Difference between revisions of "Documentation:Tutorial Table of Contents"

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==Introduction==
+
==[[Documentation:Tutorial Section 1#Introduction|Introduction]]==
:* [[Documentation:Tutorial Section 1#Introduction|Introduction]]
 
 
:* [[Documentation:Tutorial Section 1#Program Description|Program Description]]
 
:* [[Documentation:Tutorial Section 1#Program Description|Program Description]]
 
:* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]]
 
:* [[Documentation:Tutorial Section 1#What is Ray-Tracing?|What is Ray-Tracing?]]
 
:* [[Documentation:Tutorial Section 1#What is POV-Ray?|What is POV-Ray?]]
 
:* [[Documentation:Tutorial Section 1#What is POV-Ray?|What is POV-Ray?]]
 
:* [[Documentation:Tutorial Section 1#Features|Features]]
 
:* [[Documentation:Tutorial Section 1#Features|Features]]
 +
::* [[Documentation:Tutorial Section 1#Changes and New Features Summary|Changes and New Features Summary]]
 +
:::* [[Documentation:Tutorial Section 1#Version 3.8|Version 3.8]]
 +
:::* [[Documentation:Tutorial Section 1#Version 3.7|Version 3.7]]
 +
:* [[Documentation:Tutorial Section 1#Trademarks|Trademarks]]
 
:* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]]
 
:* [[Documentation:Tutorial Section 1#The Early History of POV-Ray|The Early History of POV-Ray]]
::* [[Documentation:Tutorial Section 1#The Original Creation Message|The Original Creation Message]]
+
::* [[Documentation:Tutorial Section 1.1#The Original Creation Message|The Original Creation Message]]
::* [[Documentation:Tutorial Section 1#The Name|The Name]]
+
::* [[Documentation:Tutorial Section 1.1#The Name|The Name]]
::* [[Documentation:Tutorial Section 1#A Historic 'Version History'|A Historic 'Version History']]
+
::* [[Documentation:Tutorial Section 1.1#A Historic 'Version History'|A Historic 'Version History']]
:* [[Documentation:Tutorial Section 1#How Do I Begin?|How Do I Begin?]]
+
:* [[Documentation:Tutorial Section 1.1#How Do I Begin?|How Do I Begin?]]
:* [[Documentation:Tutorial Section 1#Notation and Basic Assumptions|Notation and Basic Assumptions]]
+
:* [[Documentation:Tutorial Section 1.1#Notation and Basic Assumptions|Notation and Basic Assumptions]]
==Getting Started==
+
 
:* [[Documentation:Tutorial Section 2#Getting Started|Getting Started]]
+
==[[Documentation:Tutorial Section 2#Getting Started|Getting Started]]==
 
:* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
 
:* [[Documentation:Tutorial Section 2#Our First Image|Our First Image]]
 
::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]]
 
::* [[Documentation:Tutorial Section 2#Understanding POV-Ray's Coordinate System|Understanding POV-Ray's Coordinate System]]
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::* [[Documentation:Tutorial Section 2#What is CSG?|What is CSG?]]
 
::* [[Documentation:Tutorial Section 2#What is CSG?|What is CSG?]]
 
::* [[Documentation:Tutorial Section 2#CSG Union|CSG Union]]
 
