Difference between revisions of "Knowledgebase:POV-Ray Unofficial Patches and Front End Programs"

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<p class="Hint">A listing of POV-Ray unofficial patches and front end programs sites in version and front end order.</p>
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<p class="Hint">A listing of patch and front end programs categories in alphabetical order.</p>
====Patches====
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<table width=90%>
*[http://www.aetec.ee/fv/vkhomep.nsf/pages/povman2 POVMAN]
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:<p>POVMan is a custom version of Persistence of Vision (tm) Ray Tracer program that allows POV-Ray object pigments to be described with procedural code, compatible with RenderMan (R) Shading Language. POVMan 1.2  is based on MegaPOV 1.1/Pov-Ray 3.6.</p>
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*[[KB:POV-Ray Front End Programs|POV-Ray Front End Programs]]
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*[[KB:POV-Ray Patches v3.1|POV-Ray Patches v3.1]]
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</tr>
  
*[http://www.ctrl-c.liu.se/~minus/ POV-Ray for OpenVMS Port - POV-Ray v3.02]
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:<p>By Magnus Toneby</p>
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*[[KB:POV-Ray Patches v3.5|POV-Ray Patches v3.5]]
*[http://pandora.inf.uni-jena.de/p/e/noo/povsp/povsp.html PovSP POV-Ray v3.01 with Spline Support]
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:<p>Adds splines to POV-Ray 3.01.</p>
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*[[KB:POV-Ray Patches v2.2|POV-Ray Patches v2.2]]
*[http://www.geocities.com/CapeCanaveral/Lab/6386/pvmpov/index.html PVMPOV- Paralell Raytracing POV-Ray v3.0]
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:<p>With PVMPOV you can render your images distributed to multiple machines of different types. This site also contains a link to a version for POV-Ray 3.5 on sourceforge.</p>
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</tr>
 
 
*[http://tofbouf.free.fr/clothray/index_en.html ClothRay]
 
:<p>ClothRay is a patched version of POV-Ray by Christophe Bouffartigue, that allows yuo to do cloth simulation. The cloth is rectangular, and interacts with its environement (gravity, some objects lying, wind, etc.). This is now part of POVMan.</p>
 
 
 
*[http://wwwcis.k.hosei.ac.jp/~F-rep/HF_tools.html HyperFun for POV-Ray]
 
:<p>This is the Isosurface Patch for POV-Ray 3.1g from Nov 2000 that allows you to raytrace HyperFun models on the Windows 9X and NT 4.0 platforms.</p>
 
 
 
*[http://www.imp.org/members/tech/rcast/imppovray.asp IMP/IMPFarm]
 
:<p>The Internet Movie Projects dream is to create a movie with the POV-Ray raytracer. IMPFarm supports Distributed and Network rendering using POV-Ray plus adds direct support for JPEG images.</p>
 
 
 
*[http://nathan.kopp.com/patched.htm MegaPov by Nathan Kopp]
 
:<p>MegaPov is the hottest new patched version of POV-Ray in town. The patch by Nathan Kopp ( a member of the POV-Team) has incorporated his original UVPov patch together with Ron Parker's SuperPatch and Smellenbergh's Mac MultiPatch. The three of these very competent patchs offer some astounding new features and the added bennefit of being combined into one source. This version of MegaPov is based on the official POV-Ray for Windows v3.1g souce code and will work with the editor for that version without problems. The source is also available for those who wish to compile this patch on their own platform..</p>
 
 
 
*[http://users.skynet.be/smellenbergh/main.html MegaPov for Macintosh]
 
:<p>MegaPOV (formerly UVPov, SuperPatch, and MultiPatch) is a cooperative work by members of the POV-Ray community</p>
 
 
 
*[http://www.kh.rim.or.jp/~techflux/ MegaPov for Power Mac - MPW MrC]
 
:<p>Links to a number of builds for the Macintosh including builds of MegaPOV and POV-Ray.</p>
 
 
 
*[http://www.ce.unipr.it/research/parma2/povray/povray.html MPIPov]
 
:<p>A port to MPI for distributed rendering on clusters -  up to POV-Ray v3.1</p>
 
 
 
*[http://www.applied-synergetics.com/ashp/html/pondermatic.html Pondermatic]
 
:<p>Discussion on setting up PVMPov as a render farm by Rick Bono</p>
 
 
 
*[http://hobbes.nmsu.edu/cgi-bin/h-browse?sh=1&dir=/pub/os2/apps/graphics/ray/pov POV-Ray 3.1g for OS/2 WARP]
 
:<p></p>
 
 
 
