.6.2.2.2 Checker Pattern
2.6.2.2.3 Crackle Pattern
2.6.2.2.4 Hexagon Pattern
2.6.2.2.5 Object Pattern
2.6.2.2.6 Square Pattern
2.6.2.2.7 Triangular Pattern
2.6.2.3 Normal-Dependent Patterns
2.6.2.3.1 Aoi Pattern
2.6.2.3.2 Slope Pattern
2.6.2.4 Special Patterns
2.6.2.4.1 Average Pattern
2.6.2.4.2 Image Pattern
2.6.2.4.3 Potential Pattern
2.6.2.4.4 User Defined Pattern
2.6.2.5 Pattern Modifiers
2.6.2.5.1 Transforming Patterns
2.6.2.5.2 Frequency and Phase
2.6.2.5.3 Waveforms
2.6.2.5.4 Noise Generators
2.6.2.5.5 Warp
2.6.2.5.5.1 Black Hole Warp
2.6.2.5.5.2 Repeat Warp
2.6.2.5.5.3 Turbulence Warp
2.6.2.5.5.4 Octaves
2.6.2.5.5.5 Lambda
2.6.2.5.5.6 Omega
2.6.2.5.5.7 Mapping using warps
2.6.2.5.5.8 Turbulence versus Turbulence Warp
2.6.2.5.5.9 Turbulence
2.6.2.6 Image Map
2.6.2.6.1 Specifying an Image Map
2.6.2.6.2 The Gamma Option
2.6.2.6.3 The Filter and Transmit Bitmap Modifiers
2.6.2.6.4 Using the Alpha Channel
2.6.2.7 Bitmap Modifiers
2.6.2.7.1 The once Option
2.6.2.7.2 The map_type Option
2.6.2.7.3 The interpolate Option
2.7 Special Effects
2.7.1 Atmospheric Effects
2.7.1.1 Atmospheric Media
2.7.1.2 Background
2.7.1.3 Fog
2.7.1.4 Sky Sphere
2.7.1.5 Rainbow
2.7.2 Media
2.7.2.1 Interior
2.7.2.1.1 Why are Interior and Media Necessary?
2.7.2.1.2 Empty and Solid Objects
2.7.2.1.3 Scaling objects with an interior
2.7.2.1.4 Refraction
2.7.2.1.5 Dispersion
2.7.2.1.5.1 Dispersion & Caustics
2.7.2.1.6 Attenuation
2.7.2.1.7 Simulated Caustics
2.7.2.1.8 Object Media
2.7.2.2 Media Types
2.7.2.2.1 Absorption
2.7.2.2.2 Emission
2.7.2.2.3 Scattering
2.7.2.3 Sampling Parameters & Methods
2.7.2.4 Density
2.7.2.4.1 General Density Modifiers
2.7.2.4.2 Density with color_map
2.7.2.4.3 Density Maps and Density Lists
2.7.2.4.4 Multiple Density vs. Multiple Media
2.8 Scene File Extras
2.8.1 Include Files
2.8.1.1 Main Files
2.8.1.1.1 Arrays.inc
2.8.1.1.2 Chars.inc
2.8.1.1.3 Colors.inc
2.8.1.1.3.1 Predefined colors
2.8.1.1.3.2 Color macros
2.8.1.1.4 Colors_ral.inc
2.8.1.1.5 Consts.inc
2.8.1.1.5.1 Vector constants
2.8.1.1.5.2 Map type constantss
2.8.1.1.5.3 Interpolation type constants
2.8.1.1.5.4 Fog type constants