::* [[Documentation:Tutorial Section 2#CSG Union|CSG Union]]
::* [[Documentation:Tutorial Section 2#CSG Intersection|CSG Intersection]]
+
::* [[Documentation:Tutorial Section 2.1#CSG Intersection|CSG Intersection]]
::* [[Documentation:Tutorial Section 2#CSG Difference|CSG Difference]]
+
::* [[Documentation:Tutorial Section 2.1#CSG Difference|CSG Difference]]
::* [[Documentation:Tutorial Section 2#CSG Merge|CSG Merge]]
+
::* [[Documentation:Tutorial Section 2.1#CSG Merge|CSG Merge]]
::* [[Documentation:Tutorial Section 2#CSG Pitfalls|CSG Pitfalls]]
+
::* [[Documentation:Tutorial Section 2.1#CSG Pitfalls|CSG Pitfalls]]
:::* [[Documentation:Tutorial Section 2#Co-incident Surfaces|Co-incident Surfaces]]
+
:::* [[Documentation:Tutorial Section 2.1#Co-incident Surfaces|Co-incident Surfaces]]
:* [[Documentation:Tutorial Section 2#The Light Source|The Light Source]]
+
:* [[Documentation:Tutorial Section 2.1#The Light Source|The Light Source]]
::* [[Documentation:Tutorial Section 2#The Pointlight Source|The Pointlight Source]]
+
::* [[Documentation:Tutorial Section 2.1#The Pointlight Source|The Pointlight Source]]
::* [[Documentation:Tutorial Section 2#The Spotlight Source|The Spotlight Source]]
+
::* [[Documentation:Tutorial Section 2.1#The Spotlight Source|The Spotlight Source]]
::* [[Documentation:Tutorial Section 2#The Cylindrical Light Source|The Cylindrical Light Source]]
+
::* [[Documentation:Tutorial Section 2.1#The Cylindrical Light Source|The Cylindrical Light Source]]
::* [[Documentation:Tutorial Section 2#The Area Light Source|The Area Light Source]]
+
::* [[Documentation:Tutorial Section 2.1#The Area Light Source|The Area Light Source]]
::* [[Documentation:Tutorial Section 2#The Ambient Light Source|The Ambient Light Source]]
+
::* [[Documentation:Tutorial Section 2.1#The Ambient Light Source|The Ambient Light Source]]
::* [[Documentation:Tutorial Section 2#Light Source Specials|Light Source Specials]]
+
::* [[Documentation:Tutorial Section 2.1#Light Source Specials|Light Source Specials]]
:::* [[Documentation:Tutorial Section 2#Using Shadowless Lights|Using Shadowless Lights]]
+
:::* [[Documentation:Tutorial Section 2.1#Using Shadowless Lights|Using Shadowless Lights]]
:::* [[Documentation:Tutorial Section 2#Assigning an Object to a Light Source|Assigning an Object to a Light Source]]
+
:::* [[Documentation:Tutorial Section 2.1#Assigning an Object to a Light Source|Assigning an Object to a Light Source]]
:::* [[Documentation:Tutorial Section 2#Using Light Fading|Using Light Fading]]
+
:::* [[Documentation:Tutorial Section 2.1#Using Light Fading|Using Light Fading]]
:* [[Documentation:Tutorial Section 2#Simple Texture Options|Simple Texture Options]]
+
:* [[Documentation:Tutorial Section 2.1#Simple Texture Options|Simple Texture Options]]
::* [[Documentation:Tutorial Section 2#Surface Finishes|Surface Finishes]]
+
::* [[Documentation:Tutorial Section 2.1#Surface Finishes|Surface Finishes]]
::* [[Documentation:Tutorial Section 2#Adding Bumpiness|Adding Bumpiness]]
+
::* [[Documentation:Tutorial Section 2.2#Adding Bumpiness|Adding Bumpiness]]
::* [[Documentation:Tutorial Section 2#Creating Color Patterns|Creating Color Patterns]]
+
::* [[Documentation:Tutorial Section 2.2#Creating Color Patterns|Creating Color Patterns]]
::* [[Documentation:Tutorial Section 2#Pre-defined Textures|Pre-defined Textures]]
+
::* [[Documentation:Tutorial Section 2.2#Pre-defined Textures|Pre-defined Textures]]
:* [[Documentation:Tutorial Section 2#Using the Camera|Using the Camera]]
+
:* [[Documentation:Tutorial Section 2.2#Using the Camera|Using the Camera]]
::* [[Documentation:Tutorial Section 2#Using Focal Blur|Using Focal Blur]]
+
::* [[Documentation:Tutorial Section 2.2#Using Focal Blur|Using Focal Blur]]
:* [[Documentation:Tutorial Section 2#POV-Ray Coordinate System|POV-Ray Coordinate System]]
+
:* [[Documentation:Tutorial Section 2.2#POV-Ray Coordinate System|POV-Ray Coordinate System]]
::* [[Documentation:Tutorial Section 2#Transformations|Transformations]]
+
::* [[Documentation:Tutorial Section 2.2#Transformations|Transformations]]
:::* [[Documentation:Tutorial Section 2#Translate|Translate]]
+
:::* [[Documentation:Tutorial Section 2.2#Translate|Translate]]
:::* [[Documentation:Tutorial Section 2#Scale|Scale]]
+
:::* [[Documentation:Tutorial Section 2.2#Scale|Scale]]
:::* [[Documentation:Tutorial Section 2#Rotate|Rotate]]
+
:::* [[Documentation:Tutorial Section 2.2#Rotate|Rotate]]
:::* [[Documentation:Tutorial Section 2#Matrix|Matrix]]
+
:::* [[Documentation:Tutorial Section 2.2#Matrix|Matrix]]
::* [[Documentation:Tutorial Section 2#Transformation Order|Transformation Order]]
+
::* [[Documentation:Tutorial Section 2.2#Transformation Order|Transformation Order]]
::* [[Documentation:Tutorial Section 2#Inverse Transform|Inverse Transform]]
+
::* [[Documentation:Tutorial Section 2.2#Inverse Transform|Inverse Transform]]
::* [[Documentation:Tutorial Section 2#Transform Identifiers|Transform Identifiers]]
+
::* [[Documentation:Tutorial Section 2.2#Transform Identifiers|Transform Identifiers]]
::* [[Documentation:Tutorial Section 2#Transforming Textures and Objects|Transforming Textures and Objects]]
+
::* [[Documentation:Tutorial Section 2.2#Transforming Textures and Objects|Transforming Textures and Objects]]
:* [[Documentation:Tutorial Section 2#Setting POV-Ray Options|Setting POV-Ray Options]]
+
:* [[Documentation:Tutorial Section 2.2#Setting POV-Ray Options|Setting POV-Ray Options]]
::* [[Documentation:Tutorial Section 2#Command Line Switches|Command Line Switches]]
+
::* [[Documentation:Tutorial Section 2.2#Command Line Switches|Command Line Switches]]
::* [[Documentation:Tutorial Section 2#Using INI Files|Using INI Files]]
+
::* [[Documentation:Tutorial Section 2.2#Using INI Files|Using INI Files]]
::* [[Documentation:Tutorial Section 2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]]
+
::* [[Documentation:Tutorial Section 2.2#Using the POVINI Environment Variable|Using the POVINI Environment Variable]]
==Advanced Features==
+
==[[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]==
:* [[Documentation:Tutorial Section 3#Advanced Features|Advanced Features]]
 
 
:* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]]
 
:* [[Documentation:Tutorial Section 3#Spline Based Shapes|Spline Based Shapes]]
 
::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]]
 
::* [[Documentation:Tutorial Section 3#Lathe Object|Lathe Object]]
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::* [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]]
 
::* [[Documentation:Tutorial Section 3#Bicubic Patch Object|Bicubic Patch Object]]
 
::* [[Documentation:Tutorial Section 3#Text Object|Text Object]]
 
