Difference between revisions of "HowTo:Known Issues"

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<p>Quick list of general <em>known issues</em> with the <em>version 3.7</em> and the <em>3.7.1</em> pre-release:</p>
 
<p>Quick list of general <em>known issues</em> with the <em>version 3.7</em> and the <em>3.7.1</em> pre-release:</p>
 
<ol>
 
<ol>
<li>Due to problems with <em>X11</em> libraries, some special command line parameters are not available which were previously enabled via X11 are not available. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li>
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<li>Unix users. Due to problems with <em>X11</em> window libraries, some special command line parameters, such as -geometry, are not available. These were previously enabled via X11 itself. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li>
 
<li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li>
 
<li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li>
 
<li>Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.</li>
 
<li>Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.</li>
 
</ol>
 
</ol>
  
<p>The developer's issue tracking can be at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p>
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<p>The developer's issue tracking can be found at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p>

Revision as of 11:56, 21 November 2016

Known Issues

Quick list of general known issues with the version 3.7 and the 3.7.1 pre-release:

  1. Unix users. Due to problems with X11 window libraries, some special command line parameters, such as -geometry, are not available. These were previously enabled via X11 itself. However, a preview display can still be enabled if building from source and the optional SDL Simple Directmedia Layer (V1.2) development library is available to link against.
  2. While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: github issue 152
  3. Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.

The developer's issue tracking can be found at Github Issue Tracking System