2.8.1.1.5.5 Focal blur hexgrid constants
2.8.1.1.5.6 IORs
2.8.1.1.5.7 Dispersion amounts
2.8.1.1.5.8 Scattering media type constants
2.8.1.1.6 Debug.inc
2.8.1.1.7 Finish.inc
2.8.1.1.8 Functions.inc
2.8.1.1.8.1 Common Parameters
2.8.1.1.8.2 Cross Section Type
2.8.1.1.8.3 Field Strength
2.8.1.1.8.4 Field Limit
2.8.1.1.8.5 SOR Switch
2.8.1.1.8.6 SOR Offset
2.8.1.1.8.7 SOR Angle
2.8.1.1.8.8 Invert Isosurface
2.8.1.1.8.9 Internal Functions
2.8.1.1.8.10 Pre defined functions
2.8.1.1.8.11 Pattern functions
2.8.1.1.9 Glass.inc
2.8.1.1.9.1 Glass colors (with transparency)
2.8.1.1.9.2 Glass colors (without transparency, for fade_color)
2.8.1.1.9.3 Glass finishes
2.8.1.1.9.4 Glass interiors
2.8.1.1.9.5 Glass interior macros
2.8.1.1.10 Golds.inc
2.8.1.1.11 Logo.inc
2.8.1.1.12 Makegrass.inc
2.8.1.1.13 Math.inc
2.8.1.1.13.1 Float functions and macros
2.8.1.1.13.2 Vector functions and macros
2.8.1.1.13.3 Vector Analysis
2.8.1.1.14 Meshmaker.inc
2.8.1.1.15 Metals.inc
2.8.1.1.16 Rad_def.inc
2.8.1.1.17 Rand.inc
2.8.1.1.17.1 Flat Distributions
2.8.1.1.17.2 Other Distributions
2.8.1.1.17.3 Continuous Symmetric Distributions
2.8.1.1.17.4 Continuous Skewed Distributions
2.8.1.1.17.5 Discrete Distributions
2.8.1.1.18 Screen.inc
2.8.1.1.19 Shapes.inc
2.8.1.1.19.1 The HF Macros
2.8.1.1.20 Shapes2.inc
2.8.1.1.21 Shapes3.inc
2.8.1.1.22 Shapesq.inc
2.8.1.1.23 Skies.inc
2.8.1.1.24 Stars.inc
2.8.1.1.25 Stones.inc
2.8.1.1.26 Stdinc.inc
2.8.1.1.27 Strings.inc
2.8.1.1.28 Sunpos.inc
2.8.1.1.29 Textures.inc
2.8.1.1.29.1 Stones
2.8.1.1.29.2 Skies
2.8.1.1.29.3 Woods
2.8.1.1.29.4 Glass
2.8.1.1.29.5 Metals
2.8.1.1.29.6 Special textures
2.8.1.1.29.7 Texture and pattern macros
2.8.1.1.30 Transforms.inc
2.8.1.1.31 Woods.inc
2.8.1.1.32 Woodmaps.inc
2.8.1.2 Old Files
2.8.1.2.1 Glass_old.inc
2.8.1.2.1.1 Glass finishes
2.8.1.2.1.2 Glass textures
2.8.1.2.2 Shapes_old.inc
2.8.1.2.3 Stage1.inc
2.8.1.2.4 Stdcam.inc
2.8.1.2.5 Stones1.inc
2.8.1.2.6 Stones2.inc
2.8.1.3 Other Files
2.8.1.3.1 Font Files
2.8.1.3.2 Color Map Files
2.8.1.3.3 Image Files

POV-Ray for Windows

3.1 Introduction
3.1.1 What is POV-Ray for Windows?
3.1.2 ... And What Is It Not?