::* [[Documentation:Tutorial Section 3#Text Object|Text Object]]
:* [[Documentation:Tutorial Section 3#Polygon Based Shapes|Polygon Based Shapes]]
+
:* [[Documentation:Tutorial Section 3.1#Polygon Based Shapes|Polygon Based Shapes]]
::* [[Documentation:Tutorial Section 3#Mesh Object|Mesh Object]]
+
::* [[Documentation:Tutorial Section 3.1#Mesh Object|Mesh Object]]
::* [[Documentation:Tutorial Section 3#Mesh2 Object|Mesh2 Object]]
+
::* [[Documentation:Tutorial Section 3.1#Mesh2 Object|Mesh2 Object]]
:::* [[Documentation:Tutorial Section 3#Smooth triangles and mesh2|Smooth triangles and mesh2]]
+
:::* [[Documentation:Tutorial Section 3.1#Smooth triangles and mesh2|Smooth triangles and mesh2]]
:::* [[Documentation:Tutorial Section 3#UV mapping and mesh2|UV mapping and mesh2]]
+
:::* [[Documentation:Tutorial Section 3.1#UV mapping and mesh2|UV mapping and mesh2]]
:::* [[Documentation:Tutorial Section 3#A separate texture per triangle|A separate texture per triangle]]
+
:::* [[Documentation:Tutorial Section 3.1#A separate texture per triangle|A separate texture per triangle]]
::* [[Documentation:Tutorial Section 3#Polygon Object|Polygon Object]]
+
::* [[Documentation:Tutorial Section 3.1#Polygon Object|Polygon Object]]
:* [[Documentation:Tutorial Section 3#Other Shapes|Other Shapes]]
+
:* [[Documentation:Tutorial Section 3.1#Other Shapes|Other Shapes]]
::* [[Documentation:Tutorial Section 3#Blob Object|Blob Object]]
+
::* [[Documentation:Tutorial Section 3.1#Blob Object|Blob Object]]
:::* [[Documentation:Tutorial Section 3#Component Types and Other New Features|Component Types and Other New Features]]
+
:::* [[Documentation:Tutorial Section 3.1#Component Types and Other New Features|Component Types and Other New Features]]
:::* [[Documentation:Tutorial Section 3#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]]
+
:::* [[Documentation:Tutorial Section 3.1#Complex Blob Constructs and Negative Strength|Complex Blob Constructs and Negative Strength]]
::* [[Documentation:Tutorial Section 3#Height Field Object|Height Field Object]]
+
::* [[Documentation:Tutorial Section 3.1#Height Field Object|Height Field Object]]
::* [[Documentation:Tutorial Section 3#Isosurface Object|Isosurface Object]]
+
::* [[Documentation:Tutorial Section 3.2#Isosurface Object|Isosurface Object]]
:::* [[Documentation:Tutorial Section 3#Simple functions|Simple functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Simple functions|Simple functions]]
:::* [[Documentation:Tutorial Section 3#Several surfaces|Several surfaces]]
+
:::* [[Documentation:Tutorial Section 3.2#Several surfaces|Several surfaces]]
:::* [[Documentation:Tutorial Section 3#Non-linear functions|Non-linear functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Non-linear functions|Non-linear functions]]
:::* [[Documentation:Tutorial Section 3#Specifying functions|Specifying functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Specifying functions|Specifying functions]]
:::* [[Documentation:Tutorial Section 3#Internal functions|Internal functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Internal functions|Internal functions]]
:::* [[Documentation:Tutorial Section 3#Combining isosurface functions|Combining isosurface functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Combining isosurface functions|Combining isosurface functions]]
:::* [[Documentation:Tutorial Section 3#Noise and pigment functions|Noise and pigment functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Noise and pigment functions|Noise and pigment functions]]
:::* [[Documentation:Tutorial Section 3#Conditional directives and loops|Conditional directives and loops]]
+
:::* [[Documentation:Tutorial Section 3.2#Conditional directives and loops|Conditional directives and loops]]
:::* [[Documentation:Tutorial Section 3#Transformations on functions|Transformations on functions]]
+
:::* [[Documentation:Tutorial Section 3.2#Transformations on functions|Transformations on functions]]
:::* [[Documentation:Tutorial Section 3#Improving Isosurface Speed|Improving Isosurface Speed]]
+
:::* [[Documentation:Tutorial Section 3.2#Improving Isosurface Speed|Improving Isosurface Speed]]
::* [[Documentation:Tutorial Section 3#Poly Object|Poly Object]]
+
::* [[Documentation:Tutorial Section 3.2#Poly Object|Poly Object]]
:::* [[Documentation:Tutorial Section 3#Creating the polynomial function|Creating the polynomial function]]
+
:::* [[Documentation:Tutorial Section 3.2#Creating the polynomial function|Creating the polynomial function]]
:::* [[Documentation:Tutorial Section 3#Writing the polynomial vector|Writing the polynomial vector]]
+
:::* [[Documentation:Tutorial Section 3.2#Writing the polynomial vector|Writing the polynomial vector]]
::* [[Documentation:Tutorial Section 3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]]
+
:::* [[Documentation:Tutorial Section 3.2#Polynomial made easy|Polynomial made easy]]
:* [[Documentation:Tutorial Section 3#Advanced Texture Options|Advanced Texture Options]]
+
::* [[Documentation:Tutorial Section 3.3#Superquadric Ellipsoid Object|Superquadric Ellipsoid Object]]
::* [[Documentation:Tutorial Section 3#Pigments|Pigments]]
+
:* [[Documentation:Tutorial Section 3.3#Gamma Handling|Gamma Handling]]
:::* [[Documentation:Tutorial Section 3#Using Color List Pigments|Using Color List Pigments]]
+
::* [[Documentation:Tutorial Section 3.3#Setting Up Your Display|Setting Up Your Display]]
:::* [[Documentation:Tutorial Section 3#Using Pigment and Patterns|Using Pigment and Patterns]]
+
::* [[Documentation:Tutorial Section 3.3#Setting Up POV-Ray|Setting Up POV-Ray]]
:::* [[Documentation:Tutorial Section 3#Using Pattern Modifiers|Using Pattern Modifiers]]
+
::* [[Documentation:Tutorial Section 3.3#Gamma in Output Images|Gamma in Output Images]]
:::* [[Documentation:Tutorial Section 3#Using Transparent Pigments and Layered Textures|Using Transparent Pigments and Layered Textures]]
+
::* [[Documentation:Tutorial Section 3.3#Setting Up Your Scene|Setting Up Your Scene]]
:::* [[Documentation:Tutorial Section 3#Using Pigment Maps|Using Pigment Maps]]
+
::* [[Documentation:Tutorial Section 3.3#Gamma in Literal Colors|Gamma in Literal Colors]]
::* [[Documentation:Tutorial Section 3#Normals|Normals]]
+
::* [[Documentation:Tutorial Section 3.3#Gamma in Input Images|Gamma in Input Images]]
:::* [[Documentation:Tutorial Section 3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]]
+
::* [[Documentation:Tutorial Section 3.3#Gamma in Legacy Scenes|Gamma in Legacy Scenes]]
:::* [[Documentation:Tutorial Section 3#Blending Normals|Blending Normals]]
+
:* [[Documentation:Tutorial Section 3.3#Advanced Texture Options|Advanced Texture Options]]
::* [[Documentation:Tutorial Section 3#Finishes|Finishes]]
+
::* [[Documentation:Tutorial Section 3.3#Pigments|Pigments]]
:::* [[Documentation:Tutorial Section 3#Using Ambient|Using Ambient]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Color List Pigments|Using Color List Pigments]]
:::* [[Documentation:Tutorial Section 3#Using Surface Highlights|Using Surface Highlights]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Pigment and Patterns|Using Pigment and Patterns]]
:::* [[Documentation:Tutorial Section 3#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Pattern Modifiers|Using Pattern Modifiers]]
:::* [[Documentation:Tutorial Section 3#Using Iridescence|Using Iridescence]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Transparent Pigments and Layered Textures|Using Transparent Pigments and Layered Textures]]
::* [[Documentation:Tutorial Section 3#Working With Pigment Maps|Working With Pigment Maps]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Pigment Maps|Using Pigment Maps]]
::* [[Documentation:Tutorial Section 3#Working With Normal Maps|Working With Normal Maps]]
+
::* [[Documentation:Tutorial Section 3.3#Normals|Normals]]
::* [[Documentation:Tutorial Section 3#Working With Texture Maps|Working With Texture Maps]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Basic Normal Modifiers|Using Basic Normal Modifiers]]
::* [[Documentation:Tutorial Section 3#Working With List Textures|Working With List Textures]]
+
:::* [[Documentation:Tutorial Section 3.3#Blending Normals|Blending Normals]]
::* [[Documentation:Tutorial Section 3#What About Tiles?|What About Tiles?]]
+
:::* [[Documentation:Tutorial Section 3.3#Slope Map Tutorial|Slope Map Tutorial]]
::* [[Documentation:Tutorial Section 3#Average Function|Average Function]]
+
::::* [[Documentation:Tutorial Section 3.3#Slopes, what are they?|Slopes, what are they?]]
::* [[Documentation:Tutorial Section 3#Working With Layered Textures|Working With Layered Textures]]
+
::::* [[Documentation:Tutorial Section 3.3#Syntax of a slope map|Syntax of a slope map]]
:::* [[Documentation:Tutorial Section 3#Declaring Layered Textures|Declaring Layered Textures]]
+
::::* [[Documentation:Tutorial Section 3.3#Examples of slope maps|Examples of slope maps]]
