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  • ...isosurface and the container object, the images in this tutorial have been color coded.</p> ...:</strong> The user defined function portion will <em>always</em> use this color coded format: <code>function&nbsp;{&nbsp;x+y+z&nbsp;}</code></p>
    40 KB (6,285 words) - 14:20, 16 December 2016
  • fade_power Power | fade_color &lt;Color&gt; ...ne point to another. It does its blending by fully evaluating the apparent color as though only one texture was applied and then fully reevaluating it with
    23 KB (3,669 words) - 14:11, 16 November 2021
  • ...an specify <code>filter</code> and/or <code>transmit</code> values for the color palette/registers of PNG, GIF or IFF pictures (at least for the modes that filter 0, 0.5 // Make color 0 50% filtered transparent
    11 KB (1,709 words) - 14:58, 9 June 2021
  • ...es|:Float, built-in variables|Built-in Variables]] and [[Reference:Numeric Expressions#Built-in Constants|:Vector, built-in identifiers|Built-in Vector Identifier FLOAT; | VECTOR; | COLOR; | STRING | OBJECT | TEXTURE |
    17 KB (2,659 words) - 20:47, 2 July 2021
  • absorption COLOR | emission COLOR | aa_threshold Value | Type, COLOR [ eccentricity Value ] [ extinction Value ]
    5 KB (695 words) - 15:36, 12 February 2021
  • ...establish the <em>initial</em> setting. For example, the parsing of float expressions was introduced in version 2.0 and it was incompatible with <em>any</em> ver ...e version compatibility option. See Float Expressions: [[Reference:Numeric Expressions#Built-in Variables|:Float, built-in variables|Built-in Variables]]. Togethe
    6 KB (941 words) - 11:58, 21 June 2021
  • ...establish the <em>initial</em> setting. For example, the parsing of float expressions was introduced in version 2.0 and it was incompatible with <em>any</em> ver ...e version compatibility option. See Float Expressions: [[Reference:Numeric Expressions#Built-in Variables|:Float, built-in variables|Built-in Variables]]. Togethe
    6 KB (971 words) - 00:01, 1 October 2018
  • // P1: Initial position (may be float, vector or color) // P2: Final position (may be float, vector or color)
    17 KB (2,782 words) - 14:28, 9 June 2021
  • ...-Defined Functions">User-Defined Functions</linkto>--->[[Reference:Numeric Expressions#Functions|User-Defined Functions]] for what is legal in POV-Ray. Of special have to specify which component of the color vector should be used. To
    5 KB (744 words) - 01:15, 17 December 2016
  • final results down to, say 256 color animations (such as FLC's). The ...information about these comparison operators, see the [[Reference:Numeric Expressions#Operators|Operators]] section of the POV-Ray documentation.</p>
    29 KB (5,048 words) - 14:27, 16 December 2016
  • As stated in the talk page of Vector Expressions: ...or or color operator but it returns a float value. See Vector Operators or Color Operators for details".
    4 KB (583 words) - 16:14, 25 August 2016
  • <p>As suggested previously, the scattering color and extinction values were adjusted until the image looked good. In this ki <p>As suggested previously, the scattering color and extinction values were adjusted until the image looked good. In this ki
    5 KB (851 words) - 07:19, 18 September 2019
  • any 1.0 scene files is the parsing of float expressions. Setting <code> POV-Ray color-codes the various types of text. Some versions allow you to
    24 KB (4,201 words) - 12:37, 11 October 2009

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