3.1.3 Who Can Use POV-Ray for Windows?
3.1.4 System Requirements
3.1.5 System Specific Features
3.1.5.1 What's new in POV-Ray for Windows
3.1.5.2 SYS File Type
3.1.5.3 System Specific Charset
3.1.6 Spelling
3.1.7 Reporting Bugs
3.1.8 Trademarks
3.1.9 Real-Time Raytracing
3.1.9.1 Clockless Animation
3.1.9.2 Video Capture
3.1.9.3 Options
3.1.9.4 Video Source
3.2 Getting Started
3.2.1 The Demo
3.2.2 Starting a Render Job
3.2.3 Dragging and Dropping Files
3.2.4 File Associations
3.2.5 Tutorials
3.2.6 Understanding File Types
3.2.6.1 POV Files
3.2.6.2 INI Files
3.2.6.2.1 INI File Sections
3.2.7 Using the Internal Editor
3.2.7.1 The Editor Feature Set
3.2.7.2 Turning the Internal Editor On or Off
3.2.7.3 Preventing File Restore
3.2.7.4 Switching between Editor windows
3.2.7.5 Keyword Expansion and CodeList
3.2.7.5.1 A Quick Example
3.2.7.5.2 How Keyword Expansion Works
3.2.7.5.3 CodeList
3.2.7.5.4 Using CodeList
3.2.7.5.5 Summary
3.2.7.6 Configuring the Internal Editor
3.2.7.6.1 Important Editor Notes
3.2.7.6.2 Default Key Mappings
3.2.7.6.3 Setting Key Mappings
3.2.7.6.4 Reserved Keys
3.2.7.6.5 Using the Mouse
3.2.7.6.6 Hints for Match Brace
3.2.7.7 The Language Setting
3.2.7.8 The Font Setting
3.2.8 I/O Restrictions
3.2.8.1 High-Level Configuration
3.2.8.2 Overall Options
3.2.8.3 No Restrictions
3.2.8.4 Restrict Write but Allow Read
3.2.8.5 Restrict Read/Write
3.2.8.6 Restrictions Affect all Core File I/O
3.2.8.7 Additional Options
3.2.8.8 Permit Read/Write in Current Directory
3.2.8.9 Disable Starting other Programs
3.2.8.10 Low-Level Configuration
3.2.8.11 Overall Concept
3.2.8.12 Implicitly Permitted Locations
3.2.8.13 Adding or Changing Allowed Directories
3.2.8.14 For Those Who use an Image Output Directory
3.3 Command-Line Options
3.3.1 POV-Ray Documents Directory
3.3.2 Special Command-Line Options
3.3.3 The Benchmark Command-line Option
3.3.4 Non-Standard Installations
3.3.4.1 Background
3.3.4.2 The /INSTALL and /QINSTALL switches
3.3.4.3 Publishing via Group Policy
3.3.4.4 System Admins / Lab Techs
3.3.5 Adding New Resolutions
3.4 Windows
3.4.1 The Main Window
3.4.2 The Toolbar
3.4.2.1 Preset Rendering Options
3.4.2.2 Toolbar Command Line
3.4.3 The Status Bar
3.4.4 The Tab Control
3.4.5 The Message Window
3.4.6 The Editor Window
3.4.7 The Render Window
3.5 Menus
3.5.1 File Menu
3.5.1.1 New File
3.5.1.2 Open File
3.5.1.3 Close
3.5.1.4 Close All
3.5.1.5 Print
3.5.1.6 Exit
3.5.1.7 MRU List
3.5.1.8 Older Files sub-menu
3.5.2 Edit Menu
3.5.2.1 Copy Pane
3.5.2.2 Clear Messages
3.5.2.3 Undo
3.5.2.4 Redo
3.5.2.5 Cut
3.5.2.6 Copy
3.5.2.7 Paste
3.5.2.8 Delete
3.5.2.9 Select All
3.5.2.10 Selection sub-menu
3.5.2.10.1 Indent
3.5.2.10.2 Indent To Previous
3.5.2.10.3 Undent
3.5.2.10.4 Uppercase
3.5.2.10.5 Lowercase
3.5.2.10.6 Convert Spaces To Tabs
3.5.2.10.7 Convert Tabs To Spaces
3.5.3 Search Menu
3.5.3.1 Find dialog