:::* [[Documentation:Tutorial Section 3#Another Layered Textures Example|Another Layered Textures Example]]
+
::* [[Documentation:Tutorial Section 3.3#Finishes|Finishes]]
::* [[Documentation:Tutorial Section 3#When All Else Fails: Material Maps|When All Else Fails: Material Maps]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Ambient|Using Ambient]]
::* [[Documentation:Tutorial Section 3#Limitations Of Special Textures|Limitations Of Special Textures]]
+
:::* [[Documentation:Tutorial Section 3.3#Using Emission|Using Emission]]
:* [[Documentation:Tutorial Section 3#Using Atmospheric Effects|Using Atmospheric Effects]]
+
:::* [[Documentation:Tutorial Section 3.4#Using Surface Highlights|Using Surface Highlights]]
::* [[Documentation:Tutorial Section 3#The Background|The Background]]
+
:::* [[Documentation:Tutorial Section 3.4#Using Reflection, Metallic and Metallic|Using Reflection, Metallic and Metallic]]
::* [[Documentation:Tutorial Section 3#The Sky Sphere|The Sky Sphere]]
+
:::* [[Documentation:Tutorial Section 3.4#Using Iridescence|Using Iridescence]]
:::* [[Documentation:Tutorial Section 3#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]
+
::* [[Documentation:Tutorial Section 3.4#Working With Pigment Maps|Working With Pigment Maps]]
:::* [[Documentation:Tutorial Section 3#Adding the Sun|Adding the Sun]]
+
::* [[Documentation:Tutorial Section 3.4#Working With Normal Maps|Working With Normal Maps]]
:::* [[Documentation:Tutorial Section 3#Adding Some Clouds|Adding Some Clouds]]
+
::* [[Documentation:Tutorial Section 3.4#Working With Texture Maps|Working With Texture Maps]]
::* [[Documentation:Tutorial Section 3#The Fog|The Fog]]
+
::* [[Documentation:Tutorial Section 3.4#Working With List Textures|Working With List Textures]]
:::* [[Documentation:Tutorial Section 3#A Constant Fog|A Constant Fog]]
+
::* [[Documentation:Tutorial Section 3.4#What About Tiles?|What About Tiles?]]
:::* [[Documentation:Tutorial Section 3#Setting a Minimum Translucency|Setting a Minimum Translucency]]
+
::* [[Documentation:Tutorial Section 3.4#Average Function|Average Function]]
:::* [[Documentation:Tutorial Section 3#Creating a Filtering Fog|Creating a Filtering Fog]]
+
::* [[Documentation:Tutorial Section 3.4#Working With Layered Textures|Working With Layered Textures]]
:::* [[Documentation:Tutorial Section 3#Adding Some Turbulence to the Fog|Adding Some Turbulence to the Fog]]
+
:::* [[Documentation:Tutorial Section 3.4#Declaring Layered Textures|Declaring Layered Textures]]
:::* [[Documentation:Tutorial Section 3#Using Ground Fog|Using Ground Fog]]
+
:::* [[Documentation:Tutorial Section 3.4#Another Layered Textures Example|Another Layered Textures Example]]
:::* [[Documentation:Tutorial Section 3#Using Multiple Layers of Fog|Using Multiple Layers of Fog]]
+
::* [[Documentation:Tutorial Section 3.4#When All Else Fails: Material Maps|When All Else Fails: Material Maps]]
:::* [[Documentation:Tutorial Section 3#Fog and Hollow Objects|Fog and Hollow Objects]]
+
::* [[Documentation:Tutorial Section 3.5#Limitations Of Special Textures|Limitations Of Special Textures]]
::* [[Documentation:Tutorial Section 3#The Rainbow|The Rainbow]]
+
:* [[Documentation:Tutorial Section 3.5#Using Atmospheric Effects|Using Atmospheric Effects]]
:::* [[Documentation:Tutorial Section 3#Starting With a Simple Rainbow|Starting With a Simple Rainbow]]
+
::* [[Documentation:Tutorial Section 3.5#The Background|The Background]]
:::* [[Documentation:Tutorial Section 3#Increasing the Rainbow's Translucency|Increasing the Rainbow's Translucency]]
+
::* [[Documentation:Tutorial Section 3.5#The Sky Sphere|The Sky Sphere]]
:::* [[Documentation:Tutorial Section 3#Using a Rainbow Arc|Using a Rainbow Arc]]
+
:::* [[Documentation:Tutorial Section 3.5#Creating a Sky with a Color Gradient|Creating a Sky with a Color Gradient]]
:* [[Documentation:Tutorial Section 3#Simple Media Tutorial|Simple Media Tutorial]]
+
:::* [[Documentation:Tutorial Section 3.5#Adding the Sun|Adding the Sun]]
::* [[Documentation:Tutorial Section 3#Types of media|Types of media]]
+
:::* [[Documentation:Tutorial Section 3.5#Adding Some Clouds|Adding Some Clouds]]
::* [[Documentation:Tutorial Section 3#Some media concepts|Some media concepts]]
+
::* [[Documentation:Tutorial Section 3.5#The Fog|The Fog]]
::* [[Documentation:Tutorial Section 3#Simple media examples|Simple media examples]]
+
:::* [[Documentation:Tutorial Section 3.5#A Constant Fog|A Constant Fog]]
:::* [[Documentation:Tutorial Section 3#Emitting media|Emitting media]]
+
:::* [[Documentation:Tutorial Section 3.5#Setting a Minimum Translucency|Setting a Minimum Translucency]]
:::* [[Documentation:Tutorial Section 3#Absorbing media|Absorbing media]]
+
:::* [[Documentation:Tutorial Section 3.5#Creating a Filtering Fog|Creating a Filtering Fog]]
:::* [[Documentation:Tutorial Section 3#Scattering media|Scattering media]]
+
:::* [[Documentation:Tutorial Section 3.5#Adding Some Turbulence to the Fog|Adding Some Turbulence to the Fog]]
::* [[Documentation:Tutorial Section 3#Multiple medias inside the same object|Multiple medias inside the same object]]
+
:::* [[Documentation:Tutorial Section 3.5#Using Ground Fog|Using Ground Fog]]
::* [[Documentation:Tutorial Section 3#Media and transformations|Media and transformations]]
+
:::* [[Documentation:Tutorial Section 3.6#Using Multiple Layers of Fog|Using Multiple Layers of Fog]]
::* [[Documentation:Tutorial Section 3#A more advanced example of scattering media|A more advanced example of scattering media]]
+
:::* [[Documentation:Tutorial Section 3.6#Fog and Hollow Objects|Fog and Hollow Objects]]
::* [[Documentation:Tutorial Section 3#Media and photons|Media and photons]]
+
::* [[Documentation:Tutorial Section 3.6#The Rainbow|The Rainbow]]
:* [[Documentation:Tutorial Section 3#Radiosity|Radiosity]]
+
:::* [[Documentation:Tutorial Section 3.6#Starting With a Simple Rainbow|Starting With a Simple Rainbow]]
::* [[Documentation:Tutorial Section 3#Introduction|Introduction]]
+
:::* [[Documentation:Tutorial Section 3.6#Increasing the Rainbow's Translucency|Increasing the Rainbow's Translucency]]
::* [[Documentation:Tutorial Section 3#Radiosity with conventional lighting|Radiosity with conventional lighting]]
+
:::* [[Documentation:Tutorial Section 3.6#Using a Rainbow Arc|Using a Rainbow Arc]]
::* [[Documentation:Tutorial Section 3#Radiosity without conventional lighting|Radiosity without conventional lighting]]
+
:* [[Documentation:Tutorial Section 3.6#Simple Media Tutorial|Simple Media Tutorial]]
::* [[Documentation:Tutorial Section 3#Normals and Radiosity|Normals and Radiosity]]
+
::* [[Documentation:Tutorial Section 3.6#Types of media|Types of media]]
::* [[Documentation:Tutorial Section 3#Performance considerations|Performance considerations]]
+
::* [[Documentation:Tutorial Section 3.6#Some media concepts|Some media concepts]]
:* [[Documentation:Tutorial Section 3#Making Animations|Making Animations]]
+
::* [[Documentation:Tutorial Section 3.6#Simple media examples|Simple media examples]]
::* [[Documentation:Tutorial Section 3#The Clock Variable: Key To It All|The Clock Variable: Key To It All]]
+
:::* [[Documentation:Tutorial Section 3.6#Emitting media|Emitting media]]
::* [[Documentation:Tutorial Section 3#Clock Dependant Variables And Multi-Stage Animations|Clock Dependant Variables And Multi-Stage Animations]]
+
:::* [[Documentation:Tutorial Section 3.6#Absorbing media|Absorbing media]]
::* [[Documentation:Tutorial Section 3#The Phase Keyword|The Phase Keyword]]
+
:::* [[Documentation:Tutorial Section 3.6#Scattering media|Scattering media]]
::* [[Documentation:Tutorial Section 3#Do Not Use Jitter Or Crand|Do Not Use Jitter Or Crand]]
+
::* [[Documentation:Tutorial Section 3.7#Multiple medias inside the same object|Multiple medias inside the same object]]
::* [[Documentation:Tutorial Section 3#INI File Settings|INI File Settings]]
+
::* [[Documentation:Tutorial Section 3.7#Media and transformations|Media and transformations]]
:* [[Documentation:Tutorial Section 3#While-loop tutorial|While-loop tutorial]]
+
::* [[Documentation:Tutorial Section 3.7#A more advanced example of scattering media|A more advanced example of scattering media]]
::* [[Documentation:Tutorial Section 3#What a while-loop is and what it is not|What a while-loop is and what it is not]]
+
::* [[Documentation:Tutorial Section 3.7#Media and photons|Media and photons]]
::* [[Documentation:Tutorial Section 3#How does a single while-loop work?|How does a single while-loop work?]]
+
:* [[Documentation:Tutorial Section 3.7#Radiosity|Radiosity]]
::* [[Documentation:Tutorial Section 3#How do I make a while-loop?|How do I make a while-loop?]]
+
::* [[Documentation:Tutorial Section 3.7#Introduction|Introduction]]
::* [[Documentation:Tutorial Section 3#What is a condition and how do I make one?|What is a condition and how do I make one?]]
+
