Difference between revisions of "HowTo:Encode animations as Ogg Theora Video"

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(first draft)
 
(Edited to use the conventional .ogv extension)
 
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As illustrated in the other tutorials, POV-Ray only renders the individual frames of an animation.  It is up to you to compile these frames into an animation file that you can view and share with others.  [http://www.theora.org/, Ogg Theora] is a good choice if you need higher image quality than GIF can provide.  Theora is a non-proprietary video format so you won't need to worry about licensing and royalties if you go commercial with your work.
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As illustrated in the other tutorials, POV-Ray only renders the individual frames of an animation.  It is up to you to compile these frames into an animation file that you can view and share with others.  [http://www.theora.org/ Ogg Theora] is a good choice if you need higher image quality than GIF can provide.  Theora is a non-proprietary video format so you won't need to worry about licensing and royalties if you go commercial with your work.
  
 
== Animate Your Frames ==
 
== Animate Your Frames ==
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'''3)''' Compress into Theora format:
 
'''3)''' Compress into Theora format:
  
  ffmpeg2theora --optimize --videoquality 10 --videobitrate 16778 -o MyAnim.theora tmp.yuv
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  ffmpeg2theora --optimize --videoquality 10 --videobitrate 16778 -o MyAnim.ogv tmp.yuv
  
 
Explanation of command:
 
Explanation of command:
 
* '''--optimize --videoquality 10 --videobitrate 16778''' - This is my attempt to give the highest video quality.  Type ffmpeg2theora --help for a description of the parameters (or man ffmpeg2theora).
 
* '''--optimize --videoquality 10 --videobitrate 16778''' - This is my attempt to give the highest video quality.  Type ffmpeg2theora --help for a description of the parameters (or man ffmpeg2theora).
* '''-o MyAnim.theora''' - The output file name.  (I'm not sure if .theora is the standard extension for theora videos.  I've seen .ogg used as well but didn't want to confuse it with ogg vorbis audio files.)
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* '''-o MyAnim.ogv''' - The output file name.  (I believe '''.ogv''' is the [http://en.wikipedia.org/wiki/Ogg conventional extension for Ogg Theora video])
 
* '''tmp.yuv''' - the input file (the one we created with png2yuv).
 
* '''tmp.yuv''' - the input file (the one we created with png2yuv).
  
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== View It! ==
 
== View It! ==
You should now have ''MyAnim.theora'' waiting to be viewed.  I used the [http://www.gnome.org/projects/totem/ Totem] program to view it under Linux.  Here's a [http://www.theora.org/faq/#40 page listing other players].
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You should now have ''MyAnim.ogv'' waiting to be viewed.  I used the [http://www.gnome.org/projects/totem/ Totem] program to view it under Linux.  Here's a [http://www.theora.org/faq/#40 page listing other players].
  
 
Have fun!
 
Have fun!
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== (Example) ==
 
== (Example) ==
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[[Image:theora_example_frame.png]]
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If you need an example pov script to create the animation frames...
 
If you need an example pov script to create the animation frames...
 
# Save the following two files to a temporary folder
 
# Save the following two files to a temporary folder

Latest revision as of 15:23, 16 March 2008

As illustrated in the other tutorials, POV-Ray only renders the individual frames of an animation. It is up to you to compile these frames into an animation file that you can view and share with others. Ogg Theora is a good choice if you need higher image quality than GIF can provide. Theora is a non-proprietary video format so you won't need to worry about licensing and royalties if you go commercial with your work.

Animate Your Frames

The following instructions assume you have a directory containing the image frames created with POV-Ray. See the bottom of this page if you need help with this step.

Encoding Under Linux

Instructions for encoding on the Linux platform:

Install the tools

You'll need the following command-line tools installed:

Encode!

1) Open a command shell to the directory containing your image frames. (Note: the frames must be in PNG format (POV-Ray default).)

2) Compile the frames to the intermediate YUV4MPEG stream format:

png2yuv -I p -f 25 -j cube%02d.png -b 1 > tmp.yuv

Explanation of command:

  • -I p - no interlacing
  • -f 25 - Frame-rate (25 fps). 25 fps is good for motion video.
  • cube%02d.png - Frame file name pattern. This says our files are named cube00.png through cube99.png. (png2yuv will stop when it finds no more numbers). If you had hundreds of frames you would specify: %03d, thousands: %04d, and so on.
  • -b 1 - Start on cube01.png rather than cube00.png (because we don't have cube00.png)
  • > tmp.yuv - Redirect the output to a file.

3) Compress into Theora format:

ffmpeg2theora --optimize --videoquality 10 --videobitrate 16778 -o MyAnim.ogv tmp.yuv

Explanation of command:

  • --optimize --videoquality 10 --videobitrate 16778 - This is my attempt to give the highest video quality. Type ffmpeg2theora --help for a description of the parameters (or man ffmpeg2theora).
  • -o MyAnim.ogv - The output file name. (I believe .ogv is the conventional extension for Ogg Theora video)
  • tmp.yuv - the input file (the one we created with png2yuv).


Encoding On other Operating Systems

TODO. This is a wiki so contributors are welcome to fill this in.

View It!

You should now have MyAnim.ogv waiting to be viewed. I used the Totem program to view it under Linux. Here's a page listing other players.

Have fun!


(Example)

theora example frame.png

If you need an example pov script to create the animation frames...

  1. Save the following two files to a temporary folder
  2. Open a command shell to the folder and type:
  3. povray cube.ini +W320 +H240
  4. After rendering you should 50 png image files (cube01.png - cube50.png)
  5. Use above instructions to encode the frames

cube.pov

global_settings {
   assumed_gamma 1.5
   noise_generator 2
}

box {
   <-0.5, -0.5, -0.5>, <0.5, 0.5, 0.5>
   
   pigment {
      color rgb <0.3, 1, 0.3>
   }
   scale 1
   rotate<0, 360*(clock+0.00), 0>
   translate y*0.5
}

light_source {
   <4, 5, -5>, rgb <1, 1, 1>
}

camera {
   perspective
   location <2, 2, 2>
   sky <0, 1, 0>
   direction <0, 0, 1>
   right <1.3333, 0, 0>
   up <0, 1, 0>
   look_at <0, 0, 0>
}

plane {
   <0, 1, 0>, 0
   
   pigment {
      color rgb <0, 0.784314, 1>
   }
   
   finish {
      reflection {
         rgb <1, 1, 1>
      }
   }
   scale 1
   rotate <0, 0, 0>
   translate y*(-0.25)
}

cube.ini

; POV-Ray animation ini file
Antialias=On
Antialias_Threshold=0.1
Antialias_Depth=2

Input_File_Name=cube.pov

Initial_Frame=1
Final_Frame=50
Initial_Clock=0
Final_Clock=1

Cyclic_Animation=on
Pause_when_Done=off