Reference:Discontinuous Patterns

From POV-Wiki
Revision as of 23:47, 29 March 2017 by Jholsenback (talk | contribs) (consistency and clean up)
Jump to navigation Jump to search

Some patterns are discontinuous, meaning their slope is infinite. These patterns are not suitable for use as object normals. These patterns work best for textures and media:

brick
cells
checker
crackle

facets
hexagon
object
pavement

square
tiling
triangular

Note: The cell and crackle patterns are mixed cases, that is, they are discontinuous at their respective boundaries. However, there is no limit to the different number of values, in the range of 0 to 1, that they can generate.