::* [[Documentation:Tutorial Section 3.7#Radiosity with conventional lighting|Radiosity with conventional lighting]]
::* [[Documentation:Tutorial Section 3#What about loop types other than simple for-loops?|What about loop types other than simple for-loops?]]
+
::* [[Documentation:Tutorial Section 3.7#Radiosity without conventional lighting|Radiosity without conventional lighting]]
::* [[Documentation:Tutorial Section 3#What about nested loops?|What about nested loops?]]
+
::* [[Documentation:Tutorial Section 3.7#Normals and Radiosity|Normals and Radiosity]]
::* [[Documentation:Tutorial Section 3#Mixed-type nested loops|Mixed-type nested loops]]
+
::* [[Documentation:Tutorial Section 3.7#Performance considerations|Performance considerations]]
::* [[Documentation:Tutorial Section 3#Other things to note|Other things to note]]
+
:* [[Documentation:Tutorial Section 3.7#Making Animations|Making Animations]]
:* [[Documentation:Tutorial Section 3#SDL tutorial: A raytracer|SDL tutorial: A raytracer]]
+
::* [[Documentation:Tutorial Section 3.7#The Clock Variable: Key To It All|The Clock Variable: Key To It All]]
::* [[Documentation:Tutorial Section 3#Introduction|Introduction]]
+
::* [[Documentation:Tutorial Section 3.7#Clock Dependant Variables And Multi-Stage Animations|Clock Dependant Variables And Multi-Stage Animations]]
::* [[Documentation:Tutorial Section 3#The idea and the code|The idea and the code]]
+
::* [[Documentation:Tutorial Section 3.7#The Phase Keyword|The Phase Keyword]]
::* [[Documentation:Tutorial Section 3#Short introduction to raytracing|Short introduction to raytracing]]
+
::* [[Documentation:Tutorial Section 3.8#Do Not Use Jitter Or Crand|Do Not Use Jitter Or Crand]]
::* [[Documentation:Tutorial Section 3#Global settings|Global settings]]
+
::* [[Documentation:Tutorial Section 3.8#INI File Settings|INI File Settings]]
::* [[Documentation:Tutorial Section 3#Scene definition|Scene definition]]
+
:* [[Documentation:Tutorial Section 3.8#While-loop tutorial|While-loop tutorial]]
::* [[Documentation:Tutorial Section 3#Initializing the raytracer|Initializing the raytracer]]
+
::* [[Documentation:Tutorial Section 3.8#What a while-loop is and what it is not|What a while-loop is and what it is not]]
::* [[Documentation:Tutorial Section 3#Ray-sphere intersection|Ray-sphere intersection]]
+
::* [[Documentation:Tutorial Section 3.8#How does a single while-loop work?|How does a single while-loop work?]]
:::* [[Documentation:Tutorial Section 3#Inner workings of a #macro|Inner workings of a #macro]]
+
::* [[Documentation:Tutorial Section 3.8#How do I make a while-loop?|How do I make a while-loop?]]
:::* [[Documentation:Tutorial Section 3#The ray-sphere intersection macro|The ray-sphere intersection macro]]
+
::* [[Documentation:Tutorial Section 3.8#What is a condition and how do I make one?|What is a condition and how do I make one?]]
::* [[Documentation:Tutorial Section 3#The Trace macro|The Trace macro]]
+
::* [[Documentation:Tutorial Section 3.8#What about loop types other than simple for-loops?|What about loop types other than simple for-loops?]]
:::* [[Documentation:Tutorial Section 3#Calculating the closest intersection|Calculating the closest intersection]]
+
::* [[Documentation:Tutorial Section 3.8#What about nested loops?|What about nested loops?]]
:::* [[Documentation:Tutorial Section 3#If the ray doesn't hit anything|If the ray doesn't hit anything]]
+
::* [[Documentation:Tutorial Section 3.8#Mixed-type nested loops|Mixed-type nested loops]]
:::* [[Documentation:Tutorial Section 3#Initializing color calculations|Initializing color calculations]]
+
::* [[Documentation:Tutorial Section 3.8#Other things to note|Other things to note]]
:::* [[Documentation:Tutorial Section 3#Going through the light sources|Going through the light sources]]
+
:* [[Documentation:Tutorial Section 3.8#SDL tutorial: A raytracer|SDL tutorial: A raytracer]]
:::* [[Documentation:Tutorial Section 3#Shadow test|Shadow test]]
+
::* [[Documentation:Tutorial Section 3.8#Introduction|Introduction]]
:::* [[Documentation:Tutorial Section 3#Diffuse lighting|Diffuse lighting]]
+
::* [[Documentation:Tutorial Section 3.9#The idea and the code|The idea and the code]]
:::* [[Documentation:Tutorial Section 3#Specular lighting|Specular lighting]]
+
::* [[Documentation:Tutorial Section 3.9#Short introduction to raytracing|Short introduction to raytracing]]
:::* [[Documentation:Tutorial Section 3#Reflection Calculation|Reflection Calculation]]
+
::* [[Documentation:Tutorial Section 3.9#Global settings|Global settings]]
::* [[Documentation:Tutorial Section 3#Calculating the image|Calculating the image]]
+
::* [[Documentation:Tutorial Section 3.9#Scene definition|Scene definition]]
::* [[Documentation:Tutorial Section 3#Creating the colored mesh|Creating the colored mesh]]
+
::* [[Documentation:Tutorial Section 3.9#Initializing the raytracer|Initializing the raytracer]]
:::* [[Documentation:Tutorial Section 3#The structure of the mesh|The structure of the mesh]]
+
::* [[Documentation:Tutorial Section 3.9#Ray-sphere intersection|Ray-sphere intersection]]
:::* [[Documentation:Tutorial Section 3#Creating the mesh|Creating the mesh]]
+
:::* [[Documentation:Tutorial Section 3.9#Inner workings of a macro|Inner workings of a macro]]
:::* [[Documentation:Tutorial Section 3#Creating the vertex points|Creating the vertex points]]
+
:::* [[Documentation:Tutorial Section 3.9#The ray-sphere intersection macro|The ray-sphere intersection macro]]
:::* [[Documentation:Tutorial Section 3#Creating the textures|Creating the textures]]
+
::* [[Documentation:Tutorial Section 3.9#The Trace macro|The Trace macro]]
:::* [[Documentation:Tutorial Section 3#Creating the triangles|Creating the triangles]]
+
:::* [[Documentation:Tutorial Section 3.9#Calculating the closest intersection|Calculating the closest intersection]]
::* [[Documentation:Tutorial Section 3#The Camera-setup|The Camera-setup]]
+
:::* [[Documentation:Tutorial Section 3.9#If the ray doesn't hit anything|If the ray doesn't hit anything]]
==Questions and Tips==
+
:::* [[Documentation:Tutorial Section 3.9#Initializing color calculations|Initializing color calculations]]
:* [[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]
+
:::* [[Documentation:Tutorial Section 3.9#Going through the light sources|Going through the light sources]]
:* [[Documentation:Tutorial Section 4#Language Tips and tricks to achieve useful things|Language Tips and tricks to achieve useful things]]
+
:::* [[Documentation:Tutorial Section 3.10#Shadow test|Shadow test]]
::* [[Documentation:Tutorial Section 4#How do I make a visible light source?|How do I make a visible light source?]]
+
:::* [[Documentation:Tutorial Section 3.10#Diffuse lighting|Diffuse lighting]]
::* [[Documentation:Tutorial Section 4#How do I make bright objects?|How do I make bright objects?]]
+
:::* [[Documentation:Tutorial Section 3.10#Specular lighting|Specular lighting]]
::* [[Documentation:Tutorial Section 4#How do I move the camera in a circular path?|How do I move the camera in a circular path?]]
+
:::* [[Documentation:Tutorial Section 3.10#Reflection Calculation|Reflection Calculation]]
::* [[Documentation:Tutorial Section 4#How do I use an image to texture my object?|How do I use an image to texture my object?]]
+
::* [[Documentation:Tutorial Section 3.10#Calculating the image|Calculating the image]]
::* [[Documentation:Tutorial Section 4#How can I generate a spline?|How can I generate a spline?]]
+
::* [[Documentation:Tutorial Section 3.10#Creating the colored mesh|Creating the colored mesh]]
::* [[Documentation:Tutorial Section 4#How can I simulate motion blur?|How can I simulate motion blur?]]
+
:::* [[Documentation:Tutorial Section 3.10#The structure of the mesh|The structure of the mesh]]
::* [[Documentation:Tutorial Section 4#How can I find the size of a text object?|How can I find the size of a text object?]]
+
:::* [[Documentation:Tutorial Section 3.10#Creating the mesh|Creating the mesh]]
::* [[Documentation:Tutorial Section 4#How do I make extruded text?|How do I make extruded text?]]
+
:::* [[Documentation:Tutorial Section 3.10#Creating the vertex points|Creating the vertex points]]
::* [[Documentation:Tutorial Section 4#How do I make an object hollow?|How do I make an object hollow?]]
+
:::* [[Documentation:Tutorial Section 3.10#Creating the textures|Creating the textures]]
::* [[Documentation:Tutorial Section 4#How can I fill a glass with water or other objects?|How can I fill a glass with water or other objects?]]
+
:::* [[Documentation:Tutorial Section 3.10#Creating the triangles|Creating the triangles]]
::* [[Documentation:Tutorial Section 4#How can I bend a object?|How can I bend a object?]]
+
::* [[Documentation:Tutorial Section 3.10#The Camera-setup|The Camera-setup]]
::* [[Documentation:Tutorial Section 4#Can I get non-grainy focal blur?|Can I get non-grainy focal blur?]]
+
 
