Reference:Glass.inc

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This file contains glass materials using new features introduced in POV 3.1 and 3.5. The old glass.inc file is still included for backwards compatibility (it is named glass_old.inc, and is included by glass.inc, so you do not need to change any scenes), but these materials will give more realistic results.

Glass colors (with transparency)

Col_Glass_Beerbottle
Col_Glass_Bluish
Col_Glass_Clear
Col_Glass_Dark_Green

Col_Glass_General
Col_Glass_Green
Col_Glass_Old
Col_Glass_Orange

Col_Glass_Ruby
Col_Glass_Vicksbottle
Col_Glass_Winebottle
Col_Glass_Yellow

Glass colors (without transparency, for fade_color)

Col_Amber_01
Col_Amber_02
Col_Amber_03
Col_Amber_04
Col_Amber_05

Col_Amber_06
Col_Amber_07
Col_Amber_08
Col_Amber_09
Col_Amethyst_01

Col_Amethyst_02
Col_Amethyst_03
Col_Amethyst_04
Col_Amethyst_05
Col_Amethyst_06

Col_Apatite_01
Col_Apatite_02
Col_Apatite_03
Col_Apatite_04
Col_Apatite_05

Col_Aquamarine_01
Col_Aquamarine_02
Col_Aquamarine_03
Col_Aquamarine_04
Col_Aquamarine_05

Col_Aquamarine_06
Col_Azurite_01
Col_Azurite_02
Col_Azurite_03
Col_Azurite_04

Col_Beerbottle
Col_Blue_01
Col_Blue_02
Col_Blue_03
Col_Blue_04

Col_Citrine_01
Col_Dark_Green
Col_Emerald_01
Col_Emerald_02
Col_Emerald_03

Col_Emerald_04
Col_Emerald_05
Col_Emerald_06
Col_Emerald_07
Col_Fluorite_01

Col_Fluorite_02
Col_Fluorite_03
Col_Fluorite_04
Col_Fluorite_05
Col_Fluorite_06

Col_Fluorite_07
Col_Fluorite_08
Col_Fluorite_09
Col_Green
Col_Green_01

Col_Green_02
Col_Green_03
Col_Green_04
Col_Gypsum_01
Col_Gypsum_02

Col_Gypsum_03
Col_Gypsum_04
Col_Gypsum_05
Col_Gypsum_06
Col_Orange

Col_Red_01
Col_Red_02
Col_Red_03
Col_Red_04
Col_Ruby

Col_Ruby_01
Col_Ruby_02
Col_Ruby_03
Col_Ruby_04
Col_Ruby_05

Col_Sapphire_01
Col_Sapphire_02
Col_Sapphire_03
Col_Topaz_01
Col_Topaz_02

Col_Topaz_03
Col_Tourmaline_01
Col_Tourmaline_02
Col_Tourmaline_03
Col_Tourmaline_04

Col_Tourmaline_05
Col_Tourmaline_06
Col_Vicksbottle
Col_Winebottle
Col_Yellow

Col_Yellow_01
Col_Yellow_02
Col_Yellow_03
Col_Yellow_04

Glass finishes

F_Glass5, ..., F_Glass10

Glass interiors

I_Glass1, ..., I_Glass4
I_Glass_Fade_Sqr1 (identical to I_Glass1)
I_Glass_Fade_Exp1 (identical to I_Glass2)
I_Glass_Fade_Exp2 (identical to I_Glass3)
I_Glass_Fade_Exp3 (identical to I_Glass4)
Glass interiors with various fade_power settings.
I_Glass_Dispersion1, I_Glass_Dispersion2
Glass interiors with dispersion. I_Glass_Dispersion1 has an approximately natural glass dispersion. I_Glass_Dispersion2 is exaggerated.
I_Glass_Caustics1, I_Glass_Caustics2
Glass interiors with caustics.

Glass interior macros

I_Glass_Exp(Distance) and I_Glass_Sqr(Distance): These macros return an interior with either exponential or fade_power 2 falloff, and a fade_distance of Distance.