Difference between revisions of "HowTo:Fix artifacts"

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(New page: Wierd speckles on a surface may be caused by: *Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of PO...)
(No difference)

Revision as of 10:25, 26 April 2008

Wierd speckles on a surface may be caused by:

  • Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of POV-Ray. Shifting one surface by 0.0001 or some such miniscule but significant amount will usually fix this.
  • You've rendered the scene with certain textures and at low quality and with no anti-aliasing.
  • You've rendered a texture which is supposed to have wierd speckles! ;-)