:* [[Documentation:Tutorial Section 4#Language Things that don't work as one expects|Language Things that don't work as one expects]]
+
==[[Documentation:Tutorial Section 4#Questions and Tips|Questions and Tips]]==
::* [[Documentation:Tutorial Section 4#Using several transparent objects makes them black?|Using several transparent objects makes them black?]]
+
 
::* [[Documentation:Tutorial Section 4#I'm getting color banding in the image|I'm getting color banding in the image]]
+
==[[Documentation:Tutorial Section 5#Appendices|Appendices]]==
::* [[Documentation:Tutorial Section 4#Rotation behaves very strangely|Rotation behaves very strangely]]
+
:* [[Documentation:Tutorial Section 5#Contacting the Authors|Contacting the Authors]]
::* [[Documentation:Tutorial Section 4#The image gets distorted when rendering a square image|The image gets distorted when rendering a square image]]
+
:* [[Documentation:Tutorial Section 5#POV-Ray License|POV-Ray License]]
::* [[Documentation:Tutorial Section 4#Why are there strange dark pixels or noise on my CSG object?|Why are there strange dark pixels or noise on my CSG object?]]
+
:* [[Documentation:Tutorial Section 5#Contact Information|Contact Information]]
::* [[Documentation:Tutorial Section 4#Why won't the textures in stars.inc work with my sky_sphere?|Why won't the textures in stars.inc work with my sky_sphere?]]
+
:* [[Documentation:Tutorial Section 5#Support Library Licenses|Support Library Licenses]]
::* [[Documentation:Tutorial Section 4#When I use filter or transmit with my .tga image map nothing happens.|When I use filter or transmit with my .tga image map nothing happens.]]
 
