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  • pattern of colors inherent in the material. Normal is a method of simulating various patterns of bumps, dents, ripples or waves by modifying the surface
    6 KB (816 words) - 17:50, 10 February 2020
  • <p>Extra samples are generated in a circular rather than square pattern when <code>blur_samples</code> is <strong>not</strong> set to either 4, 7, ...>[[Reference:Normal|:normal|normal]]</code> may be used to assign a normal pattern to
    50 KB (8,005 words) - 20:51, 2 July 2021
  • ...ce:Normal|normal]], we describe a method of simulating various patterns of bumps, dents, ripples
    4 KB (575 words) - 20:48, 2 July 2021
  • ...the parent texture or normal or of the object will affect the depth of the bumps, unless <code>no_bump_scale</code> is specified at the top-level of the tex
    1 KB (239 words) - 17:36, 17 December 2016
  • ...ould have to calculate specular reflection off of thousands of microscopic bumps called micro facets. The more that micro facets are facing the viewer the s in the same ways as a procedural pigment pattern.</p>
    36 KB (5,741 words) - 20:55, 2 July 2021

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