Difference between revisions of "HowTo:Known Issues"

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m (Adding known issue for assumed_gamma 1 and .gray operation.)
 
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===Known Issues===
 
===Known Issues===
<p>Quick list of general <em>known issues</em> with the <em>version 3.7</em> and the <em>3.7.1</em> pre-release:</p>
+
<p>Quick list of general <em>known issues</em> with the <em>version 3.7</em>, the <em>3.7.1</em> pre-release and the current master branch(3.7.2):</p>
 
<ol>
 
<ol>
 
<li>Unix users. Due to problems with <em>X11</em> window libraries, some special command line parameters, such as -geometry, are not available. These were previously enabled via X11 itself. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li>
 
<li>Unix users. Due to problems with <em>X11</em> window libraries, some special command line parameters, such as -geometry, are not available. These were previously enabled via X11 itself. However, a preview display can still be enabled if building from source and the optional [http://www.libsdl.org SDL Simple Directmedia Layer (V1.2)] development library is available to link against.</li>
 
<li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li>
 
<li>While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: [https://github.com/POV-Ray/povray/issues/152 github issue 152]</li>
 
<li>Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.</li>
 
<li>Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.</li>
 +
<li>The internal .gray | .grey, color to gray conversion is not adjusted for assumed_gamma as the current conversion was set up for other than the recommended assumed_gamma 1 setting. See the newsgroup discussion at: [http://news.povray.org/povray.general/thread/%3C58800d3c%241%40news.povray.org%3E/ "Assumed_gamma and .gray"]. The following macro, as suggested in the news thread, can be used by assumed_gamma 1 users:
 +
<p>
 +
<pre>
 +
#macro DotGray (Color)
 +
  #local C = color Color;
 +
  (0.2126 * C.red + 0.7152 * C.green + 0.0722 * C.blue) // ITU-R BT.709
 +
#end
 +
</pre>
 +
</p>
 +
</li>
 
</ol>
 
</ol>
  
 
<p>The developer's issue tracking can be found at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p>
 
<p>The developer's issue tracking can be found at [https://github.com/POV-Ray/povray/issues Github Issue Tracking System]</p>

Latest revision as of 11:39, 23 January 2017

Known Issues

Quick list of general known issues with the version 3.7, the 3.7.1 pre-release and the current master branch(3.7.2):

  1. Unix users. Due to problems with X11 window libraries, some special command line parameters, such as -geometry, are not available. These were previously enabled via X11 itself. However, a preview display can still be enabled if building from source and the optional SDL Simple Directmedia Layer (V1.2) development library is available to link against.
  2. While utf-8 support is available in scene files, there are still issues with file names using non-ASCII characters. Meaning a user running in utf-8 or equivalent must take care to use only ASCII characters for all scene related file and directory names. See: github issue 152
  3. Agressive Anti-Aliasing (AA) usually addresses bright and dark speckles sometimes seen with media where rays glance - tangentially - to a mathematical surface in a way which confuses interval determination for sampling. Further, while using 'sturm on' is usually a help, it tends to make such media speckling worse. Search the newsgroups for more detail.
  4. The internal .gray | .grey, color to gray conversion is not adjusted for assumed_gamma as the current conversion was set up for other than the recommended assumed_gamma 1 setting. See the newsgroup discussion at: "Assumed_gamma and .gray". The following macro, as suggested in the news thread, can be used by assumed_gamma 1 users:

    #macro DotGray (Color)
      #local C = color Color;
      (0.2126 * C.red + 0.7152 * C.green + 0.0722 * C.blue) // ITU-R BT.709
    #end
    

The developer's issue tracking can be found at Github Issue Tracking System