Difference between revisions of "Reference:Wood Pattern"

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<p>The <code>wood</code> pattern has a default color_map built in that results
 
<p>The <code>wood</code> pattern has a default color_map built in that results
 
in a light and dark brown pattern with sharp transitions.</p>
 
in a light and dark brown pattern with sharp transitions.</p>
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<table class="centered" width="420px" cellpadding="0" cellspacing="10">
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<tr>
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  <td>[[Image:RefImgWoodPigment.png|center|200px<!--centered--->]]</td>
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  <td>[[Image:RefImgWoodNormal.png|center|200px<!--centered--->]]</td>
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</tr>
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<tr>
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  <td colspan="2"><p class="caption">wood pattern used as pigment and normal respectively</p></td>
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</tr>
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</table>

Latest revision as of 09:57, 1 March 2014

The wood pattern consists of concentric cylinders centered on the z-axis. When appropriately colored, the bands look like the growth rings and veins in real wood. Small amounts of turbulence should be added to make it look more realistic. By default, wood has no turbulence.

Unlike most patterns, the wood pattern uses the triangle_wave wave type by default. This means that like marble, wood uses color map values 0.0 to 1.0 then repeats the colors in reverse order from 1.0 to 0.0. However you may use any wave type.

The wood pattern has a default color_map built in that results in a light and dark brown pattern with sharp transitions.

RefImgWoodPigment.png
RefImgWoodNormal.png

wood pattern used as pigment and normal respectively