::* [[Documentation:Tutorial Section 4#Isosurface not rendering properly?|Isosurface not rendering properly?]]
 
:* [[Documentation:Tutorial Section 4#Language related things|Language related things]]
 
::* [[Documentation:Tutorial Section 4#How do I turn animation on?|How do I turn animation on?]]
 
::* [[Documentation:Tutorial Section 4#Can POV-Ray use multiple processors?|Can POV-Ray use multiple processors?]]
 
::* [[Documentation:Tutorial Section 4#Can I get a wireframe render of my scene?|Can I get a wireframe render of my scene?]]
 
::* [[Documentation:Tutorial Section 4#Can I specify variable IOR for an object?|Can I specify variable IOR for an object?]]
 
::* [[Documentation:Tutorial Section 4#What is Photon Mapping?|What is Photon Mapping?]]
 
:* [[Documentation:Tutorial Section 4#File Formats|File Formats]]
 
::* [[Documentation:Tutorial Section 4#Saving the image to disk.|Saving the image to disk.]]
 
::* [[Documentation:Tutorial Section 4#Can I convert my POV-Ray scenes to another format?|Can I convert my POV-Ray scenes to another format?]]
 
::* [[Documentation:Tutorial Section 4#How can I convert my scenes from format X to POV-Ray format?|How can I convert my scenes from format X to POV-Ray format?]]
 
::* [[Documentation:Tutorial Section 4#How do I import all of my textures I created in 3DS Max into POV-Ray?|How do I import all of my textures I created in 3DS Max into POV-Ray?]]
 
::* [[Documentation:Tutorial Section 4#How can I avoid artifacts and still get good JPEG compression?|How can I avoid artifacts and still get good JPEG compression?]]
 
::* [[Documentation:Tutorial Section 4#Why are there no converters from POV to other formats?|Why are there no converters from POV to other formats?]]
 
::* [[Documentation:Tutorial Section 4#Why are triangle meshes in ASCII format?|Why are triangle meshes in ASCII format?]]
 
:* [[Documentation:Tutorial Section 4#Utilities, models, etc.|Utilities, models, etc.]]
 
::* [[Documentation:Tutorial Section 4#What is the best animation program available?|What is the best animation program available?]]
 
::* [[Documentation:Tutorial Section 4#Creating/viewing MPEG-files.|Creating/viewing MPEG-files.]]
 
::* [[Documentation:Tutorial Section 4#Where can I find models/textures?|Where can I find models/textures?]]
 
::* [[Documentation:Tutorial Section 4#What are the best modellers for POV-Ray?|What are the best modellers for POV-Ray?]]
 
::* [[Documentation:Tutorial Section 4#Any POV-Ray modellers for Mac?|Any POV-Ray modellers for Mac?]]
 