3.5.3.1.1 Match Whole Word Only
3.5.3.1.2 Match Case
3.5.3.1.3 Wildcard Search
3.5.3.2 Replace
3.5.3.3 Find Next
3.5.3.4 Match Brace
3.5.4 Text Menu
3.5.4.1 Show White Space
3.5.4.2 Set Repeat Count
3.5.4.3 Tab Size
3.5.4.4 Indent sub-menu
3.5.4.4.1 Auto-Indent Style sub-menu
3.5.4.4.2 None
3.5.4.4.3 Language Scope
3.5.4.4.4 Copy From Previous Line
3.5.4.5 Bookmarks sub-menu
3.5.4.5.1 Clear All
3.5.4.5.2 First
3.5.4.5.3 Last
3.5.4.5.4 Next
3.5.4.5.5 Previous
3.5.4.5.6 Toggle
3.5.5 Editor Menu
3.5.5.1 Auto-Load Error File
3.5.5.2 Auto-Show Parse Messages
3.5.5.3 Auto-Save Delay
3.5.5.4 Create Backups
3.5.5.5 Allow Undo After Manual Save
3.5.5.6 Click Beyond EOL
3.5.5.7 Constrain Caret To Text
3.5.5.8 Overlay Keyword Expansion On Tab Key
3.5.5.9 Show Message Window
3.5.5.10 Editor Preferences dialog
3.5.5.11 Record Macro/Play Macro
3.5.5.12 Auto-Reload sub-menu
3.5.5.13 Scroll Bars sub-menu
3.5.5.14 Color Scheme sub-menu
3.5.5.15 Editor Preferences
3.5.5.15.1 Color/Font
3.5.5.15.1.1 Item
3.5.5.15.1.2 Color
3.5.5.15.1.3 Background
3.5.5.15.1.4 Font
3.5.5.15.2 Language/Tabs
3.5.5.15.2.1 Auto Indentation Style
3.5.5.15.2.2 Tabs
3.5.5.15.2.3 Language
3.5.5.15.3 Keyboard
3.5.5.15.4 Misc
3.5.5.15.4.1 Smooth Scrolling
3.5.5.15.4.2 Show Left Margin
3.5.5.15.4.3 Line Tooltips on Scroll
3.5.5.15.4.4 Allow Drag and Drop
3.5.5.15.4.5 Allow Column Selection
3.5.5.15.4.6 Confine Caret to Text
3.5.5.15.4.7 Color Syntax Highlighting
3.5.5.15.4.8 Show Horizontal/Vertical Scrollbar
3.5.5.15.4.9 Allow Horizontal/Vertical Splitting
3.5.5.15.4.10 Line Numbering
3.5.5.15.4.11 Max Undoable Actions
3.5.6 Insert Menu
3.5.6.1 Physical Layout
3.5.6.2 Sorting the Insert Menu
3.5.6.3 Adding a Separator
3.5.6.4 Using the Insert Menu
3.5.7 Render Menu
3.5.7.1 Edit Settings/Render dialog
3.5.7.2 Select File and Render dialog
3.5.7.3 Start Rendering (Go!)/Stop Rendering
3.5.7.4 Run Demo
3.5.7.5 Run Benchmark
3.5.7.6 File Queue dialog
3.5.7.7 Clear Queue
3.5.7.8 Render Priority sub-menu
3.5.7.9 Duty Cycle sub-menu
3.5.7.10 Thread Count dialog
3.5.7.11 Prevent Sleep
3.5.7.12 Sound Settings dialog
3.5.7.13 On Completion sub-menu
3.5.7.13.1 Do Nothing
3.5.7.13.2 Display Message
3.5.7.13.3 Exit POV-Ray for Windows
3.5.7.13.4 File List
3.5.8 Options Menu
3.5.8.1 Keep Single Instance
3.5.8.2 Show Toolbar
3.5.8.3 Place in System Tray
3.5.8.4 Script I/O Restrictions
3.5.8.5 Drag'N'Drop Destination sub-menu
3.5.8.6 Update Checks sub-menu
3.5.8.6.1 Periodically Check for Updates
3.5.8.6.2 Include System Information
3.5.8.6.3 Check for Update Now
3.5.8.7 Other Settings sub-menu
3.5.8.7.1 Video Source sub-menu
3.5.8.7.2 Use Editor
3.5.8.7.3 Show Tips of the Day
3.5.8.7.4 Show Tooltips
3.5.8.7.5 Preserve Messages
3.5.8.7.6 Save Settings on Exit
3.5.8.7.7 Hide New User Help
3.5.8.7.8 Show Next Tip
3.5.8.7.9 Re-Render Insert Menu Bitmaps
3.5.8.7.10 Message Window sub-menu
