Difference between revisions of "Reference:Dents Pattern"

From POV-Wiki
Jump to navigation Jump to search
m (1 revision: Reference Migration Initial Load)
 
(One intermediate revision by the same user not shown)
Line 18: Line 18:
 
pattern is similar to normal dents but is not identical as are most normals
 
pattern is similar to normal dents but is not identical as are most normals
 
when compared to pigments.</p>
 
when compared to pigments.</p>
 +
 +
<table class="centered" width="420px" cellpadding="0" cellspacing="10">
 +
<tr>
 +
  <td>[[Image:RefImgDentsPigment.png|center|200px<!--centered--->]]</td>
 +
  <td>[[Image:RefImgDentsNormal.png|center|200px<!--centered--->]]</td>
 +
</tr>
 +
<tr>
 +
  <td colspan="2"><p class="caption">dents pattern used as pigment and normal respectively</p></td>
 +
</tr>
 +
</table>

Latest revision as of 08:59, 1 March 2014

The dents pattern was originally designed only to be used as a normal pattern. It is especially interesting when used with metallic textures. It gives impressions into the metal surface that look like dents have been beaten into the surface with a hammer. Usually the dents are about 1 unit apart.

When used as a normal pattern, this pattern uses a specialized normal perturbation function. This means that the pattern cannot be used with normal_map, slope_map or wave type modifiers in a normal statement.

When used as a pigment pattern or texture pattern, the dents pattern is similar to normal dents but is not identical as are most normals when compared to pigments.

RefImgDentsPigment.png
RefImgDentsNormal.png

dents pattern used as pigment and normal respectively