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- [[Category:Language Directives]] {{#indexentry:Directives, language, #declare}}17 KB (2,659 words) - 20:47, 2 July 2021
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Contents| ...cluded with the distribution, so occasionally it <em>can</em> get ahead of the current release.</p>89 KB (9,046 words) - 08:15, 17 June 2021
- <code>[[Reference:Image Map#The Filter and Transmit Bitmap Modifiers|:all|all]]</code><br> <code>[[Reference:Image Map#The Filter and Transmit Bitmap Modifiers|:alpha|alpha]]</code><br>44 KB (6,152 words) - 11:29, 2 October 2018
- <p>The camera definition describes the position, projection type and properties of the camera viewing the scene. Its syntax is:</p>50 KB (8,005 words) - 20:51, 2 July 2021
- [[Category:Language Directives]] {{#indexentry:Directives, language, #macro}}17 KB (2,782 words) - 14:28, 9 June 2021
- [[Category:Language Directives]] {{#indexentry:Directives, language}}4 KB (570 words) - 14:22, 9 June 2021
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Reference ==[[Reference:Command-Line and INI-File Options|Command-line Options]]==33 KB (3,799 words) - 08:11, 17 June 2021
- [[Category:Language Directives]] {{#indexentry:Directives, language, conditional}}12 KB (1,889 words) - 23:06, 3 May 2016
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial <p>This document provides a tutorial for the Persistence of Vision Ray-Tracer™38 KB (5,895 words) - 20:53, 2 July 2021
- <p>Many parts of the POV-Ray language require you to specify one or more and it truncates it to an integer. When POV-Ray needs a logical or boolean33 KB (5,379 words) - 14:34, 9 June 2021
- {{#indexentry:keyword, local, dictionary}} {{#indexentry:local, dictionary}}8 KB (1,168 words) - 20:49, 2 July 2021
- POV-Ray vectors may have from two to five components but the vast majority assume that the word <em>vector</em> means a three component vector.19 KB (3,013 words) - 14:20, 9 June 2021
- color COLOR_BODY | (this means the keyword color or have color values. The 3, 4, and 5 term vectors are usually vector literals19 KB (2,971 words) - 18:13, 10 February 2020
- ...reflect, what happens in shadows and what kind of highlights are visible? The <code>finish</code> properties of a surface can greatly affect its appearan <p>The syntax for <code>finish</code> is as follows:</p>36 KB (5,741 words) - 20:55, 2 July 2021
- This document is protected, so submissions, corrections and discussions should be held on this documents [[Documentation_Talk:Tutorial <p>The highlight we have added illustrates how much of our perception depends33 KB (5,190 words) - 17:41, 10 February 2020
- interior</code>. The syntax is:</p> ...of interest if it has a transparent texture which allows you to see inside the object. It also applies only to solid objects which have a well-defined ins23 KB (3,669 words) - 14:11, 16 November 2021
- ...gth|vlength]]</code>. You find a full list of supported float functions in the syntax definition below.</p> REL_TERM [AND REL_TERM]12 KB (1,866 words) - 09:35, 28 February 2018
- <p>The POV-Ray language requires you to specify a string of characters to be ...code>[[Reference:Global Settings#Charset|:charset|charset]]</code> option. The following are all valid string literals:</p>14 KB (2,163 words) - 18:19, 10 February 2020
- [[Category:Language Directives]] {{#indexentry:Directives, language, file I/O}}8 KB (1,350 words) - 23:13, 3 May 2016
- [[Category:Language Directives]] {{#indexentry:Directives, language, #include}}2 KB (337 words) - 23:20, 3 May 2016
- ...ter is called <code>pigment</code> because we are defining the basic color the object actually is rather than how it looks.</p> ...setting. The default setting is now <code>rgb <1,1,1></code> as opposed to the <code>rgb <0,0,0></code> value used in previous versions. Requires <code>#v9 KB (1,353 words) - 17:56, 10 February 2020
- <p>The <code>texture</code> statement is an object modifier which describes what the surface of an object looks like, i.e. its material. Textures are6 KB (816 words) - 17:50, 10 February 2020
- [[Category:Language Directives]] {{#indexentry:Directives, language, #version}}6 KB (941 words) - 11:58, 21 June 2021
- ...ection, refraction and lighting effects. Much of our perception depends on the reflective properties of an object. Ray tracing can exploit this by playing ...ce normal</em> vector. This is a vector which points away from the surface and is perpendicular to it. By artificially modifying (or perturbing) this norm5 KB (895 words) - 20:33, 2 July 2021
- <p>This file contains glass textures for POV-Ray versions 3.1 and earlier. ...res do not take advantage of the new features introduced with POV-Ray v3.5 and are2 KB (286 words) - 15:10, 9 June 2021
- ...r must be an alphabetic character. See also: [[Reference:Declare and Local Directives#Declaring identifiers|Declaring Identifiers]]</p>861 bytes (127 words) - 20:26, 2 July 2021