Difference between revisions of "Documentation:Unix Section 8"

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==Speed Considerations==
 
==Speed Considerations==
<p>
+
<p>The following tips can help you increase the speed at which your images render. Most of the time, the increase will be marginal, but in a very long render (some users have renders that take several days) even a small increase can save a noticable amount of time.</p>
The following tips can help you increase the speed at which your images render. Most of the
 
time, the increase will be marginal, but in a very long render (some users have renders that
 
take several days) even a small increase can save a noticable amount of time.
 
</p>
 
  
 
===Render Priority===
 
===Render Priority===
<p>
+
<p>The easiest way to change the priority across Unix systems is with the nice(1) command.  The semantics vary from SVR4-based Unix to BSD-based Unix, so consult the manual page for instructions on usage.</p>
The easiest way to change the priority across Unix systems is with the nice(1) command.  The
 
semantics vary from SVR4-based Unix to BSD-based Unix, so consult the manual page for
 
instructions on usage.
 
</p>
 
  
 
===Render Window===
 
===Render Window===
<p>
+
<p>Rendering without display will also speed up things.  If your render is writing a lot of text to a terminal window, either hiding it, or better still, minimizing the window(s), will help somewhat. Note that the effect that these actions have is generally directly related to the time it takes to render the file, and the resolution of the render. They have less effect
Rendering without display will also speed up things.  If your render is writing a lot of text
+
on long renders, and more effect on very fast renders.</p>
to a terminal window, either hiding it, or better still, minimizing the window(s), will help
 
somewhat. Note that the effect that these actions have is generally directly related to the
 
time it takes to render the file, and the resolution of the render. They have less effect
 
on long renders, and more effect on very fast renders.
 
</p>
 
  
 
===Memory===
 
===Memory===
<p>
+
<p>In general, the more memory you have (up to a point) the faster things will run, although this is not a direct effect, the less time Unix spends swapping things out to disk, the more time is available for your render.</p>
In general, the more memory you have (up to a point) the faster things will run, although this
 
is not a direct effect (The less time Unix spends swapping things out to disk, the more
 
time is available for your render).
 
</p>
 
  
 
===Scene Features===
 
===Scene Features===
<p>
+
<p>Anti-aliasing, fog, halos, area lights, atmosphere ... all of these will cause your scene to require more time for completion. See the POV-Ray documentation for more details.</p>
Anti-aliasing, fog, halos, area lights, atmosphere--all of these will cause your scene to
 
require more time for completion. See the POV-Ray documentation for more details.
 
</p>
 
  
 
===Render Quality===
 
===Render Quality===
<p>
+
<p>Consider using a lower <!--<linkto "Quality Settings">quality</linkto>--->[[Reference:Tracing Options#Quality Settings|quality]] setting if you're just testing your scene, and do not care about the quality of the output.</p>
Consider using a lower <!--<linkto "Quality Settings">quality</linkto>--->[[Documentation:Reference Section 1.3#Quality Settings|quality]] setting if you're just
 
testing your scene, and do not care about the quality of the output.
 
</p>
 
 
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<br>
 
<br>
 
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<table width=100% border=0 cellspacing=0 cellpadding=5>
 
<tr><td width=50% bgcolor=#EEEEEF>
 
<tr><td width=50% bgcolor=#EEEEEF>
[[Documentation:Unix Section 7#Bug Reporting via our News Server|Bug Reporting via our News Server]]</td>
+
[[Documentation:Unix Section 7#Bug Reporting via our Bug Tracking System|Bug Reporting via our Bug Tracking System]]</td>
 
<td width=50% bgcolor=#EEEEEF align=right>
 
<td width=50% bgcolor=#EEEEEF align=right>
 
[[Documentation:Unix Table of Contents|Table of Contents]]</td></tr>
 
[[Documentation:Unix Table of Contents|Table of Contents]]</td></tr>

Latest revision as of 13:30, 5 February 2013

This document is protected, so submissions, corrections and discussions should be held on this documents talk page.


Speed Considerations

The following tips can help you increase the speed at which your images render. Most of the time, the increase will be marginal, but in a very long render (some users have renders that take several days) even a small increase can save a noticable amount of time.

Render Priority

The easiest way to change the priority across Unix systems is with the nice(1) command. The semantics vary from SVR4-based Unix to BSD-based Unix, so consult the manual page for instructions on usage.

Render Window

Rendering without display will also speed up things. If your render is writing a lot of text to a terminal window, either hiding it, or better still, minimizing the window(s), will help somewhat. Note that the effect that these actions have is generally directly related to the time it takes to render the file, and the resolution of the render. They have less effect on long renders, and more effect on very fast renders.

Memory

In general, the more memory you have (up to a point) the faster things will run, although this is not a direct effect, the less time Unix spends swapping things out to disk, the more time is available for your render.

Scene Features

Anti-aliasing, fog, halos, area lights, atmosphere ... all of these will cause your scene to require more time for completion. See the POV-Ray documentation for more details.

Render Quality

Consider using a lower quality setting if you're just testing your scene, and do not care about the quality of the output.


Bug Reporting via our Bug Tracking System Table of Contents


This document is protected, so submissions, corrections and discussions should be held on this documents talk page.