::* [[Documentation:Tutorial Section 4#Is there any user gallery of POV-Ray images?|Is there any user gallery of POV-Ray images?]]
 
::* [[Documentation:Tutorial Section 4#Any good heightfield modellers?|Any good heightfield modellers?]]
 
::* [[Documentation:Tutorial Section 4#Any easy way of creating trees?|Any easy way of creating trees?]]
 
:* [[Documentation:Tutorial Section 4#Rendering speed|Rendering speed]]
 
::* [[Documentation:Tutorial Section 4#Will POV-Ray render faster with a 3D card?|Will POV-Ray render faster with a 3D card?]]
 
::* [[Documentation:Tutorial Section 4#How do I increase rendering speed?|How do I increase rendering speed?]]
 
::* [[Documentation:Tutorial Section 4#CSG speed|CSG speed]]
 
::* [[Documentation:Tutorial Section 4#Does POV-Ray support 3DNow?|Does POV-Ray support 3DNow?]]
 
:* [[Documentation:Tutorial Section 4#Miscellaneous questions|Miscellaneous questions]]
 
::* [[Documentation:Tutorial Section 4#Where do I suggest new features?|Where do I suggest new features?]]
 
::* [[Documentation:Tutorial Section 4#I'm getting a "Illegal grid value in dda_traversal()"|I'm getting a "Illegal grid value in dda_traversal()"]]
 
::* [[Documentation:Tutorial Section 4#No beep when finished?|No beep when finished?]]
 
::* [[Documentation:Tutorial Section 4#POV-Ray viruses?|POV-Ray viruses?]]
 
::* [[Documentation:Tutorial Section 4#GUI for Unix POV-Ray?|GUI for Unix POV-Ray?]]
 
:* [[Documentation:Tutorial Section 4#The shadow line artifact|The shadow line artifact]]
 
::* [[Documentation:Tutorial Section 4#What is the problem?|What is the problem?]]
 
::* [[Documentation:Tutorial Section 4#What causes the problem?|What causes the problem?]]
 
::* [[Documentation:Tutorial Section 4#Can this problem be solved?|Can this problem be solved?]]
 
::* [[Documentation:Tutorial Section 4#Possible solutions?|Possible solutions?]]
 
:* [[Documentation:Tutorial Section 4#Smooth triangle artifact|Smooth triangle artifact]]
 
::* [[Documentation:Tutorial Section 4#What is the problem?|What is the problem?]]
 
::* [[Documentation:Tutorial Section 4#What causes the problem?|What causes the problem?]]
 
::* [[Documentation:Tutorial Section 4#Can this problem be solved?|Can this problem be solved?]]
 
==Appendices==
 
:* [[Documentation:Tutorial Section 5#Appendices|Appendices]]
 
:* [[Documentation:Tutorial Section 5#POV-Ray User License|POV-Ray User License]]
 
:* [[Documentation:Tutorial Section 5#Support Library Licences|Support Library Licences]]
 
 
::* [[Documentation:Tutorial Section 5#OpenEXR|OpenEXR]]
 
::* [[Documentation:Tutorial Section 5#OpenEXR|OpenEXR]]
 
:* [[Documentation:Tutorial Section 5#Citing POV-Ray in Academic Publications|Citing POV-Ray in Academic Publications]]
 
:* [[Documentation:Tutorial Section 5#Citing POV-Ray in Academic Publications|Citing POV-Ray in Academic Publications]]
:* [[Documentation:Tutorial Section 5#The POV-Team|The POV-Team]]
+
:* [[Documentation:Tutorial Section 5#Contributors to POV-Ray|Contributors to POV-Ray]]
::* [[Documentation:Tutorial Section 5#Contacting the Authors|Contacting the Authors]]
+
:* [[Documentation:Tutorial Section 5#Thanks|Thanks]]
::* [[Documentation:Tutorial Section 5#The TAG|The TAG]]
+
:* [[Documentation:Tutorial Section 5.1#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]]
::* [[Documentation:Tutorial Section 5#POV-Ray 3.6 Development|POV-Ray 3.6 Development]]
+
::* [[Documentation:Tutorial Section 5.1#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]]
:* [[Documentation:Tutorial Section 5#What to do if you don't have POV-Ray|What to do if you don't have POV-Ray]]
+
:::* [[Documentation:Tutorial Section 5.1#Microsoft Windows|Microsoft Windows]]
::* [[Documentation:Tutorial Section 5#Which Version of POV-Ray should you use?|Which Version of POV-Ray should you use?]]
+
:::* [[Documentation:Tutorial Section 5.1#Apple  Macintosh|Apple  Macintosh]]
:::* [[Documentation:Tutorial Section 5#Microsoft Windows 9x/NT/2000/XP|Microsoft Windows 9x/NT/2000/XP]]
+
:::* [[Documentation:Tutorial Section 5.1#Linux/Unix|Linux/Unix]]
:::* [[Documentation:Tutorial Section 5#Linux for Intel x86|Linux for Intel x86]]
+
:::* [[Documentation:Tutorial Section 5.1#All Versions|All Versions]]
:::* [[Documentation:Tutorial Section 5#Apple  Macintosh|Apple  Macintosh]]
+
::* [[Documentation:Tutorial Section 5.1#Where to Find POV-Ray Files|Where to Find POV-Ray Files]]
:::* [[Documentation:Tutorial Section 5#Generic Unix|Generic Unix]]
+
:::* [[Documentation:Tutorial Section 5.1#World Wide Website www.povray.org|World Wide Website www.povray.org]]
:::* [[Documentation:Tutorial Section 5#All Versions|All Versions]]
+
:* [[Documentation:Tutorial Section 5.1#Suggested Reading|Suggested Reading]]
::* [[Documentation:Tutorial Section 5#Where to Find POV-Ray Files|Where to Find POV-Ray Files]]
 
:::* [[Documentation:Tutorial Section 5#World Wide Website www.povray.org|World Wide Website www.povray.org]]
 
:::* [[Documentation:Tutorial Section 5#Books, Magazines and CD-ROMs|Books, Magazines and CD-ROMs]]
 
:* [[Documentation:Tutorial Section 5#Suggested Reading|Suggested Reading]]
 
 
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Latest revision as of 09:59, 26 June 2017

This document is protected, so submissions, corrections and discussions should be held on this documents talk page.


Main Table of Contents POV-Ray Reference


Introduction

Getting Started

Advanced Features

Questions and Tips

Appendices


Main Table of Contents POV-Ray Reference


This document is protected, so submissions, corrections and discussions should be held on this documents talk page.