Difference between revisions of "Reference:Dents Pattern"

From POV-Wiki
Jump to navigation Jump to search
m (1 revision: Initial Load (TF))
 
m (1 revision: Reference Migration Initial Load)
(No difference)

Revision as of 19:06, 15 March 2012

The dents pattern was originally designed only to be used as a normal pattern. It is especially interesting when used with metallic textures. It gives impressions into the metal surface that look like dents have been beaten into the surface with a hammer. Usually the dents are about 1 unit apart.

When used as a normal pattern, this pattern uses a specialized normal perturbation function. This means that the pattern cannot be used with normal_map, slope_map or wave type modifiers in a normal statement.

When used as a pigment pattern or texture pattern, the dents pattern is similar to normal dents but is not identical as are most normals when compared to pigments.