HowTo:Fix artifacts

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Revision as of 10:25, 26 April 2008 by PlayBunny (talk | contribs) (New page: Wierd speckles on a surface may be caused by: *Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of PO...)
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Wierd speckles on a surface may be caused by:

  • Two or more surfaces occupy the same plane. The choice of which surface gets rendered varies from pixel to pixel according to the whim of POV-Ray. Shifting one surface by 0.0001 or some such miniscule but significant amount will usually fix this.
  • You've rendered the scene with certain textures and at low quality and with no anti-aliasing.
  • You've rendered a texture which is supposed to have wierd speckles! ;-)