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  • light_source { <50, 50, -50> color rgb<1, 1, 1> } pigment { color rgb<0.8, 0.2, 0.2> }
    36 KB (5,508 words) - 14:09, 16 December 2016
  • ...[KB:Language Questions and Tips#Topic 15|How to repeat a cylindrical image map?]]&nbsp;&nbsp;<small>New (21 Aug 2006)</small> </li> ...make an image with POV-Ray, it seems to use just a few colors since I get color banding or concentric circles of colors or whatever where it shouldn't. How
    10 KB (1,714 words) - 02:33, 11 April 2021
  • UV vector</em>. Fractal objects use 4D vectors. Color expressions use 5D <p>Vector identifiers may be declared to make scene files more readable and
    19 KB (3,013 words) - 14:20, 9 June 2021
  • together with POV-Ray for Windows. Once you have studied some scene files and spent a little bit of time reading this documentation, you can start putting basic scene files together.
    18 KB (2,989 words) - 13:09, 4 July 2017
  • precision math (such as color handling). This is one field where some by copying itself to non-infected files) is very difficult, if not
    24 KB (4,181 words) - 16:01, 23 June 2009
  • ...atch and POV-Ray to model a human face. There are also a couple of include files available for download.</p> ...e POV-Ray Technical Assistance Group. You will find a gallery, a few scene files and some POV-Ray utilities here.</p>
    8 KB (1,307 words) - 19:17, 5 November 2013
  • [[Category:Include Files]] <dd>Drew Wells' superb Jade. Color map works nicely with other textures, too.<!--</dd>--->
    11 KB (1,938 words) - 19:09, 15 March 2012
  • [[Category:Include Files]] ...fixed with P_, and do not have color_maps, allowing you to specify a color map from woodmaps.inc or create your own. There are two groups, &quot;A&quot; a
    3 KB (604 words) - 19:09, 15 March 2012

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