3.5.8.7.11 Select Plain Background
3.5.8.7.12 Text Font
3.5.8.7.13 Text Color
3.5.8.7.14 Background Color
3.5.8.7.15 Tiling Options
3.5.8.7.16 Render Window sub-menu
3.5.8.7.17 Force 8 Bit Display
3.5.8.7.18 Preserve Contents During Animation
3.5.8.7.19 Re-Display
3.5.8.7.20 Autoclose
3.5.8.7.21 Close
3.5.8.7.22 Keep Above Main
3.5.8.7.23 Get Focus on Creation
3.5.8.7.24 Hide When Main Minimized
3.5.8.7.25 Editor Window sub-menu
3.5.9 Tools Menu
3.5.9.1 PVTOOLS.INI Syntax
3.5.9.2 Reload Tool Menu
3.5.9.3 Edit PVTOOLS.INI
3.5.9.4 Example PVTOOLS.INI
3.5.10 Window Menu
3.5.11 Context Menus
3.5.11.1 The Message Window context menu
3.5.11.2 Minimize to System Tray
3.5.11.3 Show Tip
3.5.11.4 The Render Window context menu
3.5.11.5 The Editor Window context menu
3.5.11.6 Show or Hide Messages
3.5.11.7 Context Help
3.5.11.8 Open Filename
3.5.11.9 Copy ... to Command-Line
3.6 Bug Reports
3.6.1 Bugs and GUI Extensions
3.6.2 Crash Upload Utility
3.6.3 Bug Reporting via Email
3.6.4 Bug Reporting via our Bug Tracking System
3.7 Speed Considerations
3.7.1 Render Priority
3.7.2 Render Window
3.7.3 Memory
3.7.4 Scene Features
3.7.5 Render Quality

POV-Ray for Mac OS

4.1 Introduction
4.1.1 What's new in POV-Ray for Mac OS
4.1.2 Requirements
4.1.3 Installation
4.1.4 Bug Reporting via our Bug Tracking System
4.2 Getting Started
4.3 Tips and Tricks
4.3.1 How to use TrueType fonts with the text object
4.3.2 Known Problems

POV-Ray for Unix

5.1 Introduction
5.1.1 What is POV-Ray?
5.1.2 What is POV-Ray for Unix?
5.1.3 ... And What Is It Not?
5.1.4 Who Can Use POV-Ray for Unix?
5.1.5 Spelling
5.1.6 Reporting Bugs
5.1.7 Trademarks
5.2 Features
5.2.1 New Features
5.2.2 Display Options
5.2.3 Benchmark Mode
5.2.4 Sample scene render scripts
5.2.5 KDE Integration
5.3 Getting Started
5.3.1 Available distributions
5.3.2 Configuration
5.3.2.1 The I/O Restrictions configuration file
5.3.2.2 The main POV-Ray INI file
5.3.3 Starting a Render Job
5.3.3.1 X Window display
5.3.3.2 SVGAlib display
5.3.3.3 Output file formats
5.3.4 Interrupting POV-Ray
5.3.5 Tutorials
5.3.6 Rendering the Sample Scenes
5.3.7 POV-Ray for Unix Tips
5.3.7.1 Automated execution
5.3.7.2 Post-processing Images
5.4 I/O Restrictions
5.4.1 Configuration file format
5.4.2 File I/O Security
5.4.3 Shellout Security
5.4.4 Permitted Paths
5.4.4.1 Examples for path settings
5.4.5 Example configuration file
5.5 Understanding File Types
5.5.1 POV Files
5.5.2 INI Files
5.5.2.1 INI File Sections
5.6 Understanding POV-Ray Options
5.6.1 Special Command-Line Options
5.6.2 Benchmark Rendering Mode
5.7 Bug Reports
5.7.1 Known Bugs
5.7.2 Bug Reporting via Email
5.7.3 Bug Reporting via our Bug Tracking System
5.8 Speed Considerations
5.8.1 Render Priority
5.8.2 Render Window
5.8.3 Memory
5.8.4 Scene Features
5.8.5 Render Quality


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