Difference between revisions of "Documentation Talk:Reference Section 5.2"

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(add ovus in the list of supporting shape for UV mapping.)
 
m (follow up)
 
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* add ovus in the list of supporting shape for UV mapping.
 
* add ovus in the list of supporting shape for UV mapping.
 
--[[User:Le Forgeron|Le Forgeron]] 19:24, 2 December 2010 (UTC)
 
--[[User:Le Forgeron|Le Forgeron]] 19:24, 2 December 2010 (UTC)
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:* done: --[[User:Jholsenback|jholsenback]] 13:01, 3 December 2010 (UTC)
 
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====Supported Objects====
 
====Supported Objects====

Latest revision as of 13:01, 3 December 2010

  • add ovus in the list of supporting shape for UV mapping.

--Le Forgeron 19:24, 2 December 2010 (UTC)


Supported Objects

Surface mapping is currently defined for the following objects:

  • bicubic_patch : UV coordinates are based on the patch's parametric coordinates. They stretch with the control points. The default range is (0..1) and can be changed.
     
  • mesh, mesh2 : UV coordinates are defined for each vertex and interpolated between.
     
  • lathe, sor : modified spherical mapping... the u coordinate (0..1) wraps around the y axis, while the v coordinate is linked to the object's control points (also ranging 0..1).
    Surface of Revolution also has special disc mapping on the end caps if the object is not 'open'.
     
  • sphere : boring spherical mapping.
     
  • ovus : spherical mapping centered near the center of mass of the ovus (moving from one sphere to another as the ratio of radius progresses).
     
  • box : the image is wrapped around the box, as shown below.
     
    UV Boxmap
  • parametric : In this case the map is not taken from a fixed set of coordinates but the map is taken from the area defined by the boundaries of the uv-space, in which the parametric surface has to be calculated.
     
  • torus : The map is taken from the area <0,0><1,1> where the u-coordinate is wrapped around the major radius and the the v-coordinate is wrapped around the minor radius.