*[http://www.geocities.com/Athens/Academy/8764/spovraydjgpp.html Pov-Ray MS-DOS SuperPatch  POV-Ray v3.1g]
 
:<p>This DJGPP build has some minor differences from the 'official' SuperPatch (3.1g). In particular, the isosurface patch (by Ryoichi Suzuki) in SuperPatch includes a number of interesting isosurface functions accessible via DLL's. DLL's don't work in MS-DOS, so this build makes all those extra isosurface functions internal to spovray.exe.</p>
 
 
 
*[http://www.aetec.ee/fv/vkhomep.nsf POVMAN II]
 
:<p>A custom patch of POV-Ray by Vahur Krouverk's, based on MegaPov 1.1, which allows the use of RenderMan (R) Shading Language for creating custom pigments in POV-Ray. Mostly compatible with existing shaders used in BMRT, Renderman and others. Some limitations do apply.</p>
 
 
 
*[http://pvmpov.sourceforge.net/ PVM-POV Version 3.1e.1 and POV-Ray 3.5]
 
:<p>POV-Ray Rendering in Parallel</p>
 
 
 
*[http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/pvmpov.html PVMPOV -  Andreas Dilger POV-Ray v3.1e and POV-Ray 3.5]
 
:<p>POV-Ray Rendering in Parallel</p>
 
 
 
*[http://jgrimbert.free.fr/pov/patch/tessel/index.html Tesselation patch]
 
:<p>The Tesselation patch will allow you to tesselate common POV-Ray objects into triangles which then may be manipulated or *possibly* exported to be converted to other 3D file formats. Linux only at this time.</p>
 
 
 
*[http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm Density_File Extension Patch]
 
:<p>The density_file pattern in POV-Ray 3.5 is extremely flexible. It may be used anywhere any pattern, functions, etc. However, the resolution of the density_file in the official version is only 8 bit and there are only two interpolation options (no interpolation and tri-linear interpolation). These are not enough for some purposes, e.g. for isosurfaces. Thus, I have made an unofficial patch for the density files. Using this patch one can use density files of float values, 16 bit integer values with binary or text format. Furthermore, tri-cubic interpolation options are included.</p>
 
 
 
====Front End====
 
*[http://membres.lycos.fr/mogzay/peflp.html Peflp Front End]
 
:<p>Front end for POV 3.1 from 2001, with a mouse selection of partial render zone ( using a reduced render image )</p>
 
 
 
*[http://erny.narod.ru/eng/pover.htm Pover - GUI wrapper for POV-Ray]
 
:<p>Pover is a GUI interface for POV-Ray options. The program help's to change many options of the POV-Ray renderer. With Pover you can open and save configuration files for reuse it later. You can associate Pover with PCG files and get your work at one click. Pover may be runned in few instances and puts little emand on system resources.</p>
 
 
 
*[http://sourceforge.net/projects/povfront/ PovFront]
 
:<p>Front end for POV-Ray. povfront04 (License: LGPL). Small Interface written in wxBasic to render POV-Ray-scenes. Support for jpatch 0.3 / arbaro 1.9.1 - Platforms: GNU/Linux(working), Windows(experimental) - requires: Pov-Ray >= V 3.5</p>
 
 
 
*[http://www.zeropps.uklinux.net/linstuff.html PovMenu]
 
:<p>PovMenu is a menu system that runs in an rxvt window and allows you to change the most common command line attributes for rendering with POV-Ray and MegaPov.</p>
 
 
 
*[http://pyvon.sourceforge.net/ Pyvon]
 
:<p>Pywon is an editor for POV-RAY that works under Linux. The GUI also works with Windows and Mac but not the raytraces. It is mostly a GUI that enables to edit, debug, fire up POV scene raytraces straight from the interface.</p>
 
 
 
*[http://www.it-berater.org/smpov.htm SMPOV - Distributed Rendering]
 
:<p>SMPOV is an Add-On for POV-Ray 3.6 / Mega-POV 1.2 developed by Theo Gottwald that will allow you to render a single image on machines with multiple processors or across a network of computers.</p>
 
  
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*[[KB:POV-Ray Patches v3.0|POV-Ray Patches v3.0]]
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<p class="QTNavBar">End of Category: [[KB:Programs|Go Back to the Categories List]]</p>
 
<p class="QTNavBar">End of Category: [[KB:Programs|Go Back to the Categories List]]</p>
 
[[Category:POV-Ray Links Collection]]
 
[[Category:POV-Ray Links Collection]]

Latest revision as of 04:32, 28 September 2009

A listing of patch and front end programs categories in alphabetical order.

End of Category: Go Back to the Categories List